Same issue. Also I find the lowered rendering without fidelity (even the world view) really bad see below
screenshots base resoltion 3440*1440 -> 75% 2560*1080
see below: 100% render, 75% render no fidelity, 75% render fidelity,
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Advanced Search
Oct 7 2024
Oct 6 2024
Here is more video describing the issue -
Seems to always happen to an extent but its more noticeable on more progressed matches. This is on a stable midgame Official Conflict Everon EU server, with good internet:
Oct 5 2024
You can't change seats in 3rd person.
I agree that 3rd person should have an easier way to change seats (I never use 3rd person, taking a guess you can't change seats), I don't agree on everything else you said.
I agree, I have a few hundred hours in Reforger and I only found out today from this post that you can even change seats in a vehicle.
Oct 4 2024
- Place Antenna_01_US.et in the world
- Open ScriptedRadioComponent
- Check value in Transmitting Range
In T174597#2635009, @fastenleafy wrote:In T174597#2484206, @sgtscuba wrote:Ok, I have been working with Reyhard and Dedmen on discord - I had followed the scripting tutorial and it had missed out several important points. Reyhard has updated the wiki page for the scripting tutorial and it is now clear what needs to be done - this is to ensure you have one of the valid module folders created with the a script within it open within the scripting editor. If this is not done, no code is executed. The tutorial also missed the compile of the scripts once created if the file that was open was one the user had created. This then gives me a working console.
If you don't follow this, then the console doesn't execute the code and effectively silently fails so maybe this could be addressed?
https://community.bistudio.com/wiki/geometry dash lite/Arma_Reforger:Scripting_Example/
Do you have any updates? The tutorial also failed to compile the scripts once they were written if the open file was one that the user had created.
Oct 3 2024
Thanks for the update. Tbf. the AI has gone through many revisions in the meantime and I don't think I've seen the problem pop up in practice recently. It might still be reproducible with the setup above, but it was a ridiculous setup to begin with just to make it reproducible.
I also agree that first-person-only is super important for games like Arma, and would definitely like to see it happen.
Reviving this thread to advocate with the above posters for a first person only server or more than one. As has been said this creates a more "hardcore experience" that encourages players to compete within the game and world rather than by using perspectives to gain additional information they would not otherwise have without risking their head.
The biggest custom servers advertise as being more "hardcore" or "Simulator" but in reality they make the game much easier in almost every way except one. First person. Having an official server that is locked in first person gives more of that competitive edge without much of the added fluff or simplified systems that the custom servers can't seem to run without. I think there is enough players who enjoy the official or "vanilla" experience but would gladly take the added challenge and "fairness" of locked first person view to populate these servers. Maybe i and others advocating for this are wrong, but i struggle to see the negative side of having the choice, especially when many official servers don't fill even during peak hours.
At the very least why not gauge interest with the players themselves? Have a poll on your discord, YouTube, or other communities.
Oct 2 2024
changed things around to make it more readable
Hello ookexoo.
Currently this cannot be resolved due to certain limitations.
Checked the audio settings in Xbox? Some certain settings will cause issues but only on some games.
While viewing the map, right clicking to open up the radial menu (rather than double left-click), and then backing out of the menu completely fixes this bug. Afterwards, using double left-click as I did in the video and steps to reproduce, seems to work as intended and is responsive to mouse inputs.
Oct 1 2024
For the 1.3 version, the map will be better explained in the field manual.
Regards,
Geez
@Geez - Thanks for your response. Hopefully the Workshop get fixed before next public Patch rolling out.
In T184787#2676982, @R34P3R wrote:@Geez - I still have this issue. Can I assume that the error will be fixed? It's pretty annoying when you have to upload 5 - 6x 4GB and then the error comes up. The limited upload speed doesn't make it any better. Thanks
@Geez - I still have this issue. Can I assume that the error will be fixed? It's pretty annoying when you have to upload 5 - 6x 4GB and then the error comes up. The limited upload speed doesn't make it any better. Thanks
In T184896#2676751, @marwanbd83487 wrote:In T184896#2676655, @Geez wrote:In T184896#2675921, @R34P3R wrote:Start the Server without mods. If its starts, try to add one mod by another to check which one crashes.
Hello @marwanbd83487 We suggest that you proceed as R34P3R suggested.
Regards,
Geez@Geez Hello, the server works without mods
its going to take me alot of time of troubleshoot the mods one by one i have 61 mods enabled,is there a way to shorten down the list and pinpoint the culprit?
i dont think the logs are useful
they show
ENGINE : Game successfully created.
ENGINE (E): Unable to initialize the game
ENGINE : Game destroyed.
RPL : Pip::Destroy
RESOURCES (E): ==== Resource leaks ====
RESOURCES (E): ui/fonts/robotomono_msdf_28.eddswhat does this even mean?
RESOURCES (E): ==== Resource leaks ==== RESOURCES (E): ui/fonts/robotomono_msdf_28.edds 1i get alot of this message ,on different mods
Wrong GUID/name for resource @"{6F26E8F09C19CDE6}Language/Localization_PSCore.st" in property "StringTableSource" INIT : GameProject load project data @"C:/AMPDatastore/Instances/ArmaReforger01/arma-reforger/1874900/AReforgerMaster/addons/ReforgerLobby_5EAF2B0473DB5A99/Addon.gproj"this error here somtimes game crashes on it or not
PROFILING : Loading StringTable took: 17.383300 ms SCRIPT : SCRIPT : Compiling GameLib scripts SCRIPT : Module: GameLib; loaded 282x files; 509x classes; used 472/2097 kB (22%) of static memory; defines: "PLATFORM_WINDOWS,ENF_ENABLE_VHC_OVERRIDE,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE"; CRC32: 46b6820e PROFILING : Compiling GameLib scripts took: 19.480700 ms 12:35:48 SCRIPT : Compiling Game scripts SCRIPT (E): @"scripts/Game/Authentication/Account.c,24": Unexpected statement 'ref' SCRIPT (E): @"scripts/Game/Authentication/Account.c,66": Unexpected statement 'ref' SCRIPT (E): @"scripts/Game/Authentication/PlayerControllerMod.c,28": Unexpected statement 'ref' SCRIPT (E): @"scripts/Game/Server Performance Optimization/Performance Monitoring/Monitoring.c,117": Unexpected statement 'ref' SCRIPT (E): Can't compile "Game" script module! scripts/Game/Authentication/Account.c(24): Unexpected statement 'ref' SCRIPT (W): Failed to load ENGINE (E): Cannot create game! ENGINE (E): Addon loading failed {61CAB0067CC8ACE2,60C4C12DAE90727B,613A878AD341C163,5A7B79D8A910A4D1,6148039B7313C031,595F2BF2F44836FB,61B82EEBD4C84079,60B8E15B61C3F97A,615806DC6C57AF02,5EB744C5F42E0800,5EAF2B0473DB5A99,60EAEA0389DB3CC2,606C369BAC3F6CC3,5DC942A9D90C1B17,5965550F24A0C152,5D550926D43F1409,5EE9238E61637E47,611CB1D409001EB0,5A855AA2B4EE1169,5DBD560C5148E1DA,61C74A8B647617DA,611773E9DBCA20AC,61BA4EB5C886D396,5F0289EB493E9977,5E92F5A4A1B75A75,61D57616CAFBB23D,5EE135CE07217857,615CC2D870A39838,614C00DA7F8765F6,5B0D1E4380971EBD,614D1A3874A23AD9,5E5E9CE555731299,61C4B48772550E0F,615818DA7C0343FD,615A80027C5C9170,5994AD5A9F33BE57,5E6CE5D8F8134050,5D0551624969C92E,5EF5347644A2C501,60E573C9B04CC408,5A8EC584B0AC8F8C,60C53A9372ED3964,5DD2FE4D7F7A3A6F,5E6E6C1AB0DD9089,60C4CE4888FF4621,6148289172F86E7A,60781962C0AAE954,5F268647F8A1A1F4,596A1344FF649B69,5EE969D5E6047BC4,5C73156675E11A0F,612F512CD4CB21D5,5ABD0CB57F7E9EB1,61A25BD1C99515B5,6146FAED5AAD7C55,5E88D875544B01AB,6148E5A6D60AA2BA,61E42AE6714A3CC2,5D071A427403AB2C,6152CB0BD0684837,614627BACB991914} SCRIPT : SCRIPT : Compiling Game scriptsrmaReforger01/arma-reforger/1874900/AReforgerMaster/addons/PIPCQB_60PROFILING : Compiling Game scripts took: 516.194900 ms ENGINE : Game destroyed. gs_612F512CD4CB21D5/addon.gproj' guid: '612F512CD4CB21D5' (packehow can i tell which mod is this here? doesnt says so
says just
SCRIPT (E): @"scripts/Game/Server Performance Optimization/Performance Monitoring/Monitoring.c,117": Unexpected statement 'ref'
Sep 30 2024
In T184897#2676719, @Geez wrote:Can you please explain what does mean that the instruments will fail?
In T184896#2676655, @Geez wrote:In T184896#2675921, @R34P3R wrote:Start the Server without mods. If its starts, try to add one mod by another to check which one crashes.
Hello @marwanbd83487 We suggest that you proceed as R34P3R suggested.
Regards,
Geez
Can you please explain what does mean that the instruments will fail?
In T184897#2676653, @Geez wrote:Also please provide the following:
Game Version number:
Modded?: (Yes/No)
If modded, please list the mods:
Hello byNautiic.
This is not a bug but a feature.
Regards,
Geez
In T184896#2675921, @R34P3R wrote:Start the Server without mods. If its starts, try to add one mod by another to check which one crashes.
Also please provide the following:
Hello Ponezun.
Can you please describe the issue in detail and step by step reproduction steps as to what is happening there and leads to producing the issue?
Hello TPepperoni666.
Can you please try to uninstall all mods and try on a vanilla server and let us know if you still have problems?
Hi, first, no allCaps, that's against the netiquette.
Second, your first ticket dates back to yesterday so I do not see how you are being ignored for two months here.
Third, it is usually frowned upon to threaten to spam until you are satisfied and it does not invite to help you, quite the contrary - let alone that spam itself is a ToS breach.
Additionally, know that banning you and clearing your messages takes way less time than for you to create an account and post a new issue.
I closed all your previous spam tickets.
I should add that a friend also confirmed with a 7800x3d on 23h2 that he has no problems. It is clearly not a mod issue if friends are on the same server as me playing with the same mods that it is not a mod issue and a windows build issue. If it is the case, seeing as it is the next major build of windows releasing in the next few weeks, it should probably get addressed.
How should BIS knows where this comes from, if you use a ton of MODs? Do you have the same issue on an regular Server without mods? If not, the problem comes from one of the mods.
Sep 29 2024
Here is a better video, from today 29th September on 11478076 :
In T181284#2676059, @Mcnasty wrote:I am on xsx and am still having this issue.
I am on xsx and am still having this issue.
DEFAULT : Uploading status: 30% DEFAULT : Uploading status: 35% DEFAULT : Uploading status: 40% DEFAULT : Uploading status: 45% DEFAULT : Uploading status: 50% BACKEND (E): [RestApi] ID:[35] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:401 - Unauthorized, apiCode="Unauthorized", uid="1727633485201-139078", message="Unauthorized" DEFAULT (E): Uploading failed! Reason: "Unauthorized" RESOURCES (E): Publishing failed