Had it just now in the first game after the patch. Doesn't just happen with grenades, appears to happen with any item if you are switching around and things are hot and heavy.
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Mar 28 2024
Mar 27 2024
I verified my files and everything is fine. The DC'ing isn't as much of an issue as the freezing is. I guess I should've just mentioned the freezing.
I don't run any mods so that is off the table. But I have about 2% Packet Loss. Not all the time though. However my main issue was the game freezing.
Did some new test this morning.
Using SpawnPoint_USMC_SP (RHS), Loadoutmanager_USMCxMSV (RHS) and FactionManager_USxUSSR (AR) changed the faction US to RHS_US_USMC and putting RHS_US_USMCeither on the area or, the layer , the Custom title and description are displayed. If the key is only on the slot it's not working
It’s sad to hear this is happening because the community has been so welcoming and great to play with as a whole. I’ll definitely keep an eye out for this when I play next. Your suggestions seem like a good structure to prevent this down the line. The join timer limit of 30 minutes before being able to vote would seem to help and voting out a higher ranking player being more difficult could help too. I’m wondering if this group of people are doing this on any servers where they’ve already reached a higher ranks though. We’ll have to see…
Are you experiencing packet loss before DC'ing? Does the entire game crash or the connection to the server? I had a similar problem on the modded servers when I first started playing them.
Turned out to be a corrupt file, I uninstalled and re-installed the game on my PC, then verified the integrity of game files and it resolved the issue.
This is the exact place to post this. Great feedback. I have experienced this once before as well.
Mar 26 2024
Just had the bug, I was in combat. Threw grenades. And it got stuck! I couldn't do anything. And of course I was killed. Can the problem be fixed guys ? Thank you. Official server without mods. 40 players on admission.
Nothing changed after the last minor update: https://www.youtube.com/watch?v=7w6c_rR7wsE
Today after the minor update of 1.1.0.24 I tested again on conflict.
can combined with: https://feedback.bistudio.com/T179959
Indeed, I had custom launch command, that was recommended on protondb. I removed it and now game doesn't see my video card (it happened before, the day you released 1.1, so 13 march), I fixed it by waiting until yesterday.
You should make sure the executable does not have "Diag" in its name.
Hello perchun.
This error is unrelated to running it on Linux. Most likely you are launching the game with incorrect executable.
Regards,
Geez
Mar 25 2024
No problems whith my internet connection, i fo not have that program and i need help to update my router firmware ,On the official FiberHome page (brand of my router) there is no information about the firmware and the IP page only gives the option to update it locally.
I really doubt Bohemia will drop TrackIR support overall, head tracking software makes 3D first person games manipulation extremely easier.
Mar 24 2024
Hugely disappointing, especially as Reforger is so promising in other areas. Would Devs care to comment on plans to support head tracking in future? Seems like a huge step backwards for the ArmA franchise if we won’t have this basic functionality which adds so much depth - and which was working fine out of the box on initial release!
Thanks for the information, I've notified the more popular TrackIR bug, while omitting a direct quote.
Absolutely, this is a must and as described.
When placing AI groups and selecting the "Playable" option, this should automatically create the faction/group/unit/role selection in the initial player selection gui
Alternatively in the faction manager set up you could link the playable group to the playable faction and then use that to populate the player unit selection screen
Alternatively you could extend the group set up in the faction management component to allow you to define each individual in the group and allow a scropt to be attached to that object that we could use to reload the unit with the required loadout etc
In T180031#2586191, @Kurbstomp4 wrote:In T180031#2586172, @darkdozy wrote:In T180031#2585545, @PR9INICHEK wrote:Gtx 1080Ti not suitable for this resolution.
Need at least 4080 or better - 4090
Plenty of games run fine enough with it. Arma 3 among them or even the StarCitizen Alpha.
This game isn't fully optimized and it's also running on a very powerful and in development engine. It's going to take a high end GPU to properly and smoothly display this games beauty.
Hello rogerx.
TrackIR is currently not officially supported. Therefore there are no plans to work on input changes of TrackIR.
Regards,
Geez
Hi Geez,
I have encountered the same problem as you
If a player joins the game while halfway in progression, or during the middle or later part of the game, rank progression is again extremely slow. Spent more than an hour playing in order to attain rank of corporal, then stuck at corporal until the end of the game.
Mar 23 2024
I now realize why this bug is not being fixed, all development appears to be on MS XBox. The MS XBox controller only contains on/off buttons, or simple push to activate buttons.
100% agree with this - a given for any flight simulation and more to the point, ARMA 3 already has this.
TheBonBon — 17.03.2024 10:19
Same problem here and its using the vanilla ARTII_PIPMaterial but its when I look through the scope
I have the same problem: on my map I've placed the forests first and then the roads. Sometimes they are correctly detected by the ForestGenerator and sometimes not. The "break prefab" fix mentioned it's not working for me.
Mar 22 2024
In T180031#2586172, @darkdozy wrote:In T180031#2585545, @PR9INICHEK wrote:Gtx 1080Ti not suitable for this resolution.
Need at least 4080 or better - 4090
Plenty of games run fine enough with it. Arma 3 among them or even the StarCitizen Alpha.
@Geez, this problem has been resolved with the help of Reyhard. The cause of the problem was that Dell Support Assist service was using the same port (5700) as Workbench, which prevented communication with Blender. This seemed related to a Dell update sometime in Jan 2024. Stopping the service "Dell Support Assist" resolved the issue.
In T180031#2585545, @PR9INICHEK wrote:Gtx 1080Ti not suitable for this resolution.
Need at least 4080 or better - 4090
I did notice since reporting no real time map events, real time map events apparently improved over time, and as of the release of 1.1 version and after 1.1 version, events appear real time.
I will try as there is nothing to see :)
Hello OldRavenNL.
Can you please send us a video of the problem?
Hello rogerx.
Does this still occur on the latest version? as we cannot seem to reproduce it. If so, please send us a video of the issue.
Hello Bellator.
Can you please check the following?
https://www.battleye.com/support/faq/