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Jun 26 2024
More unstandard melee weapons, in the form of bayonets, shovels, grandmothers cast iron pan, could open the way to something more wacky for modders (Everon Golden Age of Piracy) or potential April fools side project.
As of 1.2.0.70 (Steam), it seems that forced move no longer causes AI to sit idle in their vehicles in front of gates but rather push through and ignore gates and try to drive around them. Whether this is now the intended result or just a different bug outcome I'm not really sure.
In T182402#2629162, @CFCDAFT1967 wrote:how do i retrieve these?
Also it seems that Levie base's gates are causing problems for AI once again, trying with multiple vehicles(UAZ, Ural, Humvee) together with the UAZ having a full squad in it but the other two vehicles with just a driver:
Note that the vehicle on the road ends up driving right over to where the other squad ends up, all three vehicles having been given a move waypoint to the inside of Levie base, but with both the UAZ and the Truck being given forced move orders(as I was testing forced move functionality with gates) and the humvee being given a regular move order.
Hello PostmanPat87.
Has this occurred just once or have you experienced it multiple times?
In T182324#2629055, @Geez wrote:In T182324#2627610, @Yoblyshko wrote:oh god we aren't the only one with this problem. I got response from geez that it's server related, but we still can't tie ends and find the responsible for this happening. been a problem since 1.25 release.
are you a player or admin?Hello Yoblyshko.
The issue you have described seems slightly different to the one reported here. Unless we misunderstood your initial report.
the problem always occurs
Some notes about this in regards to the new stable 1.2.0.70 (Steam) version;
and still persists in the official release 1.2.0.70
Bacon's Loadout Editor
https://reforger.armaplatform.com/workshop/606B100247F5C709
Log Name: System
Source: Microsoft-Windows-DistributedCOM
Date: 26/06/2024 13:36:20
Event ID: 10010
Task Category: None
Level: Error
Keywords: Classic
User: DESKTOP-N69T066\pcame
Computer: DESKTOP-N69T066
Description:
The server Windows.Gaming.GameBar.PresenceServer.Internal.PresenceWriter did not register with DCOM within the required timeout.
Event Xml:
<Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event">
<System> <Provider Name="Microsoft-Windows-DistributedCOM" Guid="{1B562E86-B7AA-4131-BADC-B6F3A001407E}" EventSourceName="DCOM" /> <EventID Qualifiers="0">10010</EventID> <Version>0</Version> <Level>2</Level> <Task>0</Task> <Opcode>0</Opcode> <Keywords>0x8080000000000000</Keywords> <TimeCreated SystemTime="2024-06-26T12:36:20.4300086Z" /> <EventRecordID>1251</EventRecordID> <Correlation ActivityID="{b4fa5700-f0fc-4d5d-aa6f-ef2f1bbf5cae}" /> <Execution ProcessID="1300" ThreadID="14264" /> <Channel>System</Channel> <Computer>DESKTOP-N69T066</Computer> <Security UserID="S-1-5-21-759839607-448164533-3276240285-1001" /> </System> <EventData> <Data Name="param1">Windows.Gaming.GameBar.PresenceServer.Internal.PresenceWriter</Data> </EventData>
</Event>
how do i retrieve these?
Hello vadymbabii.
Unfortunately there are no leads from which we could tell what is the issue.
Regards,
Geez
In T182402#2629146, @CFCDAFT1967 wrote:Hi Geez,
Hope this is what you wanted.
Regards
Paul
Issues still present in 1.2.0.70 STABLE as you can see (it's literally my first actions playing 1.2.0.70) :
1.2.0.70 still present
Just tried game again and after about 5 mins i crashed with this log-
How do i find show logs?
Hello des2royer.
It seems you are not letting the server properly crash so the RPT is missing information. A script function you are calling has an infinite recursion. Likely this is mod related.
Incorrect, I have taken my JSON Trader out of my server and now the loot has started spawning back into contaminated zones. CE Persistency is also set to 0. There is still an error with JSON items effecting the CLE.
Please click on "Show logs and prepare report" and upload the generated archive to this ticket.
Regards,
Geez
Has several issue on friends server
Can find how it happends and any solution for it.
Please fix it
Idk, ask for host specs, ask for extended logging, but fix it please
hell yeah, all they do if they dont build antennas is clearing Ai for the enemy
I need help to resolve
Hello HeyRelaxBrah.
We have tested this on our end but we cound not find any issues. Once items spawned by json are manipulated by player, they will have an effect on game CE, this is expected behavior.
Regards,
Geez
Resolved for the next update.
Resolved for the next update.
Hello MontZ.
We could not reproduce the bug you have described. Holding R2 after shot, it remains zoomed for as long as we hold it.
Regards,
Geez
Hello RPowerSpeed.
We have tested this but we were unable to reproduce the issue.
Please keep in mind that taking items in hands will reset the lifetime and will not despawn if another player is close.
In T182324#2627610, @Yoblyshko wrote:oh god we aren't the only one with this problem. I got response from geez that it's server related, but we still can't tie ends and find the responsible for this happening. been a problem since 1.25 release.
are you a player or admin?
Hello Alorin.
Does this occur on private server that has password protection? If so, do you have any crash logs on client/server side after this has happened?
Hello DayZAddict.
We are unable to reproduce the issue. Would you be able to provide us a video / screenshots of the issue?
Regards,
Geez
Hello eightzim.
This sounds like there could be an issue on your network. Do you have an option to test this on another network to confirm?
Hello Larry366.
What sort of error message do the players receive? How does it behave on their end?
Thank you, we will investigate with BattlEye.
Regards,
Geez
Thank you, we will investigate with BattlEye.
Regards,
Geez
HI,
I have the same problem. An entiere squad wipe out, all dead and have their dead body despawn of the area but the living quarter was still 100%.
The other problem is there non way to retrieve lost AI. If a player take a AI squad with him but had to disconect before retrieve the squad to the camp it's impossible to retrieve them because they are not visible on the map to planish a find and rescue mission.
In T181284#2629019, @offiziellerhauptmann wrote:I also have the same issue, unmodded. The resolution looks awful and it has nothing to do with low or high settings, it looks like you’re playing at 480p. To recreate the issue, I deleted and reinstalled the game and if Xbox shows a sync menu, you click off and cancel no matter what. After I recreated it on experimental this is what causes the issue for me. I have no other “sync saves” on base game, so now I’m stuck with this awful resolution. I’m tried everything, resetting, hard restart, deleting over and over, and simply trying to play. Nothing works.
I also have the same issue, unmodded. The resolution looks awful and it has nothing to do with low or high settings, it looks like you’re playing at 480p. To recreate the issue, I deleted and reinstalled the game and if Xbox shows a sync menu, you click off and cancel no matter what. After I recreated it on experimental this is what causes the issue for me. I have no other “sync saves” on base game, so now I’m stuck with this awful resolution. I’m tried everything, resetting, hard restart, deleting over and over, and simply trying to play. Nothing works.
In T179086#2628759, @realproru wrote:RoadWay used ? it solves this problem in obj builder.
Are there plans to be able to refund or replenish A.I.?
it does feel that sometimes i will find random A.I. in out of the way places and it's like finding a lost camper, you don't know who's it is and they don't know who they belong to and they don't know where they are going.
The other point is on combat losses as having a squad of one guy isn't exactly combat effective, especially as having to wait for him to die really just encourages the player to execute their own men.
Jun 25 2024
same here
I have the same problem.
In T182337#2628688, @Geez wrote:Hello again.
It seems like you are deleting the mods outside of DayZ launcher. here is a tutorial video how to properly delete mods https://www.youtube.com/watch?v=k98TwWTN8xg
In T182337#2628434, @Nate_LapT wrote:Do you or has anyone else logged in with another steam account in the past.
My experience, steam does not delete those folders but just hides them.
No, there was no such thing
It probably might be seem the same on the US side, didn't test it yet
I just had the same problem. And this isn't the first time I've had a problem with a cheater on a Vanilla server! I have video proof...DO SOMETHING!
In T181959#2628865, @HavocHound wrote:Geez, what is the status of this? This is an incredibly easy thing to confirm internally and fix.
Geez, what is the status of this? This is an incredibly easy thing to confirm internally and fix.
Seems to be that at very least Reforger Workbench Experimental fails to read some settings:
Geez?
Do you experience these all the time?
Mh after fix, it seems the mission failure doesn't work.
After the failed screen, you go back and see your character lying unconscious on the ground.
But I don't know how that compares to the before, as before it was crashing so maybe it was always like that.
You have to press Esc once, to trigger the actual endmission stats screen.