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1.12 Exp economy files - mags and ammo stacks nearly all maxed
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Description

I don't know if this is intentional or not, but in the latest 1.12 build the ammo and weapon magazine entires in types.xml are nearly all set to "-1" on both <quantmax> and <quantmin> which means ammo stacks and mags always spawn at maximum capacity. A few mags have something like <quantmin> = -1 and <quantmax> = 50 instead, which makes them range from empty to half full. But I can't see any pattern to this, so is the change intentional or has there been a copy/paste mishap`?

For the game loop I believe having ammo stacks and mags att guaranteed maximum is unbalanced and boring.

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 7
Category
General
Steps To Reproduce

Just look at the types for ammo (not boxes, the loose stacks) and weapon magazines.

Event Timeline

Beavis created this task.Apr 18 2021, 6:36 PM
Geez changed the task status from New to Need More Info.Apr 20 2021, 9:45 AM
Geez added a subscriber: Geez.

Hello Beavis.
From which source are you getting the information that majority of weapons have quantmax set at minus one?
Regards,
Geez

Hello, I noticed this when I was editing a copy of the economy files to make my deathmatch experimental server, but now that I check the original chernarusplus mission files that I started with, that is not the case. So it would seem the copy/paste mishap was at my end!

Apologies!

You may close this ticket...

Regards,

Beav