Thank you for the report MikeDocherty.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
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Apr 19 2021
Hello Pedromellor15.
This space is used to report in game bugs only. The hack detection and banning system is administrated by BattlEye and therefore we suggest you contact BattlEye directly at https://www.battleye.com/contact/
Please make sure you provide BattlEye with as much evidence possible.
Regards,
Geez
Hello dann1.
This space is used to report in game bugs only. The hack detection and banning system is administrated by BattlEye and therefore we suggest you contact BattlEye directly at https://www.battleye.com/contact/
Please make sure you provide BattlEye with as much evidence possible.
Regards,
Geez
Hello txaistul.
This space is used to report in game bugs only. The hack detection and banning system is administrated by BattlEye and therefore we suggest you contact BattlEye directly at https://www.battleye.com/contact/
Please make sure you provide BattlEye with as much evidence possible.
Regards,
Geez
Hello again.
The issue has been fixed on the current experimental version.
Regards,
Geez
Hello doc_snipe.
This space is used to report in game bugs only. The hack detection and banning system is administrated by BattlEye and therefore we suggest you contact BattlEye directly at https://www.battleye.com/contact/
Please make sure you provide BattlEye with as much evidence possible.
Regards,
Geez
Hello Phill
This space is used to report in game bugs only. The hack detection and banning system is administrated by BattlEye and therefore we suggest you contact BattlEye directly at https://www.battleye.com/contact/
Please make sure you provide BattlEye with as much evidence possible.
Regards,
Geez
Thank you for the report Flimp.
We are looking into the issue and fix will be deployed as soon as possible.
Regards,
Geez
Apr 18 2021
So I was planning on uploading some screenshots, but AMD Radeon tool decided that it didn't want to screenshot what I asked it to do, so I've got no evidence, it does that sometimes... (good job AMD, nice software).
dublicate of T157847
Playing on experimental servers i've noticed this is tied to certain locations. For example this happens consistantly around the small police station in Northern Cherno (specific building type seems to be irrelevant) but not everywhere on the map. (I think it has happened to me elsewhere as well, I'll try and make a list each time I notice it)
@JerryK
I tried as you say, but it doesn't help from transparent trees. Perhaps this is a problem of AMD drivers with MSAA antialiasing, but the developers of Dayz did not give a clear answer, as well as solutions.
I guess you should use post processing AA for a while, as it took them a year and still no solution. I personally use low post processing AA with 80% image sharpening in Radeon software on 1080p. Your mileage may wary, but on 1080p it looks good enough for very minimal performance loss (ofc hardware AA looks better). I noticed similar (not sure if it's exact one, but seems to be a transparency issue just like in DayZ) issue in Forza Horizon 4 on my RX580 (https://imgur.com/a/lo8zJZt), so I just assumed that it might be Radeon driver issue, or something. idk.
Hello developers, after a year, can there be any solution? Because playing with the pixels on the screen is not very pleasant.
I'd noticed this before while playing - not finding an item at all in multiple towns, then finding three in close proximity; but today on a relatively new server private, there were no less than _eight_ lunapark canopy tents in the kiosks around the ferris wheel in Cherno, and two more spawned after logging out for a while, having moved the others into a car.
Yes, I am a teammate. This guy has killed me numerous times. First time on a weird play. The next time was through a wall which I have recoded. Also have a video of him talking to our teammate and him locating boots for our teammate with his hack.
I think an "access Backpack"-animation would do the trick. Slightly slower than access to other clothes and shoulder slots.
@raxto Its not only one session or one building. Its all over the map since days.
Please add this to DayZ. It's hard for players that like fine-aim (like me) because the response time feels so delayed due to the high default deadzone. Deadzone options would be great so that everyone could get the best of every world, and it would make aiming a lot easier to learn and maintain.
now I am having this problem but I have tried every suggestion on here. Am i shit out of luck
This sometimes happens, there are door collision for AI inverted.
Apr 17 2021
These images show that even when placed entirely on the even surface of a sidewalk, without any other obstructions, a fence cannot be constructed. The sidewalks themselves block fence placement.
Got the "Welcome Message" to work or rather show by adding a time delay before the text as in "","","", "then the messages",
Had same since exp 1.12 patch 4.
Tryed relog and a new character.
Played on uk 03 official exp.
https://youtu.be/VKW3LkX1vzs
Interesting that you should choose now to complain about it, right after BI releases an RC branch adding the ability to choose the audio device in the game settings.
I'm commenting just for the sake of exposure. Control settings could be improved on consoles AND PC (mainly fine tuning sensitivity, instead of having to go into config files to change it up myself). It's a must have feature for an FPS game.
Dayz please man 😭
@Geez can this be done? Would be awesome!
"you can even nerf the damage up to 90" - WAAAAAAAAAAAAAAAY too much for a pistol that spawns in cities.. 55 is better than 90. At most I would give it 60, nothing more.
"This weapon is most often used to kill fast zombies, because they are killed with one shot" - Using the highest caliber pistol for zombie killing isn't what it's intended to do, it's a pistol made for fighting players. If you want zombie killing pistol, find any other pistol and go for headshots. .22 should headshot zombies in 1.12.
"because zombies pass through the door" - So because of a bug you want an OP pistol that makes a lot of rifles useless? Old Deagle was literally better than SKS because it can have mags and a silencer. Not to mention the weight and size difference, and the fact that it could one shot people while SKS couldn't.
"if you kill with an M4 or AK, with one shot" - I don't have confirmed numbers, but M4 won't one shot anymore, maybe even the AK won't.
" due to the fact that the body is thrown away from any shot from rifles" - Nope, staggering is only from x54r and .308 win (maybe slugs too, not sure). And even if you do get hit by a Mosin or a Winnie, it doesn't matter if you stagger... you are going uncon either way (it's dumb that plate carrier makes you uncon... that's basically one shotting through plate).
"falls into unconsciousness, and then in 90% of cases, he will be finished off" - Shock values are a bit too high in 1.12 in my opinion. Lower the shock values, and reduce the speed (slower) at which shock decays by a lot. FAL is as rare as it should be, I have no issues with it being strong if it's rarer enough (which it is).
My friend and I was in church in Lopatino, door closed, no sound around. i was checking both doors and sudenly, two silenced shots in 1 second and me and my friend were death. Second before my character falls to death i sow both doors and they were closed. No windows shot possible here. And character of my freind has tactical helmet
Wich more info do you need?
In T157841#2178066, @JerryK wrote:.357 nerf was justified, repeater should have higher damage from what I know since it has a longer barrel. Still shouldn't be a one shot kill like the big dogs x54r and .308.
"If you were not happy with the Deagle, then why did you initially allow this pistol to use a pistol sight and a silencer?" - because mistakes in development happen, and some are oversights that you didn't plan initially. 1.12 addresses this issue, and now you are complaining.
"then shoot noisily" - agreed, pistol suppressors are too OP on the deagle.
"Second, this is a pistol sight that replaces a sniper rifle" - you mean the handgun scope? I agree it's a tad too strong of a zoom.
"the reapeater has completely lost its meaning." - IMO, repeater should be able to mount a handgun scope.
"why 5.56x45 and 7.62x39 have the same damage" - From what I know, 5.56 has 90 damage now, still, in my opinion 5.56 should be even lower, like 80-85. I assume they are doing this because of the Scout rifle and the CR rifle. Would be useless with 1.11 damage numbers.
"Why .308 win and 7.62x54 mm R have the same damage if the 2nd is stronger?" - They are practically the same IRL, 54r does have just a tiny bit more kinetic energy, but it's less aerodynamic than .308. In-game it would be 3 damage difference, with like 2% range diffference, it would still kill you in one shot either way.
"Zombies with the last micropatch in exp started going through doors" - can't argue with that, I had that too.
"where 1 often kills with 1 hit" - agreed, this was the issue with big melee weapons, along with putting them into jackets which is dumb, they shouldn't one shot zeds, but they should be better VS zeds. Small melee weapons are fine, in my opinion. Much smaller, much lighter, isn't that good VS zeds.
"annoying glasses that do not break" - agreed, and the annoying bush hitbox that tanks shots... even if it was realistic, it's bad for gameplay because it's so inconsistent.I just wanted to comment my take on the current state of 1.12.
Also just realised NOT seeing the "Welcome Message" on joining server since update.
.357 nerf was justified, repeater should have higher damage from what I know since it has a longer barrel. Still shouldn't be a one shot kill like the big dogs x54r and .308.
"If you were not happy with the Deagle, then why did you initially allow this pistol to use a pistol sight and a silencer?" - because mistakes in development happen, and some are oversights that you didn't plan initially. 1.12 addresses this issue, and now you are complaining.
"then shoot noisily" - agreed, pistol suppressors are too OP on the deagle.
"Second, this is a pistol sight that replaces a sniper rifle" - you mean the handgun scope? I agree it's a tad too strong of a zoom.
"the reapeater has completely lost its meaning." - IMO, repeater should be able to mount a handgun scope.
"why 5.56x45 and 7.62x39 have the same damage" - From what I know, 5.56 has 90 damage now, still, in my opinion 5.56 should be even lower, like 80-85. I assume they are doing this because of the Scout rifle and the CR rifle. Would be useless with 1.11 damage numbers.
"Why .308 win and 7.62x54 mm R have the same damage if the 2nd is stronger?" - They are practically the same IRL, 54r does have just a tiny bit more kinetic energy, but it's less aerodynamic than .308. In-game it would be 3 damage difference, with like 2% range diffference, it would still kill you in one shot either way.
"Zombies with the last micropatch in exp started going through doors" - can't argue with that, I had that too.
"where 1 often kills with 1 hit" - agreed, this was the issue with big melee weapons, along with putting them into jackets which is dumb, they shouldn't one shot zeds, but they should be better VS zeds. Small melee weapons are fine, in my opinion. Much smaller, much lighter, isn't that good VS zeds.
"annoying glasses that do not break" - agreed, and the annoying bush hitbox that tanks shots... even if it was realistic, it's bad for gameplay because it's so inconsistent.