User Details
- User Since
- Feb 28 2013, 12:11 PM (613 w, 5 d)
May 11 2016
Hello jvmm18! Thanks for your feedback! We're going to fix this asap.
Fixed in new update.
Hi! Yes, this bug will be fixed in new update but it will only work on new vehicles. Old vehicles already spawned with wrong solar arrays cannot be fixed, sorry about that.
Hi Akane. Yes, issue with solar arrays is with every vehicle which is using them. Currently we're not working on large zero-g probe but we want to add more crafts for zero-g space. At the moment I can't say for sure when and if we actually make it.
Hi TerryXX and thanks for feedback! On your screenshots I can see there are science targets with wrong material. I checked it now and it's ok so someone fixed it already. Everything should work just fine in newer updates.
Hi Hyphon! You got it right - our small rover will operate just like the Pathfinder rover. Limitation of range is not implemented yet but it's work in progress and will be hopefuly added really soon. We also noticed that there was a mistake in tech tree and therefore "Low Range Communication" wasn't part of small rover research. It's fixed now and if it's not in the game yet it will be included in next update. ;-)
Hello Hyphon! We know about this and it will be implemented when the resource management (recharging, draining batteries etc.) is complete. But be sure it will be implemented. ;-)
Hello pumpkinman and thanks for your feedback! Power drain was not implemented yet so nothing happens when you drain all power. We're working on it and it will be added soon. Sorry for misunderstanding. ;-)
Hi and thanks for your feedback! Messages such as weather warnings and analysis results were changed and will be included in next development (and later main) branch update. This problem won't occur from now on.
Hello DeafFrog! Thanks for your suggestions! Tech tree is still WIP and we will add some more features in next updates. It will be more user-friendly soon with more info about researched technologies and much more. :-)
Hello and thanks for suggestion! We are currently preparing whole new system for all messages, warnings etc. It's not 100% complete yet and we're going to talk about it little more soon and we consider this solution as well. ;-)
Hi orb and thanks for suggestion! We know about this and it will be tweaked very soon. :-)
Hello Fabio and thanks for suggestion! We'll look at it soon. ;-)
Should be changed to "Resolved" not "Closed". My mistake.
Thanks for this one! It's already fixed and it'll be included in next update. :-)
Thanks for this one, Fabio! It'll be repaired soon. ;-)
Hello, can you please add more information about the situation causing RAD break of? Is this happening after driving through some rocky road, right after landing, after using a specific instrument or something? Right now it sounds like some problem with collisions but it would be great if we have more information where to look for a bug. Thanks!
Thanks for feedback. We're going to look at this one ASAP because it was included in new campaign. Sounds like some unpleasant bug.
We tweaked this specific mission a bit and it looks that everything is fine. I'm not sure what was wrong with it before but it should be ok now. Changes will be included in next update.
I just tried the whole mission and it was successfully completed, no issues occurred. Can you try this mission on actual development branch if there are any more problems? Thanks!
Thanks for feedback! This mission was included in our new campaign so I will look at this one ASAP.
Thanks for feedback! Unfortunately maps were updated sooner than campaign and there were some major changes of Victoria Crater map including layer textures, surface etc. This specific mission is no longer available in actual campaign.
Thanks for feedback! Unfortunately maps were updated sooner than campaign and there were some major changes of Victoria Crater map including layer textures, surface etc. This specific mission is no longer available in actual campaign.
Thanks for feedback! This specific mission is no longer available in actual campaign. Anyway new missions are now tested more efficiently between releases so there should be less problems with them. ;-)
Holy rock become one with ground once again. Herecy is over. ;-)
Hi akarnokd and thanks for feedback! Missions on Gale were changed during last big updates and this mission is no longer available in campaign. We also checked all science targets if they are set to right material. :-)
Nice catch! We're going to look into this one ASAP.
Hi! We know about this. At the moment instruments don't really use any power (only driving around does) because system of power usage and most importantly power recharge is work in progress and it's still not fully implemented. Therefore you can use your vehicle even if it shows 0% energy left. We should put it in an update soon.
Hi, I tweaked the area of analyze so it can be done with medium or large rover now.
Hi! We know about this and we're trying to find the best solution. Long story short - work in progress.
Thanks for pointing that out. There should be different analyze target. It's fixed now and it'll be in next development update.
The APXS analyzing area wan't really optimal. It has been adjusted and will work better now.
Hi, I found the problem and fixed it. It should be fine in todays development update.
The red cross is not a waypoint for another explore target but it shows that you should make some photos of the designated area. You'll see specific points of interest when you switch from normal mode to camera mode in the top middle menu.
There are three colours that represents three types of science targets - blue cross is for explore which means you have to get there to accomplish task (you may call them waypoints). Red cross is for photo targets and yellow cross means you will use some instruments there. ;-)
I tried running the analyze and tweaked the zone where you can do APXS. It should work fine now.
We know about this problem - it's caused by implementing the fuel tanks and limited fuel. E3 missions were made before we completed this feature and therefore the sky crane indicates zero fuel which means it won't ignite engines. We'll fix that soon.
All problems should be solved now and it will be implemented in next update.
It should be fine now. ;-)
Should be fixed in today's update.
I discussed this issue with Dram and he asked me what was the Earth time - people in control room and rover laboratory work only for some hours a day and then go home. Therefore you're only one there. Is it working that way or people just dissapeared?
Try to connect to any of your vehicles on Mars and then go back to control room. Staff should be there afterwards.
Can you send me screenshots of those problematic photo targets? It'll speed up fixing. Thanks! ;-)
May 10 2016
We are very sorry, this issue was closed as no-bug.
We are very sorry, this issue was closed as no-bug.
We are very sorry, this issue was closed as no-bug.
We are very sorry, this issue was closed as duplicate.
We are very sorry, this issue was closed as duplicate.
We are very sorry, this issue was closed as duplicate.
Please let us know in note section if you are still able to reproduce this issue in latest Development build.
We are very sorry, this issue was closed as duplicate.
We are very sorry, this issue was closed as no-bug.
We are very sorry, this issue was closed as duplicate.
We are very sorry, this issue was closed as no-bug.
For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html
This issue was processed by our team and will be looked into. We thank you for your feedback.
Please keep the issue monitored to see when it is fixed.
This issue was processed by our team and will be looked into. We thank you for your feedback.
Please keep the issue monitored to see when it is fixed.
Please let us know in note section if you are still able to reproduce this issue in latest Development build.
This issue was processed by our team and will be looked into. We thank you for your feedback.
Please keep the issue monitored to see when it is fixed.
We are very sorry, this suggestion was closed as no-bug.
Please let us know in note section if you are still able to reproduce this issue in latest Development build.
Please let us know in note section if you are still able to reproduce this issue in latest Development build.
This issue was processed by our team and will be looked into. We thank you for your feedback.
This suggestion was processed by our team and will be looked into. We thank you for your feedback.
This issue was processed by our team and will be looked into. We thank you for your feedback.
We are very sorry, this issue was closed as duplicate.
This suggestion was processed by our team and will be looked into. We thank you for your feedback.
e are very sorry, this issue was closed as no-bug.
Please let us know in note section if you are still able to reproduce this issue in latest Development build.
Please let us know in note section if you are still able to reproduce this issue in latest Development build.
This issue was processed by our team and will be looked into. We thank you for your feedback.
We are very sorry, this issue was closed as no-bug.
This suggestion was processed by our team and will be looked into. We thank you for your feedback.
Please let us know in note section if you are still able to reproduce this issue in latest Development build.
We are very sorry, this issue was closed as duplicate.
This suggestion was processed by our team and will be looked into. We thank you for your feedback.
We are very sorry, this issue was closed as duplicate.
You can monitor this issue's progress here http://feedback.arma3.com/view.php?id=2209
We are very sorry, this issue was closed as no-bug.
For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html
This issue was processed by our team and will be looked into. We thank you for your feedback.
Please let us know in note section if you are still able to reproduce this issue in latest Development build. I tried to reproduce this issue in editor and in your mission but it never happened to me.
This issue was processed by our team and will be looked into. We thank you for your feedback.
We are very sorry, this issue was closed as duplicate.
This issue was processed by our team and will be looked into. We thank you for your feedback. Quadbikes are still work in progress and physics will be much better.
Please let us know in note section if you are still able to reproduce this issue in latest Development build.
We are very sorry, this issue was closed as no-bug.
We are very sorry, this issue was closed as no-bug. We are not able to resolve this issue. You should contact the Steam support.
We are very sorry, this issue was closed as no-bug. In Arma seagulls will be always deafeated by helicopter rotors. Maybe in future there will be more dangerous holo-seagulls. :)
We are very sorry, this issue was closed as no-bug.
We are very sorry, this issue was closed as duplicate.
We are very sorry, this issue was closed as duplicate.
This suggestion was processed by our team and will be looked into. We thank you for your feedback.
Please let us know in note section if you are still able to reproduce this issue in latest Development build. I can normaly take more magazines via "Rearm" option in action menu or by opening an inventory.
This issue was processed by our team and will be looked into. We thank you for your feedback.
This suggestion was processed by our team and will be looked into. We thank you for your feedback.
We are very sorry, this issue was closed as no-bug. This looks like some Windows problem and we are not able to reproduce nor resolve this issue.
We are very sorry, this issue was closed as no-bug.
We are very sorry, this issue was closed as no-bug. We are not able to change that. You can contact the Steam support about this issue but I'm not sure they can/will change that.
We are very sorry, this issue was closed as no-bug.
We are very sorry, this issue was closed as no-bug.
We are very sorry, this issue was closed as duplicate.
This suggestion was processed by our team and will be looked into. We thank you for your feedback.