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strange behaviour of dithered shadows (Alpha 1.52.103507) with high shadow quality
Reviewed, LowPublic

Description

I know the problem of jagged/pixelated/dented shadows comes from NVidia's driver, especially on recent graphics cards (a problem saw on many games). I found the solution (apply in version Alpha 1.52.103507) of dithering the shadows brilliant ! Now shadows look really, really better. But, in my opinion, there's still a very disturbing problem : with the shadow quatity sets to "high", there a sort of "cut" in the shadow, depending on the distance (see screenshot n°1). This "cut" tends to disappear with the shadow quality sets to "very high" (see screenshot n°2) and become invisible with the setting "ultra" (see screenshot n°3), but, of course, there a significant lose of FPS when increasing shadow quality. I found this "cut" of the shadow at "high" setting very disturbing, especially when moving (too much difference between the two shadows). I would be overjoyed if a solution to decrease this "contrast" of shadow, when in "high" quality, would be found.

note : this is no dupe of feedback 0000351, 0000492 or 0001353. {F18717} {F18718} {F18719}

Details

Legacy ID
3004251408
Severity
Minor
Resolution
Open
Reproducibility
Always
Category
Engine
Steps To Reproduce

Set the quality of the shadow quality to "high", just walk in Agia Marina and look at the walls (look especially under roofs).

Event Timeline

pumpkinman edited Additional Information. (Show Details)
pumpkinman set Category to Engine.
pumpkinman set Reproducibility to Always.
pumpkinman set Severity to Minor.
pumpkinman set Resolution to Open.
pumpkinman set Legacy ID to 3004251408.May 7 2016, 1:28 PM

I have an AMD 7950 and i still have the same issues you describe. Possibly a higher show reaolution may help a little. I even have had it happen when in some areas on the very high setting.

Ok then : it's apparently a problem with all recent gfx cards/drivers. In my opinion, the more disturbing is with high shadow setting : Usually, when you're "in action", we paid less attention to visual environment, except for this shadow transition at high setting... 'must be blind not to see the transition.

Thales added a subscriber: Thales.May 7 2016, 1:28 PM

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