I'd like to request a scripting command to return a state if unit is healing. When you use medkits, FAKs or heal off vehicles, most actions (including scripted addAction ones) disappear until healing is done. Its also possible to break engine healing animation and this flag will remain forever enabled until you respawn. I'd like to be able to retrieve this flag so my other scripted actions can be forbidden to prevent this bug from happening.
BOOL = isUnitHealing ENTITY