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Mar 31 2023

seamus7d created T171289: Framrate terrible after 1.20.
Mar 31 2023, 7:53 PM · DayZ Xbox
BIS_fnc_KK placed T171260: A command to return vehicle that backpack is assembled to up for grabs.
Mar 31 2023, 6:38 PM · Arma 3
BIS_fnc_KK added a comment to T171260: A command to return vehicle that backpack is assembled to.

allObject is just that all objects would be strange to call it all objects and remove some objects the engine collections already include. But what you ask is for the getter to SPECIFICALLY return out of world objects and ONLY out of world objects. I won’t add that. Using other vehicle commands on backpack you know is a vehicle makes sense, but ok, you can still do it via storing a variable on backpack.

Mar 31 2023, 6:38 PM · Arma 3
Logan00 added a comment to T171194: Very Strange Problem .
Mar 31 2023, 6:17 PM · Arma 3
hpgupta created T171288: Able to switch Road Flare off by getting into a car.
Mar 31 2023, 4:27 PM · DayZ
SaMatra added a comment to T171260: A command to return vehicle that backpack is assembled to.

In summary, I'm against changing existing commands to also handle one specific case of being run on backpacks. Its already possible to do everything you want with packed static\drone, just requires some tricks, this command should have made it clear and easy to do that.

Mar 31 2023, 4:13 PM · Arma 3
GlutenFreeVapes updated the task description for T171287: [feature request] VON audio script interaction.
Mar 31 2023, 4:09 PM · Arma Reforger Modding
GlutenFreeVapes created T171287: [feature request] VON audio script interaction.
Mar 31 2023, 4:09 PM · Arma Reforger Modding
SaMatra added a comment to T171260: A command to return vehicle that backpack is assembled to.

the vehicle is removed from world when it is packed I dont want to make a specific getter for asset that is not supposed to be exposed with api. The fact that it is available via variable reference was overlooked but due to back compatibility would now remain. I am actually trying to make it usable by wider user base, set/getVehicleAmmo is a good example. I can add that and god knows when I will be around that part of the code again, so if you give the list I can do it in one go

I don't get this argument what so ever, even if out vehicles aren't simulated or shouldn't be operated with some scripting commands, so what? And its not like this is arbitrary code execution level security issue, just a matter of entity being limited while hidden. Lets forbid allObjects from returning out vehicles too then, what if user deletes a vehicle from there and ends up getting an RPT error? There are already myriad of ways to break\lag\freeze\crash the game with scripting already, by the nature of modding.

Mar 31 2023, 4:03 PM · Arma 3
Greenhadez added a comment to T171279: Vehicle lag.

They have them but there strictly for pc and Xbox user only and I agree with you 100%. Paying 50 dollars for the game then paying n extra 20 for Livonia just for the game to not even run right and the devs don't even care as long as there getting money in there pockets instead of listening to the players and trying to fix there problems

Mar 31 2023, 4:02 PM · DayZ PlayStation
BIS_fnc_KK added a comment to T171260: A command to return vehicle that backpack is assembled to.

the vehicle is removed from world when it is packed I dont want to make a specific getter for asset that is not supposed to be exposed with api. The fact that it is available via variable reference was overlooked but due to back compatibility would now remain. I am actually trying to make it usable by wider user base, set/getVehicleAmmo is a good example. I can add that and god knows when I will be around that part of the code again, so if you give the list I can do it in one go

Mar 31 2023, 3:43 PM · Arma 3
BIS_fnc_KK closed T170535: inAreaArray variant to return indexes: inAreaArrayIndexes as Resolved.
Mar 31 2023, 3:36 PM · Arma 3
Tch created T171285: You can go through man made walls and swim under map .
Mar 31 2023, 3:25 PM · DayZ Xbox
Tch added a comment to T160300: New type of a unraidable base with a special watchtower tactic on specific location/building.
Mar 31 2023, 3:20 PM · DayZ PlayStation
Tch added a comment to T160300: New type of a unraidable base with a special watchtower tactic on specific location/building.

Hey guys I know this is old but those bases weren’t unraidable, the trick was to knock someone out in front of the watch towers so when they fall they regain consciousness inside of the unraidable base

Mar 31 2023, 3:16 PM · DayZ PlayStation
jadugar added a comment to T171128: Alt syntax for canDeployWeapon/isWeaponDeployed to return weapon deployment position.
Mar 31 2023, 3:00 PM · Arma 3
SaMatra added a comment to T170535: inAreaArray variant to return indexes: inAreaArrayIndexes.

Did tests for all possible combination, works properly. Shitty test code:

	if(!isNil"markers") then {{deleteMarker _x} forEach markers;}; markers = [];
	if(!isNil"objects") then {{deleteVehicle _x} forEach objects}; objects = [];
	if(!isNil"locations") then {{deleteLocation _x} forEach locations}; locations = [];
	positions = [];
	if(isNil"testgroups") then {{{deleteVehicle _x} forEach units _x; deleteGroup _x} forEach testgroups};
	testgroups = [];
Mar 31 2023, 2:55 PM · Arma 3
jinladen040 added a comment to T171279: Vehicle lag.

It's ridiculous we're going on a month with no fix at this point. I understand things take time but for a 50 dollar game it's unacceptable to have such gamebreaking issues.

Mar 31 2023, 2:21 PM · DayZ PlayStation
Geez added a comment to T171256: BASE WIPE AFTER 1.20 PATCH UPDATE.

Hello, nothing new I can share as of now, but we are looking into it.

Mar 31 2023, 2:03 PM · DayZ
AndreasTheGamer added a comment to T171255: DayZ DE1297 FP Official Server - "Unstable Connection" kick to multiple players at once.

Edit: today around 13:50 happening again.

Mar 31 2023, 1:59 PM · DayZ
Arkensor updated the task description for T171284: NaN float assignment results in 0 value.
Mar 31 2023, 12:59 PM · Arma Reforger Modding
y0014984 added a comment to T171035: setObjectTexture "Cannot load mipmap" error with UI on texture feature.

Preloading the UI is a valid workaround for this bug. In my example I preloaded the UI in a display and closed that display immediately afterwards. This seems to be fast enough so the player doesn't recognize the preloading:

Mar 31 2023, 12:54 PM · Arma 3
Arkensor created T171284: NaN float assignment results in 0 value.
Mar 31 2023, 12:51 PM · Arma Reforger Modding
SaMatra added a comment to T171260: A command to return vehicle that backpack is assembled to.

You can do a lots of things with a packed drone\static - repair, refuel, change weapons and magazines, get\set variables, altering a single command to have special handling case for backpacks is not the way. Returning object off backpack can also tell you if backpack was assembled before.

Mar 31 2023, 12:14 PM · Arma 3
saul79korrales added a comment to T171256: BASE WIPE AFTER 1.20 PATCH UPDATE.

Anything new about this ? @Geez

Mar 31 2023, 12:05 PM · DayZ
BIS_fnc_KK added a comment to T171260: A command to return vehicle that backpack is assembled to.

In fact it doesnt matter if it is unitBackpack or backpackcontainer or a variable with reference to backpack, it matters what you gonna use it for, like I said for setVehicleAmmo I can make it to look for the vehicle and rearm it. So my question stands, what other commands you want to use on backpack vehicle

Mar 31 2023, 11:57 AM · Arma 3
BIS_fnc_KK added a comment to T171260: A command to return vehicle that backpack is assembled to.

Do you suggest having unitBackpack return assembled vehicle instead of backpack entity?

Mar 31 2023, 11:54 AM · Arma 3
SaMatra added a comment to T171260: A command to return vehicle that backpack is assembled to.

Sure I can. Would this be enough?

Mar 31 2023, 11:52 AM · Arma 3
Arkensor created T171283: Add pretty print option to JsonSaveContainer .
Mar 31 2023, 11:49 AM · Arma Reforger Modding
BIS_fnc_KK added a comment to T171260: A command to return vehicle that backpack is assembled to.

Sure I can. Would this be enough? any other commands you want to use on assembled vehicle apart from setVehicleAmmo?

Mar 31 2023, 11:29 AM · Arma 3
SaMatra added a comment to T171260: A command to return vehicle that backpack is assembled to.

I can make it rearm with

unitBackpack player setVehicleAmmo 1;

Mar 31 2023, 11:25 AM · Arma 3
BIS_fnc_KK added a comment to T171260: A command to return vehicle that backpack is assembled to.

I can make it rearm with

Mar 31 2023, 11:21 AM · Arma 3
SaMatra added a comment to T171260: A command to return vehicle that backpack is assembled to.

Simplest application example - rearming static weapons\drones when they're in backpack form:

getBackpackVehicle unitBackpack player setVehicleAmmo 1;
Mar 31 2023, 11:16 AM · Arma 3
BIS_fnc_KK added a comment to T171260: A command to return vehicle that backpack is assembled to.

What is the use case? How would this benefit wider audience?

Mar 31 2023, 11:13 AM · Arma 3
SaMatra added a comment to T171260: A command to return vehicle that backpack is assembled to.
  1. Fresh mission, get backpack with player addBackpack "B_UGV_02_Demining_backpack_F"
  2. Run "B_UGV_02_Demining_F" allObjects 4 => []
  3. If command existed, you'd run getBackpackVehicle unitBackpack player => <NULL-object>
  4. Assemble backpack
  5. Disassemble the drone
  6. Run "B_UGV_02_Demining_F" allObjects 4 => [2102463a040# 1781926: ugv_02_f.p3d]
  7. Wear backpack off the ground
  8. Now can run the new command with same getBackpackVehicle unitBackpack player expression and it should return that same vehicle 2102463a040# 1781926: ugv_02_f.p3d
Mar 31 2023, 11:11 AM · Arma 3
SaMatra added a comment to T171260: A command to return vehicle that backpack is assembled to.

When you dissemble the drone or static weapon, it doesn't get deleted but gets hidden and link to that entity is stored in the backpack, the command should return that link. When you spawn assemblable backpack it doesn't spawn associated drone\static right away but only when you assemble it the first time.

Mar 31 2023, 11:04 AM · Arma 3
BIS_fnc_KK added a comment to T171260: A command to return vehicle that backpack is assembled to.

Now you lost me

Mar 31 2023, 10:57 AM · Arma 3
SaMatra added a comment to T171260: A command to return vehicle that backpack is assembled to.

getBackpackVehicle unitBackpack player

unitBackpack is null when weapon is assembled

Mar 31 2023, 10:55 AM · Arma 3
SaMatra edited Steps To Reproduce on T171260: A command to return vehicle that backpack is assembled to.
Mar 31 2023, 10:55 AM · Arma 3
BIS_fnc_KK added a comment to T171260: A command to return vehicle that backpack is assembled to.

getBackpackVehicle unitBackpack player

Mar 31 2023, 10:46 AM · Arma 3
dedmen added a comment to T161113: Unintended behavior of __has_include with file patching.

I finally understood your issue.

Mar 31 2023, 10:34 AM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-55642 on T171264: Disassembled UAV groups aren't cleaned up.
Mar 31 2023, 10:15 AM · Arma 3
BIS_fnc_KK closed T170687: Expand ctrlCreate to take CONFIG as argument for control config definition as Resolved.
Mar 31 2023, 9:38 AM · Arma 3
y0014984 added a comment to T171035: setObjectTexture "Cannot load mipmap" error with UI on texture feature.

The UI2Texture fix in the latest profiling build 2.12.150430 does not solve my problem.

Mar 31 2023, 9:37 AM · Arma 3
y0014984 added a comment to T170766: Trying to draw UI2Texture inside another UI2Texture fails with "Cannot load mipmap" error.

I think my ticket (https://feedback.bistudio.com/T171035) is related to the behavior mentioned here. In my case it's not a nested UI but only a static image. I tested the latest profiling build 2.12.150430 but unfortunately this does not solve my variant of the problem.

Mar 31 2023, 9:36 AM · Arma 3
SaMatra added a comment to T170687: Expand ctrlCreate to take CONFIG as argument for control config definition.

Did some tests, works great!

Mar 31 2023, 9:23 AM · Arma 3
SaMatra added a comment to T171272: preloadTexture command.

Would this also help with textures used by UI, particles or even game assets?

Like one can force preloading via config (PreloadConfig and PreloadTextures) - aka would be good to have also via mission desc.ext or scripting (best).

Mar 31 2023, 9:06 AM · Arma 3
sutogan4ik created T171281: Cheater.
Mar 31 2023, 8:41 AM · DayZ
kju-PvPscene added a comment to T171272: preloadTexture command.

Would this also help with textures used by UI, particles or even game assets?

Mar 31 2023, 8:19 AM · Arma 3
mtz93 added a comment to T171235: Feature Request - Moving Convoys or cars.
Mar 31 2023, 6:55 AM · DayZ Xbox
Humuslk added a comment to T171235: Feature Request - Moving Convoys or cars.
Mar 31 2023, 6:11 AM · DayZ Xbox
akfonzy added a comment to T171280: Death by cheater.

I will no longer play official servers until a report system is in place. Please fix this issue. We should have to go through this much to report a cheater.

Mar 31 2023, 5:33 AM · DayZ
akfonzy created T171280: Death by cheater.
Mar 31 2023, 5:31 AM · DayZ
SaMatra added a comment to T63451: When you pick up an empty weapon, a magazine from your inventory is automatically loaded into it..

How bad, and what is the alternative? Mind you any radical change and we gonna have a lot of people complaining about that too

Mar 31 2023, 4:37 AM · Arma 3
Greenhadez added a comment to T171278: Vehicle lag.

This is for Playstation I don't know why it's saying windows 7

Mar 31 2023, 12:30 AM · DayZ PlayStation
Greenhadez added a comment to T171279: Vehicle lag.
Mar 31 2023, 12:27 AM · DayZ PlayStation
Greenhadez created T171279: Vehicle lag.
Mar 31 2023, 12:26 AM · DayZ PlayStation
UN1BALL created T171277: Driving vehicles bounce .
Mar 31 2023, 12:26 AM · DayZ Xbox
Greenhadez created T171278: Vehicle lag.
Mar 31 2023, 12:25 AM · DayZ PlayStation

Mar 30 2023

killa1354 created T171276: i got vac banned by steam .
Mar 30 2023, 11:06 PM · DayZ
Cyngia added a comment to T170947: 0xC0000005 - STATUS_ACCESS_VIOLATION.

0xC0000005 - STATUS_ACCESS_VIOLATION, so this is always happening now, I can not play Dayz at all, I can only play the experimental one, kind of sad, as there is no explanation, I add the mods asked and everything, is there a fix? or this just a game or DLC that I will never get to play???

Mar 30 2023, 10:59 PM · DayZ
BIS_fnc_KK added a comment to T63451: When you pick up an empty weapon, a magazine from your inventory is automatically loaded into it..

How bad, and what is the alternative? Mind you any radical change and we gonna have a lot of people complaining about that too

Mar 30 2023, 9:57 PM · Arma 3
judicator created T171275: Generate Ballistic Table Multithreading.
Mar 30 2023, 8:58 PM · Arma Reforger Modding
Arkensor updated the task description for T171274: Enum attribute should be auto detected for workbench use.
Mar 30 2023, 7:52 PM · Arma Reforger Modding
Arkensor created T171274: Enum attribute should be auto detected for workbench use.
Mar 30 2023, 7:52 PM · Arma Reforger Modding
Xmateee added a comment to T171219: Servers.

Hey Geez!
Any idea then what could this be? Never happened to me before

Mar 30 2023, 7:35 PM · DayZ Xbox
SaMatra renamed T171273: Switching to pistol from having no weapon in hands and crouching plays launcher animation from Switch to pistol from having no weapon in hands crouching animation, game switches to launcher before pistol to Switching to pistol from having no weapon in hands and crouching plays launcher animation.
Mar 30 2023, 4:19 PM · Arma 3
SaMatra created T171273: Switching to pistol from having no weapon in hands and crouching plays launcher animation.
Mar 30 2023, 4:16 PM · Arma 3
SaMatra added a comment to T63451: When you pick up an empty weapon, a magazine from your inventory is automatically loaded into it..

I've seen people abuse this to skip reloading animations - drop weapon and mag on the ground and pick it back up, faster than reloading animation.

Mar 30 2023, 4:08 PM · Arma 3
SaMatra added a comment to T170766: Trying to draw UI2Texture inside another UI2Texture fails with "Cannot load mipmap" error.

Made a ticket: T171272

Mar 30 2023, 3:55 PM · Arma 3
SaMatra created T171272: preloadTexture command.
Mar 30 2023, 3:55 PM · Arma 3
mofokrazi edited Steps To Reproduce on T171271: Official DayZ Server Browser: A lot of Community Servers can not be found since several weeks.
Mar 30 2023, 3:46 PM · DayZ
mofokrazi edited Steps To Reproduce on T171271: Official DayZ Server Browser: A lot of Community Servers can not be found since several weeks.
Mar 30 2023, 3:46 PM · DayZ
mofokrazi created T171271: Official DayZ Server Browser: A lot of Community Servers can not be found since several weeks.
Mar 30 2023, 3:45 PM · DayZ
Bob_Murphy moved T166550: Voice protocol of INDFOR Asian factions. from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Mar 30 2023, 2:23 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
dedmen closed T171253: ACCESS_VIOLATION CTD with high VRAM load as Resolved.

all freezes on 28th, caused by st_intercept_x64.dll, whatever that is.

Mar 30 2023, 1:54 PM · Arma 3
SaMatra added a comment to T170766: Trying to draw UI2Texture inside another UI2Texture fails with "Cannot load mipmap" error.

BOOL = preloadTexture STRING

Yes. Separate ticket. And its low priority. Texture cache mess will be fun

Fun allowed then. "Can we have a scripting command to check that" was about having such texture preloading scripting command, sorry for hasty confusing replies, really happy to see this addressed.

Mar 30 2023, 1:45 PM · Arma 3
SaMatra added a comment to T170766: Trying to draw UI2Texture inside another UI2Texture fails with "Cannot load mipmap" error.

Can we have a scripting command to check that?

No.

Mar 30 2023, 1:42 PM · Arma 3
dedmen changed the status of T170766: Trying to draw UI2Texture inside another UI2Texture fails with "Cannot load mipmap" error from New to Feedback.

Fix next dev and profiling (today)

Mar 30 2023, 1:40 PM · Arma 3
SaMatra added a comment to T170766: Trying to draw UI2Texture inside another UI2Texture fails with "Cannot load mipmap" error.

Refined idea once more, it all can be crammed into single command:
BOOL = preloadTexture STRING
Will return true as soon as texture is loaded.

Mar 30 2023, 1:33 PM · Arma 3
SaMatra added a comment to T170766: Trying to draw UI2Texture inside another UI2Texture fails with "Cannot load mipmap" error.
Mar 30 2023, 1:29 PM · Arma 3
SaMatra added a comment to T170766: Trying to draw UI2Texture inside another UI2Texture fails with "Cannot load mipmap" error.

So one issue, its trying to use the texture before its loaded (because loading is async), so when the display is created, you set the texture, it will only load next frame, but right after creating display it tries to render.
Easy to check for that and skip rendering the texture.

Next issue, you have to manually re-render till its done loading, and there is no way for you to know when its done, it might take multiple frames.

So fix for that, after creation it will automatically trigger re-rendering while there is a non-ready texture inside the display OR there is a UIToTexture inside it that is scheduled for re-render.
That will recursively wait till all sub-textures are loaded.

But this will only happen at creation, if you add a sub texture some time later, you need to take care of that updating yourself.

Mar 30 2023, 1:22 PM · Arma 3
dedmen added a comment to T170766: Trying to draw UI2Texture inside another UI2Texture fails with "Cannot load mipmap" error.

So one issue, its trying to use the texture before its loaded (because loading is async), so when the display is created, you set the texture, it will only load next frame, but right after creating display it tries to render.
Easy to check for that and skip rendering the texture.

Mar 30 2023, 1:09 PM · Arma 3
SaMatra edited Additional Information on T171270: A scripting command to check if unit can reach vehicle's supply point.
Mar 30 2023, 1:06 PM · Arma 3
SaMatra created T171270: A scripting command to check if unit can reach vehicle's supply point.
Mar 30 2023, 1:04 PM · Arma 3
SaMatra created T171268: A scripting command to return if unit is healing with FAKs\Medkits\Medic vehicles.
Mar 30 2023, 11:58 AM · Arma 3
ameliaglover added a comment to T171265: [Feature Request] Scheduler Script Added Event.
Mar 30 2023, 11:20 AM · Arma 3
saul79korrales added a comment to T171256: BASE WIPE AFTER 1.20 PATCH UPDATE.

Yes, it is in the Zolotar castle tower at coordinates 10265.52 / 12024.76 @Geez

Mar 30 2023, 10:55 AM · DayZ
Geez added a comment to T171256: BASE WIPE AFTER 1.20 PATCH UPDATE.

Hello.
Can you please tell us where the base is located?

Mar 30 2023, 10:41 AM · DayZ
SaMatra edited Steps To Reproduce on T171264: Disassembled UAV groups aren't cleaned up.
Mar 30 2023, 10:06 AM · Arma 3
ceo_of_bacon created T171267: Provide access to IP address in scripting.
Mar 30 2023, 9:56 AM · Arma Reforger Modding
BIS_fnc_KK claimed T171260: A command to return vehicle that backpack is assembled to.
Mar 30 2023, 9:47 AM · Arma 3
BIS_fnc_KK claimed T171264: Disassembled UAV groups aren't cleaned up.
Mar 30 2023, 9:46 AM · Arma 3
Geez changed the status of T171255: DayZ DE1297 FP Official Server - "Unstable Connection" kick to multiple players at once from New to Assigned.
Mar 30 2023, 9:25 AM · DayZ
Geez changed the status of T171256: BASE WIPE AFTER 1.20 PATCH UPDATE from New to Assigned.
Mar 30 2023, 9:23 AM · DayZ
Fraali updated the task description for T171265: [Feature Request] Scheduler Script Added Event.
Mar 30 2023, 8:14 AM · Arma 3
Fraali created T171265: [Feature Request] Scheduler Script Added Event.
Mar 30 2023, 8:13 AM · Arma 3
SaMatra added a comment to T157137: string.

Smaller version of T150388

Mar 30 2023, 7:25 AM · Arma 3
SaMatra added a comment to T150388: Missing A3 strings.

Bumping, had a need to have STR_A3_C_CfgVehicles_B_HMG_02_high_weapon_F0 and STR_A3_C_CfgVehicles_O_HMG_02_high_weapon_F0 fixed, its names for backpacks for disassembled M2 Static gun. Gonna have to use FIA versions instead of proper side versions for now.

Mar 30 2023, 7:24 AM · Arma 3
SaMatra updated the task description for T171264: Disassembled UAV groups aren't cleaned up.
Mar 30 2023, 6:11 AM · Arma 3