I fixed it. I had someone login as an admin. Then when I started to spawn in. I had them click "teleport" as the game crashed. And It actually worked. Was a bitch though. Took about 3 attempts.
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Mar 30 2023
Mar 29 2023
I have similar issues i keep getting a red X on larger files like over 20mb sometimes the downloads will get close to done or not even close it's very random even when the downloads are paused it will error
very bad server performance lasting trough whole evening. i am done for today, almost lost my SARKA three times :))
Is the crossroads tool broken?
According to the barrel damage chart made by wobo, shotgun ammo is the most damaging one compared to the others.
Hi @Geez, thank you for starting to include the version number of when a change should be expected to have been merged.
Unfortunately not. As BattlEye is mainly in charge of the cheat detection and ban administration and we cannot share their internal process.
In T170766#2424111, @dedmen wrote:Y can I not run mission in Eden 😢
works fine if i remove all the waitUntils and eden check. But need to run set texture twice to trigger that error.
I have already seen this error before.. it tries REALLY hard to load the second mipmap, even when there is only one. And it.. obviously fails.
Resolved for 1.21 update.
In T170195#2406146, @TheDevilsKnock wrote:If an *already dead* player body is shot, that shows up as
01:15:08 | Player "Unknown/Dead Entity" (id=Unknown pos=<6077.0, 4083.5, 387.5>)[HP: 0] hit by Player "AngryBecker" (id=BF81713E847AB03A8EBD8DC68E88617AC1CCB2A3 pos=<6077.7, 4084.2, 387.5>) into Head(0) for 107.521 damage (Bullet_556x45) with AUR AX from 0.97369 meters
Thank you, we will investigate with BattlEye.
Y can I not run mission in Eden 😢
works fine if i remove all the waitUntils and eden check. But need to run set texture twice to trigger that error.
I have already seen this error before.. it tries REALLY hard to load the second mipmap, even when there is only one. And it.. obviously fails.
In T171209#2424053, @Geez wrote:Thank you, we will investigate with BattlEye.
Thank you, we will investigate with BattlEye.
Thank you,
We will look into this with the BattlEye team.
Thank you, we will investigate with BattlEye.
Thank you, we will investigate with BattlEye.
Hello Smokeys-Forest.
This is a known problem that is being worked on.
Thank you, we will investigate with BattlEye.
Thank you, we will investigate with BattlEye.
Thank you, we will investigate with BattlEye.
Hello Xmateee.
We do not have any control over community managed servers.
Hello jmaster.
Does the issue persist still? and is this on a community server?
have to idea why this crash keeps happing but i would like to get it fixed
Tryed to bring a new humvee (my first time getting one) from the airport to cherno, was a nightmare, 7 or more crashes, 2 wheels broken.. unplayable, it makes me feel like i don't want to play more this game, i like major tarjets and get a humvee was my job of the day, 8 hours and don't make me feel too good because the car is more than broken
Mar 28 2023
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Revision: 150408
same
Ah well, not every idea is a winner! And it wasn’t a matter of realism, I genuinely like the house keeping mechanics the game has. Removing items would take to far tho.
Icon rendering using incorrect aspect ratio is fixed on next dev/prof.
For the other thing probably separate ticket
Repro adjusted with big visible text on the map:
testcenter = getPosWorld player;
Everyone is having these issues on Playstation. I've personally died 5 times In the past three weeks and lost countless vehicles due to the freezing.
Map screen actually used hardcoded 640x480 resolution to calculate rendering.
Which is also why the center display was wrong too.