Any update on this? official servers are still struggling through the mid and end game of matches. Speculation often runs wild as to why server performance drops into single digits, many players believe it's too many A.I barracks, or too many bodies sticking around with full gear sets all over areas that get high levels of combat. Coastal bases (looking at you Chotain, Morton, and Levie) are often littered in bodies by the round end, including FIA forces that were killed early on and seemingly never get cleaned up. This is a pretty big issues on official servers right now and tends to ruin the end of hard fought matches with low server frames, lots of player kicks with replication errors attached, huge lag spikes, and hit reg becomes atrocious. Currently clearing out extra barracks as a group effort by both teams seems to help but the servers never go back to match start performance. I know the player base is frustrated by this and it would be good to hear from y'all, hell join a match on US servers that has been up for a bit and fought over and see for yourself. Conflict is a fun mode and it has a competitive edge to it that i think could really grow into something bigger (Arma 2 Wasteland vibes), but right now the biggest thing holding it back is consistent server performance.
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Dec 24 2023
Dec 23 2023
Can be closed.. the EmessiveColor need to be Set as "White" in the Entitiy, otherweise you cant use all colors in Script.
Can be closed.. the EmessiveColor need to be Set as "White" in the Entitiy, otherweise you cant use all colors in Script.
Dec 22 2023
Dec 21 2023
Hello. Thanks for responding, it's good to see your own design thoughts.
Dec 20 2023
Dec 19 2023
Dec 18 2023
Hi, thanks a lot for the videos. Yes, it is known that friendly AI don't avoid friendly cars, it was done so because we didn't want friendly soldiers to give up fighting when a friendly vehicle is driving by. That's also why we added the car horn reaction, so that you can notify friendly AI soldiers yourself and have more control over what's going on.
Dec 17 2023
This is still occurring. Unable to rebind all keys, and this makes the game unplayable for left-handed gamers.
Not having this problem anymore, I think it was fixed with 1.0.
Dec 16 2023
Example of problem on sloping ground.
US drives at US friendly AI. The AI make no response to the oncoming vehicle and just stand there and get run over.
In T170562#2413454, @Geez wrote:Hello TheBonBon.
We are going to implement the "Title" and the result will look like on the attached screenshot.
Regards,
Geez
@Geez not sure in what version but this has been fixed.
@Geez Changelogs are now shown on the web version of the workshop. Will this also come to the game workshop?
Dec 14 2023
Duplicate of T177527.
Dec 13 2023
I found that the only way the game doesn't crash is to first open Steam with these parameters:
-silent -nochatui -nofriendsui -console -no-browser
then open the game from the desktop shortcut.
If I click to open the game first from the same shortcut (and automatically Steam as a result), the game crashes every time.
Hi, could you please provide more data or attach a video?
I am mostly curious if it's about AI walking around or doing smart actions.
This issue has re-appeared since 1.0.0.70 (possibly the patch before but not that I remember).
Update. If you have a bipod and deploy it, then it corrects the error. However that only works with a bipod, the problem remains otherwise.
Dec 11 2023
Hello again.
The issue has been resolved for one of the future updates.
Hello nomisum.
Is this still an issue after 1.0?
Dec 10 2023
Not a vanila game bug - close pls
I have found some infos. First: The things with the trees were just a problem on my hand. Second, I found out, that for some people it does work. For me, when I click on "break prefab" on the generator, it does clear the roads. Maybe its because it now realized, that something should be done. Its a very weird bug, if it even is one.