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Auto Transform Bug
Closed, ResolvedPublic

Description


Arma Reforger Tools:
Game Version: 1.2.0.124
Modded?: No

There is a bug with auto transform of it not setting the object where it should be or matching the bone's location. This bug can be reproduce by adding a component under SlotManagerComponent. I'm not sure if this is normal operation or not but when I try with auto transform off the wheels stay put where they are at and don't move with the vehicle.

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 11 x64
Category
General
Steps To Reproduce

Add a component in SlotManagerComponent and then under slots > make a wheelslotinfo > add a wheel > link the bone through Pivot ID > Enable auto transform and it doesn't set the prefab where it should be.

Event Timeline

Tactical_Force edited Steps To Reproduce. (Show Details)
Geez changed the task status from New to Awaiting internal Testing.Dec 5 2024, 1:48 PM
Geez changed the task status from Awaiting internal Testing to Need More Info.Wed, Dec 11, 2:03 PM
Geez added a subscriber: Geez.

Hello Tactical_Force.
This issue is related to your mod. Why did you list "Modded: No"?
Also without providing said mod there is nothing we can do on our end.

Tactical_Force added a comment.EditedWed, Dec 11, 3:45 PM

I sincerely apologize for the wrong information. The problem happens whenever I go to duplicate the UAZ_469.et file as long I don't touch the actionsmanagercomponent it works okay'ish but it uses the uaz_469 bones instead of mine. I also have the change the animation in vehicleanimationcomponent the animation instance to something else to make my wheels line up but the collision wheels don't line up they get scrambled. I can provide you with my project folder if it'll help you guys any to trouble shoot what I'm experiencing.

Geez added a comment.Wed, Dec 11, 3:49 PM

I can provide you with my project folder if it'll help you guys any to trouble shoot what I'm experiencing.

yes please

This comment was removed by Geez.
Tactical_Force added a comment.EditedThu, Dec 12, 3:50 AM

I can provide you with my project folder if it'll help you guys any to trouble shoot what I'm experiencing.

yes please

I figured out my issue was, I had the UCL_MT_wheel_*_* parented to the bones when I removed them from the parent my collision wheels are where they should be now. Not sure if you guys figured out my flaw. There is other bugs with the vehicle_wheeled_base_*_* where you can't enter the vehicles after setting up the configurations. Not sure if its a bug or something to do on my part of not knowing what to do. I've been looking at the tutorials and making sure I read everything to a "T". There is still a bug with the auto transform it usually goes away when I change the animation instance under vehicleanimcomponent.

Geez closed this task as Resolved.Thu, Dec 12, 11:58 AM
Geez claimed this task.