Clutter on default_MatTerrainObj.emat seems to get unexpectedly culled depending on the camera position and angle. The error seems to be more pronounced the higher the object is above the terrain.
Description
Description
Details
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 11 x64
- Category
- General
Steps To Reproduce
- Create a subscene of Eden.ent
- Place AirfieldBunker_E_01_big.et on the map and set its position to 8809.527 267.466 1928.404.
- Observe unexpected culling of grass clutter depending on the camera position and angle.
Additional Information
Getting this fixed would offer a way to create tunnel and bunker systems beyond using granite rocks and cliffs. The alternative would be a feature to cut through terrain surfaces, but probably much harder to implement.