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huorn
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Mar 12 2013, 8:51 PM (609 w, 4 d)

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May 10 2016

huorn edited Steps To Reproduce on T66037: Small yellow Runway lights on Stratis have no collision model.
May 10 2016, 2:25 AM · Arma 3
huorn added a comment to T65970: Anti Hack program required!.

@ShotgunSheamuS
I disagree with you that antihack should be an element of core game design.
If I follow this idea to its end, there'd probably be no modding feature in ArmA at all.
Games should make fun first. Antihack shall only be there to prevent antifun and thus be built around the fun stuff. Not otherwise, doing a sophisticated antihack gaming software and then add just that amount of fun stuff, so that antihack isn't affected.
I know that people get mad about cheaters for good reasons, but this looks to me like capitulating and letting the cheaters passively dictate the game studios (now speaking independently of ArmA3) how they should design and produce a game. And you, in fact, are working unconsciously as a proxy for the cheaters. They are probably sitting in their chairs and laughing their ass off, when they read that people now want to cut off features in a game just in favor of an antihack solution.
My advise is just to be patient at this point of time.
jm2c

May 10 2016, 2:22 AM · Arma 3
huorn added a comment to T65970: Anti Hack program required!.

Just a curious fact, but I haven't met a cheater in ArmA 3, yet. So this issue is not so urgent from my perspective.
However, I agree that any kind of cheat protection is a must-have for a serious multiplayer game, and there will definitely be some sort of it in the game, wether it is BattleEye or something different.

May 10 2016, 2:22 AM · Arma 3
huorn added a comment to T65960: multiplayer objectives are not very unclear.

That is not an ArmA 3 issue, as far as I can see.
Mission Briefing and markers are done by the mission makers. If you have any suggestion about a specific mission you have played then you should direct that to the mission maker that actually made this mission.

Also, your ticket itself is very unclear, because your headline suggests you'd like to see lesser clarification instead of more.

May 10 2016, 2:22 AM · Arma 3
huorn added a comment to T65946: Car brakes go on automatically when high speeds are reached.

sarlac,

not to be pedantic, but you can actually see the car braking. For instance, when you drive on flat ground like the runway, you can watch the chassis going down a bit to the ground, because the car looses speed immediately. That won't happen when the car just looses friction.

May 10 2016, 2:20 AM · Arma 3
huorn added a comment to T65946: Car brakes go on automatically when high speeds are reached.

Just tested again with unarmed Hunter.
@RasdenFasden: What have you done to accelerate it to 120kph? Top speed I could get on the runway was 116kph.
Were you driving downhill?

May 10 2016, 2:20 AM · Arma 3
huorn added a comment to T65946: Car brakes go on automatically when high speeds are reached.

@RasdenFasden: Strange. Not for me though, using the latest stable alpha build.

May 10 2016, 2:20 AM · Arma 3
huorn added a comment to T65946: Car brakes go on automatically when high speeds are reached.

@sarlac

There is a top speed for vehicles and I do not see anything wrong within it.
And yes, it is the brakes, because you can hear them screeching. It is no speed gouvernor nor cruise control, the vehicle is braking.

Also, it doesn't happen to every car, e.g. unarmed Hunter is not affected by this, see other bug report (let's see which one makes the race ;D)

May 10 2016, 2:20 AM · Arma 3
huorn added a comment to T65946: Car brakes go on automatically when high speeds are reached.

This is a duplicate of http://feedback.arma3.com/view.php?id=7496
Also, it doesn't apply to all cars in the game.

May 10 2016, 2:20 AM · Arma 3
huorn added a comment to T65875: There is too much fog. It is not realistic... (for flying).

Pls do not mix "Weather fog" and "Fog of war", as they both are two different things.

The fog technique has already been revamped and is available in the current DEV build, looks really amazing!

This video explains it quite well: http://www.youtube.com/watch?v=77Ab5YpwIFE

May 10 2016, 2:17 AM · Arma 3
huorn added a comment to T65858: Hunter GMG brakes suddenly whilst driving at top speed.

Ups, sorry.

Yes, indeed I meant "braking" and not "breaking" :P. Ticket corrected.

And thanks for noticing ;P

May 10 2016, 2:16 AM · Arma 3
huorn edited Steps To Reproduce on T65858: Hunter GMG brakes suddenly whilst driving at top speed.
May 10 2016, 2:16 AM · Arma 3
huorn added a comment to T65696: Can shoot while running.

Why on earth should this be a bug? They just fixed it and for me it seems to be working correctly now. You can pull the trigger while you are moving and you no longer see any "aiming animation" while doing so.
I'd rather like to see the possibility to shoot in your own legs while doing so, would be nice!

May 10 2016, 2:09 AM · Arma 3
huorn added a comment to T65613: Helicopter rotors.

@Akinari-san: If your tickets haven't been assigned yet, I think there is a reason for it. Please, just don't spam other tickets with completely unrelated issues.

May 10 2016, 2:06 AM · Arma 3
huorn added a comment to T65613: Helicopter rotors.

Indeed, would be very cool to see parts of the rotor blades flying through the air, hitting other objects and players!

May 10 2016, 2:06 AM · Arma 3
huorn added a comment to T65612: EDIT: HUD crosshair doesn't respond to weapon aiming when sprinting..

So, the best solution would be to just remove the crosshair while your weapon is lowered, I guess.

May 10 2016, 2:06 AM · Arma 3
huorn added a comment to T64583: Typing in ingame chat triggers kompass and watch.

Ok, this can be closed as a duplicate of http://feedback.arma3.com/view.php?id=1533

Sorry, haven't found it before

May 10 2016, 1:29 AM · Arma 3
huorn added a comment to T64583: Typing in ingame chat triggers kompass and watch.

I need to correct myself, it happens NOT all the time, but occasionally. I'll try to narrow it down.

Result

It happens when you already triggered compass/watch to stay permanently on screen. With this condition, typing in ingame chat triggers these items.

May 10 2016, 1:29 AM · Arma 3
huorn edited Steps To Reproduce on T64583: Typing in ingame chat triggers kompass and watch.
May 10 2016, 1:29 AM · Arma 3
huorn added a comment to T64583: Typing in ingame chat triggers kompass and watch.

It actually happens also when you've neither item triggerd to stay permanently on screen, but not all the time. Tho, it is easy reproducable.

May 10 2016, 1:29 AM · Arma 3
huorn added a comment to T64559: More dangerous environment in water.

I don't think this game should be about surviving instead of advanced military combat. Therefore disagree.

May 10 2016, 1:29 AM · Arma 3
huorn added a comment to T64506: Request : Delay for taking out the compass.

This sounds like adding lag on porpuse to the game and I agree with Stiffwood to keep the actual balance between both sides, realism and accessibility.

May 10 2016, 1:27 AM · Arma 3
huorn added a comment to T64182: Linux support.

I use Linux for years now and so my post is biased. But just let me say that the only reason I'm using Windows for the last 2 months is the ArmA 3 Alpha.
As much as I'd prefer a native Linux client, I accept that a port is a big financial risk for the devs (not only developing but also maintaining it). The chance it might pay out in the future is, besides the hype around Steam4Linux, Humble Bundle and alikes, very little to nothing.

I upvote, but have little hopes.

@Generalpopo
I don't understand you. The Linux kernel has built-in multitasking and multiprocessor features since years. Even before the consumer Windows versions had it.

Edit: Maybe it'll be better for everyone, if BIS helps out to make the game playable under WINE, as a compromise. So BIS only needs to take care of one OS. I'd be willing to test the game with WINE and report bugs if I'd knew that BIS accepts bugs from WINE users and thus also may be contributing to the WINE development if necessary.

May 10 2016, 1:15 AM · Arma 3
huorn added a comment to T63858: please remove the part of the loading screen saying: "this is war"..

If you want to get rid of this, add -nosplash and -skipIntro to your startup options.

May 10 2016, 1:01 AM · Arma 3
huorn added a comment to T63813: Dual tube nightvision in game, UI shows single tube.

I never used NVGs in RL, so I cannot say exactly how it is looking through one of them. But I looked through binocs and, granted that I don't know much about optics, while this is "double tubed" too, I can see a single "ellipsoid" in my FOV only. My brain just takes two images and generates one. Seems reasonable to me so far.

May 10 2016, 12:59 AM · Arma 3
huorn added a comment to T63813: Dual tube nightvision in game, UI shows single tube.

Addendum: If you really want to have "two tubes" in your FOV, then it would technically show almost the same Image, just one for your left and from a slightly different perspective for your right eye (look alternately through your right and left eye for example). So there would be no real gain in gameplay. It just makes no sense. Downvote

May 10 2016, 12:59 AM · Arma 3
huorn added a comment to T63607: Jump/Jumping command.

It would be okay to jump if it has a real decreasing effect on your stamina. Agree: no bunnyhopping.
Edit: downvote, because ticket is not specific enough and doesn't consider stamina effects. I really do not want to see any bunnyhopping in Arma.

May 10 2016, 12:46 AM · Arma 3
huorn added a comment to T63443: TRG-21 EGLM's grenade launcher optic cannot be seen/goes off screen when zoomed in and zeroed at 400m..

Yep, making the EGLM pretty much useless if you try to hit sth at this distance.

Edit: Uploaded screenshots.

May 10 2016, 12:40 AM · Arma 3
huorn added a comment to T63303: Unplayable, low FPS..

You really did not notice that this is a duplicate?

http://feedback.arma3.com/view.php?id=716

May 10 2016, 12:36 AM · Arma 3
huorn added a comment to T62970: Can not change game difficulty settings.

I can confirm this. Even changing the difficulty itself is not saved.

May 10 2016, 12:21 AM · Arma 3
huorn added a comment to T62864: Let us bind weapons to keys.

While I am comfortable with the current situation, I cannot see any reason why others shouldn't have this opportunity.

May 10 2016, 12:18 AM · Arma 3
huorn added a comment to T62765: Shareable Editor Sessions / Simultaneous Mission Editing.

"Like some Google Spreadsheet etc?"

Yeah, like a Google Spreadsheet or Etherpad for example.

May 10 2016, 12:15 AM · Arma 3
huorn added a comment to T62765: Shareable Editor Sessions / Simultaneous Mission Editing.

@SaMatra
Can you save missions you have edited with such a script?

May 10 2016, 12:15 AM · Arma 3
huorn edited Steps To Reproduce on T62765: Shareable Editor Sessions / Simultaneous Mission Editing.
May 10 2016, 12:15 AM · Arma 3
huorn added a comment to T62764: Helicopters not agile enough.

I do not think this is a major issue.
You could give some more information. Are you flying with mouse/keyboard/joystick? Have you tried increasing the sensitivity of mouse/joystick?
Anyway, not really a major issue as I think flying in a helicopter is as "sophisticated" as it was in Arma2. ;)

May 10 2016, 12:14 AM · Arma 3
huorn added a comment to T62624: Lock Gamma option for server.

Got it now, thanks.

May 10 2016, 12:09 AM · Arma 3
huorn added a comment to T62624: Lock Gamma option for server.

I'd like to know the answer to the question of Bullet Purveyor: Can't the people just use their GPU control GUI instead?

May 10 2016, 12:09 AM · Arma 3

May 9 2016

huorn added a comment to T62037: Game FPS drops to almost nothing at apparently random times..

I can confirm that. At some times the FPS drop to 0-3. It may recover after 10 or 20 secs in 9/10 cases, but not all. I will append the logs when I encounter this crash in the future.

Ok, to atleast give some more info, I can say this:
Mission: AHOY World Domination 2.78
Around 20-30 players, cannot recall exactly.

May 9 2016, 11:43 PM · Arma 3
huorn added a comment to T61927: Magnetic Declination.

You could simulate sun flares, too, disturbing electronical equipment like GPS.
I think it is too much. Maybe sth for ACE, but not the original game.

May 9 2016, 11:36 PM · Arma 3
huorn added a comment to T61847: AI has to high awareness and too high accuracy at long ranges.

Erm, was there any change? Look at this video and I do not see any AI engaging the player: http://www.youtube.com/watch?v=eXxjlSM8dDo

With that in mind: I cannot confirm that this is a problem, therefore downvote.

May 9 2016, 11:26 PM · Arma 3
huorn added a comment to T61439: Unable to change difficulty..

Confirmed, using newest non-dev patch.

May 9 2016, 11:06 PM · Arma 3
huorn added a comment to T61081: Some sort of melee?.

I cannot think of any situation where this would be helpful, even when I ran out of ammo.
But I agree that there may be some bayonet you could attach to the weapon or hold in hand, just because it adds realism.

May 9 2016, 10:41 PM · Arma 3
huorn added a comment to T60885: Movement sounds seem to lag behind player after a bit..

Guys, it is Slenderman, DO NOT LOOK BACK!

Ok, I am serious now.
Yes, I can confirm (with G35 headset) that footsteps seem to come from someone (or something?) behind me and I am looking back, too.
Nevertheless, I cannot confirm that this happens after some time, because I am not sure of that.

May 9 2016, 10:33 PM · Arma 3
huorn added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

I agree with OPs intention, but I disagree using the present technique PIP. I have it currently disabled, as it gives me much more and reliable FPS. Disabled PIP may not be such a disadvantage right now, because it is just used for mirrors and the monitors in vehicle interiors. But with a PIP-scoped, all better equipped players would have a better ability to aim and maintain situational awareness, as stated in OP, than PIP-disabled players. Therefore disagree.

May 9 2016, 10:21 PM · Arma 3
huorn added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

I cannot confirm this for any gun except for the 6.5mm LMG (i think it is called MXM, with the bipod). We should be able to make use of that bipod, hence it should decrease recoil dramatically.
Any other weapon's recoil is just fine.

May 9 2016, 9:59 PM · Arma 3
huorn added a comment to T60617: Grass Draw distance Should be max..

"I want to see grass in like 5km distance, but I also want to have 60FPS!!11"
Just sayin'.

Maybe this is an option for OP:
http://feedback.arma3.com/view.php?id=3505

May 9 2016, 9:51 PM · Arma 3
huorn added a comment to T60071: Analog collective not centered properly.

I am also having the issue that the helo drops quickly when collective lever is in a neutral position. I expect it to stay at that altitude when it has no momentum.

May 9 2016, 9:25 PM · Arma 3
huorn added a comment to T60025: No female soldiers models available.

"The "High" priority is for gamebreaking things"

No. Gamebreaking things are represented by different severities, such as minor, major, block and crash.

May 9 2016, 7:56 PM · Arma 3
huorn added a comment to T60025: No female soldiers models available.

This whole thing drifted into a discussion on how women can be integrated into real armies and what tasks they are capable of doing. So many offended men... wow.

May 9 2016, 7:56 PM · Arma 3
huorn added a comment to T60025: No female soldiers models available.

Nowhere did the OP said it is gamebreaking. Severity is "feature". And what do you mean by "PC hype"? I want to know how it is related to this.

May 9 2016, 7:56 PM · Arma 3
huorn added a comment to T60025: No female soldiers models available.

Face it: Attacking OP because of any kind of (minor) formal error, is just a cheap excuse to legitimate a downvote.

May 9 2016, 7:56 PM · Arma 3
huorn added a comment to T60025: No female soldiers models available.

Why shall I, as a male, not be able to play as a female? I played Tomb Raider. At lot of us played it, I assume, and it was fun. There is no big deal in female character models, really. And the fact that this got the most votes of all tickets and the most downvotes, says a lot about the community. It is a game, when you die, you respawn. Some guys are taking this way too serious.

I agree that the report may be not the best (priority doesn't need to be "high") but again: no good reason to not ack on it, except for ubermale behaviour.

May 9 2016, 7:56 PM · Arma 3
huorn added a comment to T60025: No female soldiers models available.

There is no reasonable argument against female soldier models. I am a bit surprised about how many downvotes this has got and feel a bit ashamed for the male race ...

May 9 2016, 7:56 PM · Arma 3
huorn added a comment to T60025: No female soldiers models available.

"On a serious note though: Why add female characters? Why would that be more important than adding things like let's say, not have the game crash 2-3 every average match? Or enable weapon resting? If female characters are added, we all know that they will not be touched by 99% of the community. Of the 1% that will use them, 90% at least will be trolls who'll walk around without clothes on, 8% will by "I'm a woman trapped in a man's body", and 2% of the use will come from women who play this game, and actually give a flying fuck about wether or not their character is male or female. Oh, and were so lazy and technically inept they couldn't download an addon for it. "
Just replace "man" with "woman", "female" with "male" (and vice-versa) and see if your argument makes more sense then.

May 9 2016, 7:55 PM · Arma 3