logs_2024-02-09_23-21-12
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Advanced Search
Feb 10 2024
Feb 9 2024
logs_2024-02-06_16-04-31
Same for 1.0.0.95
Feb 8 2024
It's a multiplayer on Powerbits Gameteam #1 server. They are vanilla - absolutely no mods.
Thank you for the answer. When I was playing and on the video it looked as if I was hitting the leaves.
Well thank you for your reply
In T178941#2564612, @Geez wrote:Hello Zumpic.
This will be changed with the next major update.
Hello Zumpic.
This will be changed with the next major update.
Issue resolved internally and the fix will appear in one of the future updates.
Hello kawalec.
According to the QA it's not the leaves. You are hitting his armor. You need a lot of shots to kill Soviet into their chest body armor. The leaves have nothing to do with that.
Hello kawalec.
We are unable to reproduce the issue on our end.
Is this on a vanilla server?
Is it on an official server? And does it happen on SP or MP only? (Or both?)
Upvote!
Feb 7 2024
Looks like now i have to press unfreeze to actually start spawning ai teams, is that a intended feature or a bug? Before you could just spawn ai without having to unfreeze.
DarkGRU, Tactical Warfare, Powerbits.
Conflict unofficial servers. The top player count servers.
In GM you can place a supply point near an arsenal in order to be able to pick up weapons from a mod that requires supplies.
Also what mission does the server run?
Because if it is an unofficial one you or the server admins need to add back the garbage manager entity onto the world or else nothing will be collected.
Hello G_Rider.
Does this also concern unmodded servers?
As of 1.0.0.95 this is still a issue in GM and conflict modes, haven’t tested any other game modes.
Feb 6 2024
In T177415#2549124, @Geez wrote:Hello CW5-Player.
Those are two separate issues1)The option to disable supply consumption is under Support Structure > Enable supplies and needs to be set to No to make the items not cost supplies.
- There is a known issue that sometimes the arsenal needs to have the supplies available but won't consume them
- The rank restrictions issue is known to us and the fix is being worked on.
Doesn't seem to work on arland aswell.
Hello TheFish122.
Can you please check with us once the next large update is released and let us know if the problem is still present?
Regards,
Geez
Feb 5 2024
Feb 4 2024
This supply system messed up the whole point of making simple missions and using weapon mods.
Feb 3 2024
In programming, this is something called either bad programming with resources (eg. CPU) or more likely the AI are causing a CPU run bug, more specifically a segmentation fault causing an endless loop with the CPU instructions, with the affect of using all of the CPU resources. Can also occur with computer memory, segmentation fault using all of the memory resources, also known as a memory run.
Limited building is a step in the right direction and would help. I think part of the issue is the current "Meta" is to build AI or tear down AI as fast as possible in high combat front line capture points (Entre Deux and Levie, looking at you). Limits would help with part of that problem but really we need some more depth in the attack/capture, defend/repel, cycle.
It doesn't run well when the you have 6 AI barracks up nor does it look good, much less fight good. Destruction would go a long way in helping implement a more interesting dynamic. Some changes to certain capture point locations would help as well. Many are just questionable and there are nearby locations that would logically make more sense and add more interesting combat.
Conflict has a great future but it needs some continued refinement and work, the first step in my mind is having consistent performance. Today i don't think i played on a server that wasn't having issues at one time or another, with one NY server that i honestly have no idea how it was still running the server frames were so bad.
The issue with performance due to too many AI would've been easily fixed by only allowing 1 of each service type to be built at a base. Surely that should not be too difficult to implement?!
@Blue_Skies. 100% agree. I've been on Reforger since day 1 (on PC). Despite all the crap, I stayed with it and loved it (mainly Conflict) for over 18 months. Honestly, I love the helis, but BI shit the bed with 1.0 release. I think they rushed for "business financial reasons" instead of player / game quality reasons and made some very compromised, frankly mind boggling decisions, which have left the game in a poor position right at Christmas / New Years holiday time. I also agree on the radio tuning and the final big battle to capture the enemy main base. THOSE were the days! So much fun! ...but it seems every new release breaks something that used to work and just makes Conflict more frustrating (again, with exception of helis which are awesome), My latest hate (besides performance and the stupid number of AI allowed to spawn) is the ridiculous teleporting fast travel. I'm convinced this was included just to placate noobs.
Feb 2 2024
Closing as devs have decided to not address this for now.
Will be solved in one of the future updates.
Hello OlafLate.
The issue will be resolved with the next major update.
Resolved for the 1.1 version.
logs_2024-01-28_19-06-48
Jan 31 2024
Resolved for the next major update.
Thank you
CPU: Amd Ryzen 5600x
RAM: 32GB DDR4 3333mhz CL17
GPU: Amd RX 7800 XT 16GB
Disk Drive nvme m.2 SSD 1TB (windows and reforger)
Disk speed test: (winsat disk -drive c)
Track IR within ARMA Reforger is lacking TrackIR zoom axis.
Jan 30 2024
i attached bug report from crash while playing Contact DLC
Hello GlutenFreeVapes.
Can you please provide us with full specifications of your computer? Mainly CPU, GPU, RAM and what drives are you using. As we are unable to produce the issue on our end.