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Weird culling of clutter on default_MatTerrainObj.emat
Awaiting internal Testing, NormalPublic

Description

Clutter on default_MatTerrainObj.emat seems to get unexpectedly culled depending on the camera position and angle. The error seems to be more pronounced the higher the object is above the terrain.

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 11 x64
Category
General
Steps To Reproduce
  1. Create a subscene of Eden.ent
  2. Place AirfieldBunker_E_01_big.et on the map and set its position to 8809.527 267.466 1928.404.
  3. Observe unexpected culling of grass clutter depending on the camera position and angle.

Additional Information

Getting this fixed would offer a way to create tunnel and bunker systems beyond using granite rocks and cliffs. The alternative would be a feature to cut through terrain surfaces, but probably much harder to implement.

Event Timeline

ookexoo created this task.Feb 8 2024, 2:04 AM
ookexoo edited Steps To Reproduce. (Show Details)
Geez changed the task status from New to Awaiting internal Testing.Feb 8 2024, 3:51 PM