Page MenuHomeFeedback Tracker

AI formations can get stuck if leader collides with one of his subordinates
Closed, ResolvedPublic

Description

AI formations can get stuck indefinitely if the leader collides with one of his subordinates walking in the exact opposite direction.

Details

Severity
None
Resolution
Open
Reproducibility
Sometimes
Operating System
Windows 11 x64
Category
General
Steps To Reproduce
  1. Open the Debug project in workbench
  2. Open world/test/test.ent
  3. Run the mission and observe the AI group as Game Master (It might take them a couple of turn until they get stuck)

Additional Information

The particular set up chosen in the test world is rather extreme in order to increase reproducibility, but it can happen to AI formations on regular worlds as well over time, even in less confined space.

Event Timeline

ookexoo created this task.May 15 2023, 12:30 PM
ookexoo edited Steps To Reproduce. (Show Details)
ookexoo edited Steps To Reproduce. (Show Details)May 15 2023, 1:00 PM
Geez changed the task status from New to Awaiting internal Testing.May 16 2023, 11:41 AM
Geez changed the task status from Awaiting internal Testing to Confirmed Internally.May 17 2023, 2:57 PM
Gramps added a subscriber: Gramps.Jun 4 2023, 4:49 PM
Geez closed this task as Resolved.Wed, Oct 2, 2:22 PM
Geez claimed this task.
Geez added a subscriber: Geez.

Hello ookexoo.
Currently this cannot be resolved due to certain limitations.

ookexoo added a comment.EditedThu, Oct 3, 3:23 PM

Thanks for the update. Tbf. the AI has gone through many revisions in the meantime and I don't think I've seen the problem pop up in practice recently. It might still be reproducible with the setup above, but it was a ridiculous setup to begin with just to make it reproducible.

Edit: Although on second thought, it could be related to the fact that one of those updates broke the column formation, which was the one most prone to this issue.