Basically some of the options for FX that the GM can place down when it is added):
- Artillery explosions (from mortars to artillery cannon fire, either singular or a zone which can drop a set amount or infinite, and with a set interval between strikes, and can be toggled if they are just an effect, or can kill people hit by the explosions).
- Smoke clouds (from either smoke grenades, and as an option for artillery in option 1).
- Tracer fire, either directed towards a ground target or randomly into the air.
- Flak bursts for the air.
- Sound placement, so in an area you can set that an alarm went off, or hear far-off fighting.