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InventoryStorageManagerComponent can only handle one AttachmentAttribute
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Description

In the current state, InventoryStorageManagerComponent can only handle one Attribute.

Example:

If you have 2x WeaponAttachmentAttribute in your prefab (because item can be used on different muzzles or calibers), this item can not Equip/Attached.

Because InventoryStorageManagerComponent only check for the first Attribute in: TryInsertItemInStorage and TryMoveItemToStorage

in the future it will be much better that the StorageManager is checking all Attributes and if one is TRUE, then the Item can Insert/Move.

Details

Severity
Tweak
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
General

Event Timeline

R34P3R created this task.Jul 4 2024, 2:52 PM
Geez changed the task status from New to Feedback.Jul 8 2024, 3:51 PM