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[Feature Request] Add blunt damage
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Description

Add blunt damage if the bullet has enough energy. Currently, if a bullet cannot penetrate armor, then 0 damage will be dealt, regardless of the bullet's power.

Details

Severity
Feature
Resolution
Open
Reproducibility
N/A
Operating System
Windows 11 x64
Category
General
Additional Information

From a modding perspective, I think this should look like an "AbsorbDamage" parameter for each bulletproof item that shows how much damage the armor absorbs. And the final damage equation looks like this:

PenetratedDamage = Math.Max(DamageValue - ProtectionValue, 0);
NonPenetratedDamage = DamageValue - PenetratedDamage;
Damage = Math.Max(NonPenetratedDamage - AbsorbDamage, 0) + PenetratedDamage;

Event Timeline

vlad333000 renamed this task from [Feature Request] Add damage behind armor to [Feature Request] Add blunt damage.Mar 22 2024, 6:19 PM
vlad333000 updated the task description. (Show Details)
Geez changed the task status from New to Feedback.Mar 25 2024, 12:06 PM