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DayZ Exp 1.12 Developers, stop destroying the game!
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Developers, you brought more sorrow than joy with this patch. I waited for new food and weapons for a very long time, and I waited, but you broke everything. Why did you nerf the .357 calliber? It is very difficult to find cartridges and weapons for it, therefore it is rather difficult to meet a player with this weapon. If you were not happy with the Deagle, then why did you initially allow this pistol to use a pistol sight and a silencer?
Removing these mods for Deagle would be a nerf. If you want to shoot powerfully, then shoot noisily, this is the first thing. Second, this is a pistol sight that replaces a sniper rifle, so just make sure the Deagle is a pistol. The damage could be slightly reduced to 100, and that's it, an interesting weapon would remain. And so you just destroyed a good weapon with this update, and moreover, the reapeater has completely lost its meaning.
Also, you destroyed the meaning in the weapon that 9x39 uses. This weapon is so difficult to find, so it was also situational, and you just buried it by taking damage from it. But the point in this weapon was only in armor-piercing ammunition. Next in line is a new feature, in the form of knocking back zombies and survivors from shots of strong calibers. The implementation of this feature is a complete bottom and failed. If there was a separate animation for each angle of the bullet's flight into the body, then it would be realistic and logical, albeit unbalanced, because in this game the whole case solves, but you have only 2 animations for this feature, which means the feature has been made crooked, and the gameplay becomes awkward. I would also like to say for the calibers, why 5.56x45 and 7.62x39 have the same damage, if the 2nd is stronger? Why .308 win and 7.62x54 mm R have the same damage if the 2nd is stronger? Now for the zombies. Zombies with the last micropatch in exp started going through doors and this happens very often. First, solve the problem with the fact that they get stuck on the roof, and pass through the doors, and then do the balance, you make the game unplayable!
The fact that a player cannot deal with one zombie without damage on their own is complete nonsense. The player should be able to do this because it makes sense. Now, if at least 3 attacks, then problems should already begin. To balance this, it was only necessary to nerf a strong two-handed melee weapon, like a sledgehammer, cleaver, hatchet, where 1 often kills with 1 hit. And to make the knives weaker and kill not with 6 hits, but with 8 or 9. Believe me, it would help 100%. Weapon balance is important, but as you balance it, it only gets worse!
I hope that in the near future you are working on annoying glasses that do not break, and at the same time each bullet fired through it loses its trajectory and energy, and this is all because it is not possible to break the window, but at the same time you can reveal the enemy through it and understand that you cannot kill him now, because the game has been developed for 7 years, and no one thinks about it. But okay, maybe they didn’t write to you about this, so I’ll write. Make it temporarily so that the bullets do not lose energy, and the trajectory does not get lost, until the moment you make windows that break.
Make it temporarily so that the bullets do not lose energy, and the trajectory does not get lost, until the moment you make windows that break. And I beg you, and I am ready to kneel, do the balance as I asked, because I cannot play through this now, and my friends and my acquaintances are indignant. I hope you will react and will not remain indifferent to our requests.

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Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Operating System Version
Professional
Category
General

Event Timeline

METE0R created this task.Apr 17 2021, 10:51 AM
JerryK added a subscriber: JerryK.EditedApr 17 2021, 11:59 AM

.357 nerf was justified, repeater should have higher damage from what I know since it has a longer barrel. Still shouldn't be a one shot kill like the big dogs x54r and .308.
"If you were not happy with the Deagle, then why did you initially allow this pistol to use a pistol sight and a silencer?" - because mistakes in development happen, and some are oversights that you didn't plan initially. 1.12 addresses this issue, and now you are complaining.
"then shoot noisily" - agreed, pistol suppressors are too OP on the deagle.
"Second, this is a pistol sight that replaces a sniper rifle" - you mean the handgun scope? I agree it's a tad too strong of a zoom.
"the reapeater has completely lost its meaning." - IMO, repeater should be able to mount a handgun scope.
"why 5.56x45 and 7.62x39 have the same damage" - From what I know, 5.56 has 90 damage now, still, in my opinion 5.56 should be even lower, like 80-85. I assume they are doing this because of the Scout rifle and the CR rifle. Would be useless with 1.11 damage numbers.
"Why .308 win and 7.62x54 mm R have the same damage if the 2nd is stronger?" - They are practically the same IRL, 54r does have just a tiny bit more kinetic energy, but it's less aerodynamic than .308. In-game it would be 3 damage difference, with like 2% range diffference, it would still kill you in one shot either way.
"Zombies with the last micropatch in exp started going through doors" - can't argue with that, I had that too.
"where 1 often kills with 1 hit" - agreed, this was the issue with big melee weapons, along with putting them into jackets which is dumb, they shouldn't one shot zeds, but they should be better VS zeds. Small melee weapons are fine, in my opinion. Much smaller, much lighter, isn't that good VS zeds.
"annoying glasses that do not break" - agreed, and the annoying bush hitbox that tanks shots... even if it was realistic, it's bad for gameplay because it's so inconsistent.

I just wanted to comment my take on the current state of 1.12.

.357 nerf was justified, repeater should have higher damage from what I know since it has a longer barrel. Still shouldn't be a one shot kill like the big dogs x54r and .308.
"If you were not happy with the Deagle, then why did you initially allow this pistol to use a pistol sight and a silencer?" - because mistakes in development happen, and some are oversights that you didn't plan initially. 1.12 addresses this issue, and now you are complaining.
"then shoot noisily" - agreed, pistol suppressors are too OP on the deagle.
"Second, this is a pistol sight that replaces a sniper rifle" - you mean the handgun scope? I agree it's a tad too strong of a zoom.
"the reapeater has completely lost its meaning." - IMO, repeater should be able to mount a handgun scope.
"why 5.56x45 and 7.62x39 have the same damage" - From what I know, 5.56 has 90 damage now, still, in my opinion 5.56 should be even lower, like 80-85. I assume they are doing this because of the Scout rifle and the CR rifle. Would be useless with 1.11 damage numbers.
"Why .308 win and 7.62x54 mm R have the same damage if the 2nd is stronger?" - They are practically the same IRL, 54r does have just a tiny bit more kinetic energy, but it's less aerodynamic than .308. In-game it would be 3 damage difference, with like 2% range diffference, it would still kill you in one shot either way.
"Zombies with the last micropatch in exp started going through doors" - can't argue with that, I had that too.
"where 1 often kills with 1 hit" - agreed, this was the issue with big melee weapons, along with putting them into jackets which is dumb, they shouldn't one shot zeds, but they should be better VS zeds. Small melee weapons are fine, in my opinion. Much smaller, much lighter, isn't that good VS zeds.
"annoying glasses that do not break" - agreed, and the annoying bush hitbox that tanks shots... even if it was realistic, it's bad for gameplay because it's so inconsistent.

I just wanted to comment my take on the current state of 1.12.

I said that I agree that Deagle is slightly imbalanced, but disagree with the way he is nerfed. It could have been kept interesting without affecting the damage very much. With the changes that I described above, you can even nerf the damage up to 90, but not half as it was done in this patch. This weapon is most often used to kill fast zombies, because they are killed with one shot, and this is needed in the current patch like oxygen, because zombies pass through the door, their attacks cannot be parried, and the Deagle is nerfed. In fact, developers go from one extreme to another. In this thread, I forgot to remember that now it doesn't matter if you kill with an M4 or AK, with one shot, because you only need to spray in the direction of the body, and 1 bullet hits 100% then, but due to the fact that the body is thrown away from any shot from rifles, then during the leaning back, you can safely aim an already standing figure and kill. And now you need to balance the spawn of the FN FAL (LAR) machine, because there you don't even need to finish off. I made a spray and killed with any hit. Even if not killed, then exactly the player who was shot, falls into unconsciousness, and then in 90% of cases, he will be finished off.

JerryK added a comment.EditedApr 17 2021, 3:03 PM

"you can even nerf the damage up to 90" - WAAAAAAAAAAAAAAAY too much for a pistol that spawns in cities.. 55 is better than 90. At most I would give it 60, nothing more.
"This weapon is most often used to kill fast zombies, because they are killed with one shot" - Using the highest caliber pistol for zombie killing isn't what it's intended to do, it's a pistol made for fighting players. If you want zombie killing pistol, find any other pistol and go for headshots. .22 should headshot zombies in 1.12.
"because zombies pass through the door" - So because of a bug you want an OP pistol that makes a lot of rifles useless? Old Deagle was literally better than SKS because it can have mags and a silencer. Not to mention the weight and size difference, and the fact that it could one shot people while SKS couldn't.
"if you kill with an M4 or AK, with one shot" - I don't have confirmed numbers, but M4 won't one shot anymore, maybe even the AK won't.
" due to the fact that the body is thrown away from any shot from rifles" - Nope, staggering is only from x54r and .308 win (maybe slugs too, not sure). And even if you do get hit by a Mosin or a Winnie, it doesn't matter if you stagger... you are going uncon either way (it's dumb that plate carrier makes you uncon... that's basically one shotting through plate).
"falls into unconsciousness, and then in 90% of cases, he will be finished off" - Shock values are a bit too high in 1.12 in my opinion. Lower the shock values, and reduce the speed (slower) at which shock decays by a lot. FAL is as rare as it should be, I have no issues with it being strong if it's rarer enough (which it is).