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Dec 12 2024
in cases of
This crash was only present on profiling branch for a very short time.
Correct, we do not support cloud saves. And we do not plan to change that.
The default user profile name, is the username of the account playing the game. If the username stays the same, every new profile will have the same name.
This happens when joining a server, and the mission download fails.
So you are joining into a mission, while you don't even have the mission file.
This was already fixed, the server must've been running the pre-hotfix A3 version.
That error is directly forwarded from Steam.
Why steam says it, I don't know either.
So basically, it tells the HC to turn it on locally, and print into its own console.
This is a problem in case you want to script something that relies on CfgGroups, you will need to make exceptions for factions which have it set up differently.
Ihre Organisation hat diese App unter Verwendung von Device Guard blockiert.
And why is this a problem or a bug?
Illegal instruction. Your CPU seems to be quite old.
The bug has been fixed on the performance profiling branch https://community.bistudio.com/wiki/Arma_3:_Steam_Branches, it will be quite a while until the fix makes it to the main branch.
Resolved for 1.2.1.169
https://community.bistudio.com/wiki/setObjectScale
Scaling is not supported. Bugs like this will not be fixed.
I can see you were pirating our DLCs. If you want support with the game, you better not pirate it.
The game now uses Visual c++ redistributable 2022, not 2013 anymore.
You have 2022 installed, but only the x86 version, the game by default uses the x64 version, which seems like you have not installed.
What is a jamming tower?
What is a "MED pod"?
What are naval scooters?
Which base?
What tank are you talking about? What active protection? This sounds like some mod, which is not anything we would deal with.
What sectors?
What mission are you talking about?
What mission?
Are you talking about some server?
If it doesn't seem like a bug, why are you reporting it in a bug ticket then?
This video gives a better idea of this issue, recorded on version 1.2.1.169. My fps is around 30 or so
Hello shoolhanyarok.
Currently there is an issue with nvidia app, please use nvidia geforce experience instead.
Regards,
Geez
it also seems to stop at a specific point in the loading right before u load the server
Hello.
Server IP 95.156.224.202.11000
Name [GER] No Hands of DayZ (4x Loot | PvPvE | Raid Weekend | Base+)
Hello SignofTerror.
Please use the ingame report feature.
Regards,
Geez
Hello MikeSpike2001.
Please try the following:
Nothing you can do from your end unfortunately. This has to be fixed on our side.
Resolved for 1.27
Please tell me what I need to do? What exactly causes such problems?
Hello again.
The issue has been confirmed internally and is being worked on.
In T187132#2717714, @Smola wrote:Why do you need an IP server?
If your PC crashes in other games too, why do you report it here? It means it has nothing to do with this game.
Why do you need an IP server?
In T187132#2717169, @Geez wrote:Hello Smola, please provide the server ID/IP.
Regards,
Geez
In T186950#2717474, @Geez wrote:I can provide you with my project folder if it'll help you guys any to trouble shoot what I'm experiencing.
yes please
This is really neat!
I can second this happens.
Reason: Access violation. Illegal read by 0x7ff6d5e9d67e at 0x0
So you ended up telling them... ffs
no joy. crash. Also in other games, BF4, FS2020.
Dec 11 2024
One potential workaround is to render everything required on a single texture, and then adjust UVs to show specific areas of it as done in this PR
https://www.mediafire.com/file/k8c1w88wlaoa5qx/2024-12-11+09-59-58.mkv/file Video of the problem
I can provide you with my project folder if it'll help you guys any to trouble shoot what I'm experiencing.
I sincerely apologize for the wrong information. The problem happens whenever I go to duplicate the UAZ_469.et file as long I don't touch the actionsmanagercomponent it works okay'ish but it uses the uaz_469 bones instead of mine. I also have the change the animation in vehicleanimationcomponent the animation instance to something else to make my wheels line up but the collision wheels don't line up they get scrambled. I can provide you with my project folder if it'll help you guys any to trouble shoot what I'm experiencing.
Resolved for 1.27
Latest actions taken, thinking about anything that might trigger memory or access issues -
Hello Tactical_Force.
This issue is related to your mod. Why did you list "Modded: No"?
Also without providing said mod there is nothing we can do on our end.
thanks for replying and your work