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Request : Delay for taking out the compass
Closed, ResolvedPublic


hello guys,

I would like to request a delay for taking out the compass and bringing it back.

at the moment the compass appears instantly when you push it.
I tried myself taking out a compass hanging around my neck and having a weapon in my hands and switching in between quickly.
leaving the weapon hanging on the shoulder, opening the compass, aiming, closing the compass, taking the weapon into hands.

I did that 10 times in a row and measured like 35 seconds.

so 3.5 seconds for each, that would mean a delay of 1.75 seconds for opening and another 1.75 seconds until you can
shoot again.

it still should be possible to abort this and shoot with a delay of this 1.75 seconds.

this encourages more precise communication in between general ( EAST, WEST, NORTH, SOUTH )direction and Describing depending on the direction of movememnt ( FRONT, LEFT, RIGHT, REAR ), which is a lot faster in real life.




Legacy ID
Not A Bug
Have Not Tried
Feature Request

Event Timeline

kOepi edited Steps To Reproduce. (Show Details)Mar 26 2013, 10:21 PM
kOepi edited Additional Information. (Show Details)
kOepi set Category to Feature Request.
kOepi set Reproducibility to Have Not Tried.
kOepi set Severity to Minor.
kOepi set Resolution to Not A Bug.
kOepi set Legacy ID to 402601383.May 7 2016, 1:10 PM

Nah I say leave it alone. Also in 2035 I would expect soldiers to have some sort of HUD connected to their helmet that would display this at all times anyway. Not to mention even some in the field now use an integrated compass built in their watch.

kOepi added a subscriber: kOepi.May 7 2016, 1:10 PM
kOepi added a comment.Mar 27 2013, 1:07 PM

request that helmet then. and do you really think at that time every side will have a helmet with a HUD ? Do you think that they throw away the compass as there is no need for a backpup tool?

Well I guess this is about a balance of realism and accessibility. I have always liked the way watch, compass etc. is portrayed ingame, so i'm voting against.

huorn added a subscriber: huorn.May 7 2016, 1:10 PM
huorn added a comment.Mar 27 2013, 6:00 PM

This sounds like adding lag on porpuse to the game and I agree with Stiffwood to keep the actual balance between both sides, realism and accessibility.

Brimi added a subscriber: Brimi.May 7 2016, 1:10 PM
Brimi added a comment.May 28 2013, 4:14 PM

We are very sorry, this issue was closed as designed.