AI formations can get stuck indefinitely if the leader collides with one of his subordinates walking in the exact opposite direction.
Description
Description
Details
Details
- Severity
- None
- Resolution
- Open
- Reproducibility
- Sometimes
- Operating System
- Windows 11 x64
- Category
- General
Steps To Reproduce
- Open the Debug project in workbench
- Open world/test/test.ent
- Run the mission and observe the AI group as Game Master (It might take them a couple of turn until they get stuck)
Additional Information
The particular set up chosen in the test world is rather extreme in order to increase reproducibility, but it can happen to AI formations on regular worlds as well over time, even in less confined space.
Event Timeline
Comment Actions
Thanks for the update. Tbf. the AI has gone through many revisions in the meantime and I don't think I've seen the problem pop up in practice recently. It might still be reproducible with the setup above, but it was a ridiculous setup to begin with just to make it reproducible.
Edit: Although on second thought, it could be related to the fact that one of those updates broke the column formation, which was the one most prone to this issue.