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Robot
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User Since
Mar 7 2013, 2:18 AM (611 w, 18 h)

Recent Activity

May 10 2016

Robot added a comment to T75709: Zeus: Adjustable Area of Affect for Lightning.

Upvoted, as you said "A slider with a displayed blast radius" would be the easiest to do i believe, 1 = full strengh and 0 = just for the show.

May 10 2016, 7:42 AM · Arma 3
Robot added a comment to T72406: Thermal/ IR/ NV sights have switch view mode bound to 'F'..

I was about to create an issue about this.

May 10 2016, 6:12 AM · Arma 3
Robot added a comment to T64407: add a way to kill an unaware enemy in arms reach..

Raptor : 10 seconds is too much, unless you're are garroting the target. 5 seconds would be enough IMO.

"Victim must have chanse for counteratack! "

No he shouldn't, it's a stealth kill, how could you counter attack a stab? It takes less than a second to accomplish the move from behind. If you want the possibility to counter attack go play a medieval game.

May 10 2016, 1:23 AM · Arma 3
Robot added a comment to T63743: Add realistic body armour..

From the link posted above :
"A comparison of the M14 and the AK-47 performed by the United States Army shows that the AK-47 can penetrate helmets within a range of 400 meter"

I haven't seen a single proof of what you're saying scrim.

May 10 2016, 12:53 AM · Arma 3
Robot added a comment to T63743: Add realistic body armour..

"Most modern helmets will actually be able to stop a 7.62 round,"

Proof?

May 10 2016, 12:53 AM · Arma 3
Robot added a comment to T63002: Sophisticated considerations on how to get rid of the blurry mid range textures.

upvoted

May 10 2016, 12:23 AM · Arma 3

May 9 2016

Robot added a comment to T62275: Switch Shoulders.

Upvoted for the lefties

May 9 2016, 11:52 PM · Arma 3
Robot added a comment to T62200: Can't go from crouched to standing when moving.

It is possible, buy a better keyboard...

May 9 2016, 11:48 PM · Arma 3
Robot added a comment to T61964: Foregrip not an attachment.

upvoted

May 9 2016, 11:37 PM · Arma 3
Robot added a comment to T61872: New technique for rendering grass at far distance.

"Can easily avoid the Hiding effect by turning down the object render distance :P "

You clearly never played online, most servers force and lock the object/terrain details.

May 9 2016, 11:30 PM · Arma 3
Robot added a comment to T61780: Ability to take cover behind objects.

Blind firing is retarded. Period.

May 9 2016, 11:21 PM · Arma 3
Robot added a comment to T61674: Allow us to choose what Post Process effects we want to enable / disable individually.

upvoted :)

May 9 2016, 11:17 PM · Arma 3
Robot added a comment to T61548: The SDAR 5.56 mm diver gun is in safety mode.

hey there
http://feedback.arma3.com/view.php?id=1746

May 9 2016, 11:11 PM · Arma 3
Robot added a comment to T61530: Be able to let go of your primary with your hands and pull out your secondary handgun in combat quickly..

upvoted.

May 9 2016, 11:10 PM · Arma 3
Robot added a comment to T61081: Some sort of melee?.

This is 2013 and we can't eliminate a sentry silently (no, a suppressed pistol is not silent).

May 9 2016, 10:41 PM · Arma 3
Robot added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

upvoted

May 9 2016, 10:20 PM · Arma 3
Robot added a comment to T60819: Firing from vehicles.

Upvoted, it would give a little advantage to bullpups which are a lot easier to use in a vehicle.

May 9 2016, 10:04 PM · Arma 3
Robot added a comment to T60815: MH-9 Passengers / firing position.

upvoted

May 9 2016, 10:03 PM · Arma 3
Robot added a comment to T60617: Grass Draw distance Should be max..

Are you serious? Most of us can't get more than 35Fps and you want to maximize the grass draw distance?

May 9 2016, 9:51 PM · Arma 3
Robot added a comment to T60556: More realistic balistics(bullet drop, windage) and other ACE features on "expert mode".

upvoted, very important

May 9 2016, 9:49 PM · Arma 3
Robot added a comment to T60537: Can jump from helicopter into water as passenger (unless extremely close to water).

Upvoted.

May 9 2016, 9:48 PM · Arma 3
Robot added a comment to T60492: Bullet-penetration not realistic.

upvoted

May 9 2016, 9:46 PM · Arma 3
Robot added a comment to T60191: Pistol damage too low..

I tried shooting a civilian with a pistol (9mm) and i needed 3 bullets in the torso to kill him...

May 9 2016, 9:34 PM · Arma 3
Robot added a comment to T60113: Fire mode switch on the SDAR model shows as being in safety position.

I'm not sure, because now the switch is on the S when in semi-auto mode, meaning that S never meant SAFE but rather semi-auto. I don't know a lot about firearms but i figured SA would be better for semi-auto mode. If someone knowing more about this subject could help.

Anyway it's not a big deal, i just find it confusing, i guess the issue can be closed.

May 9 2016, 9:27 PM · Arma 3
Robot added a comment to T60113: Fire mode switch on the SDAR model shows as being in safety position.

Not really, 1307 is about animation, mine is about the weapon model, and the SDAR does not have a semi-auto mode (visually) contrary to the MX, therefore it should always be on Fire mode. Moreover we cannot switch to Safe mode on any weapon.

Thank you for upvoting :)

May 9 2016, 9:27 PM · Arma 3
Robot edited Steps To Reproduce on T60113: Fire mode switch on the SDAR model shows as being in safety position.
May 9 2016, 9:27 PM · Arma 3
Robot added a comment to T60025: No female soldiers models available.

I agree with Killface.

May 9 2016, 7:24 PM · Arma 3
Robot added a comment to T59808: Human Ladder.

Upvoted :)

May 9 2016, 7:14 PM · Arma 3
Robot added a comment to T59493: Speed of sound simulation missing.

Upvote this

May 9 2016, 6:58 PM · Arma 3
Robot added a comment to T59450: Primary Weapon put on Back first when switching to Backup Weapon.

upvoted

May 9 2016, 6:56 PM · Arma 3
Robot added a comment to T59444: Snakes can open doors.

Tactical snake

May 9 2016, 6:55 PM · Arma 3
Robot added a comment to T59276: Doors open with telekinesis.

Upvoted, it would give an advantage to bull pups because you are forced to lower your rifle if it's a full length design.

May 9 2016, 6:47 PM · Arma 3
Robot added a comment to T59128: Turning speed greatly reduced when reaching aiming deadzone borders..

very important, upvoted :)

May 9 2016, 6:40 PM · Arma 3
Robot added a comment to T59083: Low CPU/GPU Utilization.

Is 100 votes the maximum ?

May 9 2016, 4:24 PM · Arma 3
Robot added a comment to T58992: Bullet-in-chamber accounting.

It would be a shame if ArmA didn't have this feature. UPVOTE

May 9 2016, 4:14 PM · Arma 3
Robot added a comment to T58853: GPS appears in middle of the screen.

upvoted.

May 9 2016, 4:04 PM · Arma 3
Robot added a comment to T58736: Sidearm does not show in holster.

upvoted, devil is in the details

May 9 2016, 3:28 PM · Arma 3