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Thales
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User Since
Feb 28 2013, 12:11 PM (613 w, 5 d)

Recent Activity

May 11 2016

Thales added a comment to T116458: landers and rovers with solar panels, make the vehicle "self destroy".

Hello jvmm18! Thanks for your feedback! We're going to fix this asap.

May 11 2016, 2:26 PM · Restricted Project
Thales added a comment to T116458: landers and rovers with solar panels, make the vehicle "self destroy".

Fixed in new update.

May 11 2016, 2:26 PM · Restricted Project
Thales added a comment to T116458: landers and rovers with solar panels, make the vehicle "self destroy".

Hi! Yes, this bug will be fixed in new update but it will only work on new vehicles. Old vehicles already spawned with wrong solar arrays cannot be fixed, sorry about that.

May 11 2016, 2:26 PM · Restricted Project
Thales added a comment to T116458: landers and rovers with solar panels, make the vehicle "self destroy".

Hi Akane. Yes, issue with solar arrays is with every vehicle which is using them. Currently we're not working on large zero-g probe but we want to add more crafts for zero-g space. At the moment I can't say for sure when and if we actually make it.

May 11 2016, 2:26 PM · Restricted Project
Thales added a comment to T116457: Error in Mission N°2944 Impossible to complete.

Hi TerryXX and thanks for feedback! On your screenshots I can see there are science targets with wrong material. I checked it now and it's ok so someone fixed it already. Everything should work just fine in newer updates.

May 11 2016, 2:26 PM · Restricted Project
Thales added a comment to T116424: [TECH-TREE] "Low Range Communication" doesn't unlock something.

Hi Hyphon! You got it right - our small rover will operate just like the Pathfinder rover. Limitation of range is not implemented yet but it's work in progress and will be hopefuly added really soon. We also noticed that there was a mistake in tech tree and therefore "Low Range Communication" wasn't part of small rover research. It's fixed now and if it's not in the game yet it will be included in next update. ;-)

May 11 2016, 2:25 PM · Restricted Project
Thales added a comment to T116423: Mars simulation still doesn't progress while time warp in normal play mode.

Hello Hyphon! We know about this and it will be implemented when the resource management (recharging, draining batteries etc.) is complete. But be sure it will be implemented. ;-)

May 11 2016, 2:25 PM · Restricted Project
Thales added a comment to T116421: rovers are still functional with flat batteries and power level down.

Hello pumpkinman and thanks for your feedback! Power drain was not implemented yet so nothing happens when you drain all power. We're working on it and it will be added soon. Sorry for misunderstanding. ;-)

May 11 2016, 2:25 PM · Restricted Project
Thales added a comment to T116413: menu lock.

Hi and thanks for your feedback! Messages such as weather warnings and analysis results were changed and will be included in next development (and later main) branch update. This problem won't occur from now on.

May 11 2016, 2:25 PM · Restricted Project
Thales added a comment to T116408: Tech Tree Navigation and info.

Hello DeafFrog! Thanks for your suggestions! Tech tree is still WIP and we will add some more features in next updates. It will be more user-friendly soon with more info about researched technologies and much more. :-)

May 11 2016, 2:25 PM · Restricted Project
Thales added a comment to T116403: Weather warnings.

Hello and thanks for suggestion! We are currently preparing whole new system for all messages, warnings etc. It's not 100% complete yet and we're going to talk about it little more soon and we consider this solution as well. ;-)

May 11 2016, 2:25 PM · Restricted Project
Thales added a comment to T116404: Setting Mars 3 lander mission to fixed time (Dec. 2, 1971).

Hi orb and thanks for suggestion! We know about this and it will be tweaked very soon. :-)

May 11 2016, 2:25 PM · Restricted Project
Thales added a comment to T116402: Mars view from Deimos (wrong angle?).

Hello Fabio and thanks for suggestion! We'll look at it soon. ;-)

May 11 2016, 2:25 PM · Restricted Project
Thales added a comment to T116401: Vehicle financial stats backwards.

Should be changed to "Resolved" not "Closed". My mistake.

May 11 2016, 2:25 PM · Restricted Project
Thales added a comment to T116401: Vehicle financial stats backwards.

Thanks for this one! It's already fixed and it'll be included in next update. :-)

May 11 2016, 2:25 PM · Restricted Project
Thales added a comment to T116400: Game crash when loading vehicle..

Thanks for this one, Fabio! It'll be repaired soon. ;-)

May 11 2016, 2:25 PM · Restricted Project
Thales added a comment to T116399: im losing my rad tool on medium rover's.

Hello, can you please add more information about the situation causing RAD break of? Is this happening after driving through some rocky road, right after landing, after using a specific instrument or something? Right now it sounds like some problem with collisions but it would be great if we have more information where to look for a bug. Thanks!

May 11 2016, 2:25 PM · Restricted Project
Thales added a comment to T116397: Mission 3695 @ Victoria crater - Minor tasks missing.

Thanks for feedback. We're going to look at this one ASAP because it was included in new campaign. Sounds like some unpleasant bug.

May 11 2016, 2:25 PM · Restricted Project
Thales added a comment to T116397: Mission 3695 @ Victoria crater - Minor tasks missing.

We tweaked this specific mission a bit and it looks that everything is fine. I'm not sure what was wrong with it before but it should be ok now. Changes will be included in next update.

May 11 2016, 2:25 PM · Restricted Project
Thales added a comment to T116396: Mission 6983 @ Kaiser crater - Unable to complete.

I just tried the whole mission and it was successfully completed, no issues occurred. Can you try this mission on actual development branch if there are any more problems? Thanks!

May 11 2016, 2:25 PM · Restricted Project
Thales added a comment to T116396: Mission 6983 @ Kaiser crater - Unable to complete.

Thanks for feedback! This mission was included in our new campaign so I will look at this one ASAP.

May 11 2016, 2:25 PM · Restricted Project
Thales added a comment to T116395: Mission 3873 @ Victoria crater - Task not working.

Thanks for feedback! Unfortunately maps were updated sooner than campaign and there were some major changes of Victoria Crater map including layer textures, surface etc. This specific mission is no longer available in actual campaign.

May 11 2016, 2:25 PM · Restricted Project
Thales added a comment to T116394: Mission 0533 @ Victoria crater - Tasks not working.

Thanks for feedback! Unfortunately maps were updated sooner than campaign and there were some major changes of Victoria Crater map including layer textures, surface etc. This specific mission is no longer available in actual campaign.

May 11 2016, 2:25 PM · Restricted Project
Thales added a comment to T116393: Mission 2976 @ Kaiser crater - Missing task.

Thanks for feedback! This specific mission is no longer available in actual campaign. Anyway new missions are now tested more efficiently between releases so there should be less problems with them. ;-)

May 11 2016, 2:25 PM · Restricted Project
Thales added a comment to T116392: The holy rock in the middle of Victoria Crater!!.

Holy rock become one with ground once again. Herecy is over. ;-)

May 11 2016, 2:25 PM · Restricted Project
Thales added a comment to T116391: Atmosphere scoop/micro not working?.

Hi akarnokd and thanks for feedback! Missions on Gale were changed during last big updates and this mission is no longer available in campaign. We also checked all science targets if they are set to right material. :-)

May 11 2016, 2:25 PM · Restricted Project
Thales added a comment to T116348: Parts quality reverts from high to normal after each test.

Nice catch! We're going to look into this one ASAP.

May 11 2016, 2:24 PM · Restricted Project
Thales added a comment to T116347: [0.8.0183] Science Platform rotation does not use power?.

Hi! We know about this. At the moment instruments don't really use any power (only driving around does) because system of power usage and most importantly power recharge is work in progress and it's still not fully implemented. Therefore you can use your vehicle even if it shows 0% energy left. We should put it in an update soon.

May 11 2016, 2:24 PM · Restricted Project
Thales added a comment to T116343: Mission 5540 - Victoria Crater - Athmospheric EAS.

Hi, I tweaked the area of analyze so it can be done with medium or large rover now.

May 11 2016, 2:24 PM · Restricted Project
Thales added a comment to T116339: Misson ref. - 2824 & 5044 - odd problems.

Hi! We know about this and we're trying to find the best solution. Long story short - work in progress.

May 11 2016, 2:23 PM · Restricted Project
Thales added a comment to T116329: Science Mission Ref. 5871 - Drilling Sand.

Thanks for pointing that out. There should be different analyze target. It's fixed now and it'll be in next development update.

May 11 2016, 2:23 PM · Restricted Project
Thales added a comment to T116328: Mission ref: 6275 - Analyze Major 60k -APXS.

The APXS analyzing area wan't really optimal. It has been adjusted and will work better now.

May 11 2016, 2:23 PM · Restricted Project
Thales added a comment to T116324: Science Mission - ref. 2824: PHOTO cannot be completed.

Hi, I found the problem and fixed it. It should be fine in todays development update.

May 11 2016, 2:23 PM · Restricted Project
Thales added a comment to T116317: Science Mission -ref. 5238 unable to complete.

The red cross is not a waypoint for another explore target but it shows that you should make some photos of the designated area. You'll see specific points of interest when you switch from normal mode to camera mode in the top middle menu.

There are three colours that represents three types of science targets - blue cross is for explore which means you have to get there to accomplish task (you may call them waypoints). Red cross is for photo targets and yellow cross means you will use some instruments there. ;-)

May 11 2016, 2:23 PM · Restricted Project
Thales added a comment to T116313: Science Mission -ref. 1967 unable to complete.

I tried running the analyze and tweaked the zone where you can do APXS. It should work fine now.

May 11 2016, 2:23 PM · Restricted Project
Thales added a comment to T116312: Scenario descent stage doesn't ignite engines (Gale, Victoria craters).

We know about this problem - it's caused by implementing the fuel tanks and limited fuel. E3 missions were made before we completed this feature and therefore the sky crane indicates zero fuel which means it won't ignite engines. We'll fix that soon.

May 11 2016, 2:23 PM · Restricted Project
Thales added a comment to T116264: mission errors.

All problems should be solved now and it will be implemented in next update.

May 11 2016, 2:22 PM · Restricted Project
Thales added a comment to T116240: Problem completing mission ref. 4329 due to analyze tasks.

It should be fine now. ;-)

May 11 2016, 2:21 PM · Restricted Project
Thales added a comment to T116240: Problem completing mission ref. 4329 due to analyze tasks.

Should be fixed in today's update.

May 11 2016, 2:21 PM · Restricted Project
Thales added a comment to T116208: People in mission room and scientist in rover lab.

I discussed this issue with Dram and he asked me what was the Earth time - people in control room and rover laboratory work only for some hours a day and then go home. Therefore you're only one there. Is it working that way or people just dissapeared?

May 11 2016, 2:20 PM · Restricted Project
Thales added a comment to T116208: People in mission room and scientist in rover lab.

Try to connect to any of your vehicles on Mars and then go back to control room. Staff should be there afterwards.

May 11 2016, 2:20 PM · Restricted Project
Thales added a comment to T116130: Kaiser Crater camera targets 11, 12, 14 and 15 do not work.

Can you send me screenshots of those problematic photo targets? It'll speed up fixing. Thanks! ;-)

May 11 2016, 2:19 PM · Restricted Project

May 10 2016

Thales edited Steps To Reproduce on T67628: [Alpha] Rendering vegetation before terrain.
May 10 2016, 3:27 AM · Arma 3
Thales added a comment to T66881: Lighthouse shines onto land.

We are very sorry, this issue was closed as no-bug.

May 10 2016, 2:58 AM · Arma 3
Thales added a comment to T66868: Helicopter makes a crashing sound when landing.

We are very sorry, this issue was closed as no-bug.

May 10 2016, 2:58 AM · Arma 3
Thales added a comment to T66866: [FEATURE REQ] dynamic weather module.

We are very sorry, this issue was closed as no-bug.

May 10 2016, 2:58 AM · Arma 3
Thales added a comment to T66512: Arma 3 Alpha doesn't support several GPUs.

We are very sorry, this issue was closed as duplicate.

May 10 2016, 2:44 AM · Arma 3
Thales added a comment to T66462: After I use binoculars significant FPS drop.

We are very sorry, this issue was closed as duplicate.

May 10 2016, 2:42 AM · Arma 3
Thales added a comment to T66454: First person view in any vehicle causes massive frame rate drop.

We are very sorry, this issue was closed as duplicate.

May 10 2016, 2:42 AM · Arma 3
Thales added a comment to T66424: can't loot loaded/attachet pistolmag from death body / swapping weapons - handgun stuck.

Please let us know in note section if you are still able to reproduce this issue in latest Development build.

May 10 2016, 2:41 AM · Arma 3
Thales added a comment to T66313: Too many Craters cause FPS drop and server crash.

We are very sorry, this issue was closed as duplicate.

May 10 2016, 2:36 AM · Arma 3
Thales added a comment to T66006: [DEV] APERS Mines appear differently depending on the angle you look at them..

We are very sorry, this issue was closed as no-bug.

May 10 2016, 2:24 AM · Arma 3
Thales added a comment to T65903: FPS drop when looking at walls from up close.

We are very sorry, this issue was closed as duplicate.

May 10 2016, 2:18 AM · Arma 3
Thales added a comment to T65650: MH-9/AH-9 Nickname change to something else.

We are very sorry, this issue was closed as no-bug.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 2:07 AM · Arma 3
Thales added a comment to T65618: Inventory access animation does not stop until player movement in prone.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:06 AM · Arma 3
Thales added a comment to T65597: Camp Rogain hesco barrier floating above the ground.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:05 AM · Arma 3
Thales added a comment to T65579: Inlaw and RPG Rounds.

Please let us know in note section if you are still able to reproduce this issue in latest Development build.

May 10 2016, 2:05 AM · Arma 3
Thales added a comment to T65562: Unarmed people pose as if holding a gun in the Helicopters.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:04 AM · Arma 3
Thales added a comment to T65545: Combat pace for sprinting. Moving faster and being able to shoot within a short period of time for suppressive fire.

We are very sorry, this suggestion was closed as no-bug.

May 10 2016, 2:03 AM · Arma 3
Thales added a comment to T65541: Can not move binoculars directly to slot..

Please let us know in note section if you are still able to reproduce this issue in latest Development build.

May 10 2016, 2:03 AM · Arma 3
Thales added a comment to T65540: Can not remove night vision from vehicle inventory.

Please let us know in note section if you are still able to reproduce this issue in latest Development build.

May 10 2016, 2:03 AM · Arma 3
Thales added a comment to T65538: Helicopter glass does not appear broken from inside..

This issue was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 2:03 AM · Arma 3
Thales added a comment to T65537: Hand launched Flares.

This suggestion was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 2:03 AM · Arma 3
Thales added a comment to T65532: Not Pulling The Trigger.

This issue was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 2:03 AM · Arma 3
Thales added a comment to T65529: littlebirds passangers animations have always a gun.

We are very sorry, this issue was closed as duplicate.

May 10 2016, 2:03 AM · Arma 3
Thales added a comment to T65511: Gaming Mouse Support.

This suggestion was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 2:02 AM · Arma 3
Thales added a comment to T65506: Air Base Tower.

e are very sorry, this issue was closed as no-bug.

May 10 2016, 2:01 AM · Arma 3
Thales added a comment to T65489: Sudden Death.

Please let us know in note section if you are still able to reproduce this issue in latest Development build.

May 10 2016, 2:00 AM · Arma 3
Thales added a comment to T65480: People fly after Heli.

Please let us know in note section if you are still able to reproduce this issue in latest Development build.

May 10 2016, 2:00 AM · Arma 3
Thales added a comment to T65471: Player character can go through a lot of things (exploits & other collisions issues).

This issue was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 2:00 AM · Arma 3
Thales added a comment to T65438: Add Group ID change for MP lobby.

We are very sorry, this issue was closed as no-bug.

May 10 2016, 1:59 AM · Arma 3
Thales added a comment to T65394: Human body Hit effect.

This suggestion was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 1:57 AM · Arma 3
Thales added a comment to T65359: loot weapon in vehicule.

Please let us know in note section if you are still able to reproduce this issue in latest Development build.

May 10 2016, 1:56 AM · Arma 3
Thales added a comment to T65350: sliding off rocks when prone.

We are very sorry, this issue was closed as duplicate.

May 10 2016, 1:56 AM · Arma 3
Thales added a comment to T65300: Civilians are never attacked.

This suggestion was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 1:55 AM · Arma 3
Thales added a comment to T65295: Glitch In Rocks.

We are very sorry, this issue was closed as duplicate.

You can monitor this issue's progress here http://feedback.arma3.com/view.php?id=2209

May 10 2016, 1:55 AM · Arma 3
Thales added a comment to T65294: Weird noise.

We are very sorry, this issue was closed as no-bug.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 1:55 AM · Arma 3
Thales added a comment to T65281: breathing noises..

This issue was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 1:54 AM · Arma 3
Thales added a comment to T65272: Inventory duplication bug.

Please let us know in note section if you are still able to reproduce this issue in latest Development build. I tried to reproduce this issue in editor and in your mission but it never happened to me.

May 10 2016, 1:54 AM · Arma 3
Thales added a comment to T65267: Units Clip inside each other.

This issue was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 1:54 AM · Arma 3
Thales added a comment to T65264: game frezz every 10-15 min and FPS drops to 0.

We are very sorry, this issue was closed as duplicate.

May 10 2016, 1:54 AM · Arma 3
Thales added a comment to T65244: Quad bike not realistic.

This issue was processed by our team and will be looked into. We thank you for your feedback. Quadbikes are still work in progress and physics will be much better.

May 10 2016, 1:52 AM · Arma 3
Thales added a comment to T65238: SCUBA Showcase.

Please let us know in note section if you are still able to reproduce this issue in latest Development build.

May 10 2016, 1:52 AM · Arma 3
Thales added a comment to T65237: discarded magazines.

We are very sorry, this issue was closed as no-bug.

May 10 2016, 1:52 AM · Arma 3
Thales added a comment to T65236: Start-up window is annoying.

We are very sorry, this issue was closed as no-bug. We are not able to resolve this issue. You should contact the Steam support.

May 10 2016, 1:52 AM · Arma 3
Thales added a comment to T65234: Bird causes engine failure.

We are very sorry, this issue was closed as no-bug. In Arma seagulls will be always deafeated by helicopter rotors. Maybe in future there will be more dangerous holo-seagulls. :)

May 10 2016, 1:52 AM · Arma 3
Thales added a comment to T65232: You die when you eject from a moving assault boat.

We are very sorry, this issue was closed as no-bug.

May 10 2016, 1:52 AM · Arma 3
Thales added a comment to T65230: Over time FPS drop..

We are very sorry, this issue was closed as duplicate.

May 10 2016, 1:52 AM · Arma 3
Thales added a comment to T65229: HUGE fps drop when looking at the forest on stratis.

We are very sorry, this issue was closed as duplicate.

May 10 2016, 1:52 AM · Arma 3
Thales added a comment to T65227: Healing inside vehicles.

This suggestion was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 1:52 AM · Arma 3
Thales added a comment to T65226: Clunky/ineffective looting from corpses.

Please let us know in note section if you are still able to reproduce this issue in latest Development build. I can normaly take more magazines via "Rearm" option in action menu or by opening an inventory.

May 10 2016, 1:52 AM · Arma 3
Thales added a comment to T65225: strange behaviour of dithered shadows (Alpha 1.52.103507) with high shadow quality.

This issue was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 1:52 AM · Arma 3
Thales added a comment to T65224: Creating an immersive feeling to the game.

This suggestion was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 1:52 AM · Arma 3
Thales added a comment to T65223: Game keeps adding French keyboard layout to windows.

We are very sorry, this issue was closed as no-bug. This looks like some Windows problem and we are not able to reproduce nor resolve this issue.

May 10 2016, 1:52 AM · Arma 3
Thales added a comment to T65219: Physx particle effects.

We are very sorry, this issue was closed as no-bug.

May 10 2016, 1:52 AM · Arma 3
Thales added a comment to T65218: Keep both DEV and main branch.

We are very sorry, this issue was closed as no-bug. We are not able to change that. You can contact the Steam support about this issue but I'm not sure they can/will change that.

May 10 2016, 1:51 AM · Arma 3
Thales added a comment to T65215: Better A.I. Use of Machineguns.

We are very sorry, this issue was closed as no-bug.

May 10 2016, 1:51 AM · Arma 3
Thales added a comment to T65212: The Littlebird is too resilient, can survive multiple grenade hits.

We are very sorry, this issue was closed as no-bug.

May 10 2016, 1:51 AM · Arma 3
Thales added a comment to T65206: Door Portals incorrectly hiding objects that should be visible.

We are very sorry, this issue was closed as duplicate.

May 10 2016, 1:51 AM · Arma 3
Thales added a comment to T65204: Blindfire.

This suggestion was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 1:51 AM · Arma 3