In T136503#1815910, @Rebeliant wrote:TBH I like new controls setup. It differs but every single FPP/FPS game I play differs in that matter.
Old controls setup was also good but after playing 50h+ with new ones I forgot about the old. I am not fully qualified with new ones, do not know them all yet but I manage to hold breath and change mags with one button plus it is quite innovative to use one button for stances - weird at the beginning but awesome after a while.
BTW: DayZ servers are IMHO like 100x times more populated than before 0.63 or even when 0.5X ones were quite playable. There are countless community servers with 100 players and full and much more 80-100 players with population "High". Those whiners will get back playing DayZ sooner they expect.
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Jan 29 2019
Jan 29 2019
MulleDK19 added a comment to T127702: Bipod animations are not synchronized in multiplayer after reloading.
This seems to no longer be the case.
MulleDK19 edited Additional Information on T66329: Radio protocol: Directions are based on world north instead of group heading.
Here are the two new links
Sorry for the inconvenience
MulleDK19 updated the task description for T136524: "Engage" command is not cancelled by "No Target".
Jan 28 2019
Jan 28 2019
MulleDK19 edited Additional Information on T66329: Radio protocol: Directions are based on world north instead of group heading.
Oh, i am fix this, Bandage changed to BandageDressing
Also works with car tent, large tent, metal sheets, wooden planks...
Geez merged task T136488: DayZ Village - The Wall wiped | Date/Time with the location of areas effected into Restricted Maniphest Task.
Hello GlebVasiliev.
What is exactly the issue you are experiencing? Does the launcher crash/shut down?
Regards,
Geez
Hi Geez,
all the information about my server is here.
https://steamcommunity.com/sharedfiles/filedetails/?id=1593586194
Geez changed the status of T136358: Dead character respawns again & reverted to a state back ~2 minutes back [build: 150192] from Need More Info to Assigned.
This is still an issue. Really annoying... And thunder always plays no matter what.
It happened 18 january, i didn't change any settings in game, i didn't even open Arma launcher. But I have updated mod for server in special launcher. Other players of that server haven't ever seen this error. Also after emergence of my error i deleted mod, but it didn't help.
Wulf changed the status of T136501: Smoke not appearing on other player screen from New to Need More Info.
Is this a dedicated server? Does this happen without mods enabled?
Hello dubas and thank you for the report.
Are there any mods present on your server?
Regards,
Geez
Thank you for the report. Can you please try to remember what you did before this issue occured. Did you change anything in your profile settings? Did you play a specific mission or made any changes to the game? etc.
Thank you for the report. Is the crash random or does it happen when you do soemthing specific?
Wulf added a comment to T136483: Game repeatedly crashes, with this error message - 0xC0000005 - ACCESS_VIOLATION .
Thank you for the report. Could you please upload your Arma report here?Here is how to do that.
Thank you for the report. From the dumps I see thgat there seems to be an issue with xaudio2_7.pdb Are you using a headset?
By the way do you have any custom missions uploaded from the workshop? If yes then try to unsubscribe.
Thank you for the report. We will see what can be done about it.
0xC0000005 - ACCESS_VIOLATION is a very generic error meaning it can happen in a lot of different scenarious and it is likely that the error triggered during hosting a server is not related when it is triggered in singleplayer.
Wulf changed the status of T136457: The sound of engine of Varsuk remains on it's wreck from New to Acknowledged.
Thank you for the report, we are aware of the issue and are working on a fix.
Ok, Thank you for letting us know.
Geez changed the status of T136511: Full-auto gun shot audio NOT registering | (BUG w/ EDEN sound engine!) from Assigned to Acknowledged.
Hello jamielou.007 and thank you for the report.
We have confirmed the issue and it has been scheduled for a fix.
Regards,
Geez
Thank you for the report. However I can only see files from the 13.1.-16.1. and there are just rpt files no mdmp files. Could you please trigger the crash once more and upload the report with the most recent files?
Thank you for the report. Have you tried launching the game without any parameters?
Geez changed the status of T136511: Full-auto gun shot audio NOT registering | (BUG w/ EDEN sound engine!) from New to Assigned.
jamielou.007 added a comment to T136511: Full-auto gun shot audio NOT registering | (BUG w/ EDEN sound engine!).
this bug has been in the game since stress test #50 or #51. AKA the "Experimental BETA" patch
jamielou.007 updated the task description for T136511: Full-auto gun shot audio NOT registering | (BUG w/ EDEN sound engine!).
jamielou.007 edited Steps To Reproduce on T136511: Full-auto gun shot audio NOT registering | (BUG w/ EDEN sound engine!).
i'll re-upload it
The fist video is removed.
Yesterday (Sunday) I observed this issue as well. Military building with L-shaped corridor and with big shower room. I was able to pick items from the room behind me. And those items were not spawned but probably put down by someone else.
TBH I like new controls setup. It differs but every single FPP/FPS game I play differs in that matter.
Jan 27 2019
Jan 27 2019
MulleDK19 added a comment to T66329: Radio protocol: Directions are based on world north instead of group heading.
Repro mission
RadioHeadingBug.VR.zip2 KBDownload
MulleDK19 added a comment to T66329: Radio protocol: Directions are based on world north instead of group heading.
Updated this because I've noticed that it's based on the world north instead of group heading, making it confusing as all hell.
MulleDK19 renamed T66329: Radio protocol: Directions are based on world north instead of group heading from Radio protocol: "Left" and "Back" are reversed to Radio protocol: Directions are based on world north instead of group heading.
Rebeliant added a comment to T136358: Dead character respawns again & reverted to a state back ~2 minutes back [build: 150192].
I've just done that again. Issue still exists. Last (4th) occurrence last Sunday, today 5th time of that bug.
TheLocalMilitia updated the task description for T136488: DayZ Village - The Wall wiped | Date/Time with the location of areas effected.
Dearest Vitdom,
This has been a problem for some time and is starting to get very frustrating, Its like you need 1000 sq ft of flat land and then you might be able to place a tent. Just before 1.00 the placement was very good you weren't limited to flat land and trees weren't an issue once chopped down.
Had a camp wipe last night too on DayZ US 3664329. I know my camp was there as I was in the game and had been to it about 1 hr before the camp was wiped. The server was crashed 3 times by some idiot JeSTeR as there was only 3 of us on the server and the 3rd person was my friend and we both know we were not crashing the server. I had 3 car tents 1 civ tent and about 17 barrels all gone. Worked hard to get that to see it all go so easily.
Flamberg added a comment to T136292: Universal flashlight lost on M4A1 after logging out then logging in.
V 1.0.150192
Vanilla server
Mathis added a comment to T127689: After game crash reconnecting to same server results in getting kicked for "Battleeye client not responding".
I can confirm. I have several players a day with that issue. BattleEye support either says it's client fault, server owner's fault or Bis's fault. Hope someone can find a workaround (other than change IP)
GeneralKong changed Category from category:visualweapons to category:featurerequest on T126926: REQUEST: Versions of Equipment, and possibly new equipment.
GeneralKong updated the task description for T126926: REQUEST: Versions of Equipment, and possibly new equipment.
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