In T182625#2633498, @purechaos wrote:I remember when i bought the game, stayed in that phase for 30 minutes, left assuming I didn't know anything about maps. Turns out it was the game all along...
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Jul 7 2024
Jul 7 2024
Jul 6 2024
Jul 6 2024
Yes, it would be convenient, in our community we post a list of mods and scenarios that we will play in advance. It is very inconvenient to download mods from the list, finding them manually in the game in the workshop
LINWAINN added a comment to T182684: House_Village_E_1I02_Furniture.et have 2 furnitures one on top of the other.
This may create performance problems
Marovske renamed T182668: Low Ready has limited function. from Low Ready has no function when key is bound. to Low Ready has limited function..
Jul 5 2024
Jul 5 2024
The keybind is set to default, I have not changed the bind.
double check that, after you bound the key, it didn't default to double tap, in a similar way that attempting to rebind "select grenade launcher" will always default to long-hold rather than single tap.
BigAndSloppy added a comment to T182440: Terrain boundary’s for terrain set to locked number / doesn’t change with terrain creation.
https://pastebin.com/y7f2kVK2 This is what I saw when I open that default file in notepad.
This workaround by @TilW seems to do the trick for me.
BigAndSloppy added a comment to T182440: Terrain boundary’s for terrain set to locked number / doesn’t change with terrain creation.
If boundMins / boundMaxs are missing, add them.
thennicke added a comment to T182494: Cannot finish tutorial due to radio use in base capture tutorial not registering.
Thanks Geez, holding down the radio allowed me to finish the tutorial, as you instructed. However, no message played for me over the radio; it was silent. Must be an issue with the audio file on my system or something.
Emuna added a comment to T182643: I know Bohemia Interactive has a lot of work to do on the road map of Arma Reforger and I know it may not have anything to do with them.
I know that
speedwaystar added a comment to T182643: I know Bohemia Interactive has a lot of work to do on the road map of Arma Reforger and I know it may not have anything to do with them.
these low-poly buildings are assets from Arma 2 and 3 (and possibly, Operation Flashpoint) which have been converted to work in Reforger by third-party modders. there's no way in the world that Bohemia would have time or resources to update these ancient models, especially since none of their official maps are set in the middle-east.
@CocoNuts
the actual ticket subject posted by slamsgt does indeed match the duplicate into which it was merged. if robretotpk has found a new bug then he/she should start a new ticket.
i checked the video robretotpk posted and its completely different bug (lights are working until you change the seat) than the one admin merged with (light doesnt work at all)
from the past few weeks i stopped playing on official eu servers because it was unplayable experience with pocket loss and 6-9 fps, lagging like hell, but then us servers even with higher ping (around 100-120) were playable, seems like the problem now touched us servers as well, sabotage ?
Emuna changed Category from category:general to category:modding on T182643: I know Bohemia Interactive has a lot of work to do on the road map of Arma Reforger and I know it may not have anything to do with them.
Emuna changed Operating System from os:w10x64 to os:w11x64 on T182644: Hello since the last update of the reinforcements there are problems with the vehicles and the helicopter.
Emuna changed Operating System from os:w10x64 to os:w11x64 on T182643: I know Bohemia Interactive has a lot of work to do on the road map of Arma Reforger and I know it may not have anything to do with them.
Emuna changed Operating System from os:w11x64 to os:w10x64 on T182643: I know Bohemia Interactive has a lot of work to do on the road map of Arma Reforger and I know it may not have anything to do with them.
Emuna changed Operating System from os:w10x64 to os:w11x64 on T182643: I know Bohemia Interactive has a lot of work to do on the road map of Arma Reforger and I know it may not have anything to do with them.
Emuna edited Steps To Reproduce on T182644: Hello since the last update of the reinforcements there are problems with the vehicles and the helicopter.
Jul 4 2024
Jul 4 2024
Even US servers were just pain last night. i was playing on NY servers and two crashed around the same time at just after midnight PST. We watched a whole group of players get kicked and sure enough 30 seconds later CTD. Joining the next server another NY within minutes kicked with a shut down error for the server. Low server frames all around and intermittent packet loss. LA everon yesterday felt like the whole match was running at 20 server frames.
Customs seem to run better on the performance side. We still had a big crash that killed the server but the performance was much smoother on WCS.
In T182598#2633452, @Geez wrote:Hello marwanbd83487.
Can you please provide the exact server names and the time of the occurrence of the issues? Thank you!
Regards,
Geez
Resolved for the next major update (1.3).
Regards,
Geez
In T182085#2623657, @sonsoeg wrote:
this is a US server which is totally fine.
And this is a EU server, which dont work.
In my experience, Nitrado has NEVER been any good.
A: You cheap out on servers
B: Nitrado is scamming you
C: Someone messed up while working on the server clusterThey all have the same IP aswell but that shouldn't really matter.
Mischkov renamed T182302: [1.2.0.92] State inconsistency with vehicles / synchronization issues from [1.2.0.70] State inconsistency with vehicles / synchronization issues to [1.2.0.76] State inconsistency with vehicles / synchronization issues.
Mischkov updated the task description for T182302: [1.2.0.92] State inconsistency with vehicles / synchronization issues.
Mischkov renamed T182360: [1.2.0.102] Pressing a button in first person in a vehicle automatically returns the button to its original position from [1.2.0.70]Pressing a button in first person in a vehicle automatically returns the button to its original position to [1.2.0.76]Pressing a button in first person in a vehicle automatically returns the button to its original position.
Mischkov updated the task description for T182302: [1.2.0.92] State inconsistency with vehicles / synchronization issues.
Mischkov updated the task description for T182360: [1.2.0.102] Pressing a button in first person in a vehicle automatically returns the button to its original position.
@Shadow_Soul51
Ok. That's interesting I've talked to 6 or 7 players from XBOX and they had no issues with proxy chat.
But your input is really valuable, because it means that the problem is wider than I thought.
Thanks for the comment.
speedwaystar added a comment to T182360: [1.2.0.102] Pressing a button in first person in a vehicle automatically returns the button to its original position.
confirmed still in 1.2.0.76
speedwaystar renamed T182408: [1.2.0.124] {AI} {Driving} The driving AI is magically aware of distant AT Mines and plots its route to avoid them from [1.2.0.70] {AI} {Driving} The driving AI is magically aware of distant AT Mines and plots its route to avoid them to [1.2.0.76] {AI} {Driving} The driving AI is magically aware of distant AT Mines and plots its route to avoid them.
speedwaystar added a comment to T182408: [1.2.0.124] {AI} {Driving} The driving AI is magically aware of distant AT Mines and plots its route to avoid them.
no mines. convoy drives north, turns east, arrives at levie.
GM_Eden-convoy_test.save.json5 KBDownload
speedwaystar updated the task description for T182465: [1.2.0.76] {GM Save} Repeatable crash when loading a GM save containing BTR with the gunner slot manned.
speedwaystar added a comment to T182628: AI units seems to be no longer vault or open the gates in the areas with navmesh patches.
@Socrates
oh, interesting. i just tested T181274: AI weird movement behaviour on the new build and it looked like it had been fixed.
this appears to have been fixed in 1.2.0.76. thanks!
speedwaystar renamed T182405: [1.2.1.76 Experimental] M15 AT Mine deployment: inconsistent options display when planting from [1.2.0.70] M15 AT Mine deployment: inconsistent options display when planting to [1.2.0.76] M15 AT Mine deployment: inconsistent options display when planting.
Socrates added a comment to T182628: AI units seems to be no longer vault or open the gates in the areas with navmesh patches.
Debug tile regeneration 3x3 fixed this problem, so there's something with the patch generation.
speedwaystar added a comment to T182465: [1.2.0.76] {GM Save} Repeatable crash when loading a GM save containing BTR with the gunner slot manned.
tested, persists in 1.2.0.76
speedwaystar renamed T182465: [1.2.0.76] {GM Save} Repeatable crash when loading a GM save containing BTR with the gunner slot manned from [1.2.0.70] {GM Save} Repeatable crash when loading a GM save containing BTR with the gunner slot manned to [1.2.0.76] {GM Save} Repeatable crash when loading a GM save containing BTR with the gunner slot manned.
Socrates added a comment to T182628: AI units seems to be no longer vault or open the gates in the areas with navmesh patches.
@speedwaystar
Yeah, not here, but I'm seeing it too, especially on patrol behaviours.
Yes. Everytime.
speedwaystar added a comment to T182628: AI units seems to be no longer vault or open the gates in the areas with navmesh patches.
do they, in addition to not vaulting the obstacle, also start to stutter-move around it, as shown here?
speedwaystar added a comment to T166295: 0.9.5.116: Game Master radio channels propagate infinitely, growing every time you control an NPC [game master] [remote server] [radio].
this has been fixed, so you can close the ticket.
Hello Blackheart_Six.
Do you still experience the issue consistently on the current version? And if yes, how often does it appear?
I remember when i bought the game, stayed in that phase for 30 minutes, left assuming I didn't know anything about maps. Turns out it was the game all along...
Geez added a comment to T182408: [1.2.0.124] {AI} {Driving} The driving AI is magically aware of distant AT Mines and plots its route to avoid them.
Thank you, can you please share your save with us?
speedwaystar added a comment to T182408: [1.2.0.124] {AI} {Driving} The driving AI is magically aware of distant AT Mines and plots its route to avoid them.
I was able to reproduce this consistently. the AI would *never* drive towards the road blocked by mines, it would always pick another route.
related to T182085: Bad servers? and T181059: Terrible lag on official servers
you can see that alot of users ALWAYS complain about the server's performance in discord,arma reforger offical discord channels
i honestly couldn't say exactly,it happens quite randomly on multiple servers
what i do isthat whenever a server gets a bad fps drop i just leave to a different server,fortunately there is alot of servers
what i think the solution to this would be the ability to vote restart server just like a2 and a3, or an active BI staff/moderator/sysadmin on discord/ingame ,that we can reach whenever there is an issue with the servers
Geez changed the status of T182625: Arma Reforger - Tutorial Map Navigation wrong coordinates from New to Awaiting internal Testing.
Geez changed the status of T182602: Feature request: add ability to lock and unlock compartments in runtime from New to Feedback.
Geez changed the status of T182610: AI's inconsistently follow the order of waypoints from New to Assigned.
Geez changed the status of T182592: Show bookmark filepath in reverse order or as just the filename from New to Assigned.
Geez changed the status of T182601: Feature request: ability to add slots to SlotManagerComponent in runtime from New to Feedback.
Twizted86 renamed T182625: Arma Reforger - Tutorial Map Navigation wrong coordinates from Tutorial Map Navigation wrong coordinates to Arma Reforger - Tutorial Map Navigation wrong coordinates.
Twizted86 edited Additional Information on T182625: Arma Reforger - Tutorial Map Navigation wrong coordinates.
Geez changed the status of T182623: Scenario localization strings from mods couldn't be localized in Scenarios menu from New to Assigned.
Hello marwanbd83487.
Can you please provide the exact server names and the time of the occurrence of the issues? Thank you!
Regards,
Geez
Geez changed the status of T182613: Terrible light borders after 1.2 update from New to Awaiting internal Testing.
Geez changed the status of T182594: Personal armor has no protective effect and the wrong damage module from New to Awaiting internal Testing.
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