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Bird causes engine failure
Closed, ResolvedPublic

Description

Background:
While flying out from the last island in the helicopter showcase I spotted a seagull flying very close to me as I was RTB. Shortly after my main rotor, engine and instruments got very damaged. The helicopter was still airworthy, but barely.

I tried to reproduce it, but it is VERY hard to fly into a bird. Hence I do not know if this is already a feature or if I was hit by small-arms at the same time.

Suggestion:
Enable bird collisions with resulting engine failure, not explosions, but close.

Why:
It would make extremely interesting gameplay when you suddenly lose air support/transport due to a bird collision. It would randomize difficulty more and add, according to me, more realism to a great game.

Details

Legacy ID
3708632263
Severity
Feature
Resolution
Not A Bug
Reproducibility
Unable To Reproduce
Category
Feature Request

Event Timeline

Zarta edited Steps To Reproduce. (Show Details)Apr 6 2013, 9:19 PM
Zarta edited Additional Information. (Show Details)
Zarta set Category to Feature Request.
Zarta set Reproducibility to Unable To Reproduce.
Zarta set Severity to Feature.
Zarta set Resolution to Not A Bug.
Zarta set Legacy ID to 3708632263.May 7 2016, 1:28 PM
47Pilot added a subscriber: 47Pilot.May 7 2016, 1:28 PM

Often a birdhit doesn't really damage the helicopter as it does the bird. Engine problems would be very unlikely for a helicopter. Rotor problems unlikely as well. Maybe a broken windshield or a dent, anything worse than that means you must have a REALLY unlucky day.

Zarta added a subscriber: Zarta.May 7 2016, 1:28 PM
Zarta added a comment.Apr 7 2013, 9:13 AM

My experience comes from civil aviation, 99.9% airplanes. Where, with all sizes of airplanes, birdhits are an issue. The damages can be quite severe both to fuselage and engine.

Agreed, it would be really unlucky. Yet, incidents occur frequently especially near airports and very often this results in the airplane returning to the airport to make sure no damage occurred.

FAA animation: http://youtu.be/imDFSnklB0k (granted a flock of birds, but resulting total engine failure on BOTH engines)

I suppose it would be rather easy to have a difficulty setting turn on/off bird collision depending on your gameplay. I don't see it would be that difficult for BI to implement =)

edit: Found this one about a helicopter, http://youtu.be/98wSezE7WJY. Again, not saying it should be very common, but every now and then it could be a possibility. Would also make interesting scenarios.

There's ofcourse a big difference between civil and military aviation. If a military aircraft is on an important mission, it will most likely choose to continue it's mission. During peacetime it should RTB and inspect for damage. I've had a couple of birdhits in real life and never had much more than blood, guts and feathers on the aircraft. I have to admit, I've never hit a really big bird though. But, like I said, if the mission's important, you continue with the mission. That's what game players will also do. Unless you make it so that birds will always cause severe damage which makes continuing the mission risky or impossible. This, however, would not be realistic.
Most (military) helicopters have filters in front of the engines, so birds aren't likely to cause a flameout on helicopters. Also, it's easier for a helicopter to dodge birds.

The potential to weaponize seagull spectator mode is too good to pass this up!

Thales added a subscriber: Thales.May 7 2016, 1:28 PM

We are very sorry, this issue was closed as no-bug. In Arma seagulls will be always deafeated by helicopter rotors. Maybe in future there will be more dangerous holo-seagulls. :)