They all have the same IP aswell but that shouldn't really matter.
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Jun 13 2024
Some additional info. Yesterday, I joined a EU official server, full 48/48 from the start : we were capturing our 4th-5th objective when server crashed after less than 30 minutes. Last 10 minutes vehicles were already not drivable teleporting back and forward.
Joined 11027890 right now.
13 people online, incredibly, it was not lagging :)))
You need to fix this and put out some official statement about this if you expect people to play again. Nobody wants to play and work hard in a game for over half an hour before realizing whether or not the problem is fixed or the game will crash ruining everything
Server is even gone from server list now, i refuse to believe you dont pick this up on some system
Footage from 11478073;
11478073 right now is the only populated official server in EU, and im on it.
Online: 36
Server FPS: 10
As Mischkov said, does not HAVE to be full, but when it goes over 30 ish, problems can arise
Every single EU server when it reaches max pop, all of them. Something wrong with the entire cluster.
Been like this since Thursday. Server fps on 8 fps for a while then crash, everyone moves from the crashed server to a new one hoping it will be better only for it to lag and share the same fate as all the other ones.
Hello Scronkyy.
It is possible to spawn ruined items but you will have to play around a little bit with cleanup lifetime timers for ruined items in global.xml: https://community.bistudio.com/wiki/DayZ:Central_Economy_Configuration
If you set it for like an hour, they will not despawn by CE.
Keep in mind that restarting the server will always result in cleanup of the ruined items, as that is how the system works and cannot be changed.
Regards,
Geez
It's great to hear that there will be a hotfix to fix this issue. Please be as kind as to inform us of when this hotfix will be available. If you can't give an exact date please offer an approximate date.
Hello SM_0lly.
Can you please click on "show details and prepare report" and upload the generated archive to this ticket.
Regards,
Geez
hello rEXY.
Please click on "show details and prepare report" and upload the generated archive to this ticket.
Regards,
Geez
Hello jaykeE.
Hello Gervio.
Just to be sure, your ticket title says this is in community server, but then you mention in the description that this is on DAYZ EU DE 5519 (Temporary)?
So is this on official or community?
In T182088#2623255, @Aykut wrote:
Hello everyone.
Would it be possible to provide as many server ID's where this occurs as possible? (server name/IP)
Regards,
Geez
It's quite frustrating that we can't configure a random chance for items to spawn in a ruined state via the "CfgSpawnableTypes.xml" file. The requirement to set both Damage Min/Max values to 1.0 forces items to always spawn in a completely ruined state, removing any possibility for variation. I hope this can be addressed in a future update to allow more flexibility in setting item conditions in the game. guest post lawyer write for us guest post lawyer write for us
Bud, they're not doing that. There is only so much the dev team can do. I suggest you upgrade your potato PC/last-gen console.
No, don't give us any new assets until you fix lagging and all the problems it causes.
Jun 12 2024
I am begging for your help DayZ is my favorite game
Thank you for the update!
thank's
@camcantrun stop your server, go inside your mpmission/dayzOffline.enoch/ and delete the storage folder. (only follow this steps if the crash spam is still happening if you check your latest logs)
it will WIPE all player progression but fix the error spam you have which is a broken database in very short.
@aldworth33 that's a different situation, for dynamic objects navmesh takes a while to update (up to a few minutes). The objects in this ticket are baked map objects though.
They say the fix will be included in the next hotfix/update.
It seems consistent as far as people logging off at elevation being the theme.
Hello, my mission file was vanilla livonia.
Update: SV98 as other x54/.308 rifles drops person in uncon state on 700m+, but only without any armor, with plate carries those are short ~220m, very sadly. So once you have plate carrier there are NO snipers for you, unless they're within 220m from you. This is even worse. 220m is ectremely close, compared to this 700m are light years away, and 1000m is only in dreams :(
on the pic is an affordable version of 50cal rifle (single-shot/no-mag/bolt-action)
so since i have updated to 1.25 every time i start the game on steam i get into the launcher and then when i try to start the game the screen turns black and the cursor becomes this blue loading circle know when i dont close the game imedietly my PC starts stuttering and eventuelly crashes when i close the game it gives me this error code:0xC0000374 - STATUS_HEAP_CORRUPTION i dont know what to do please help me
Hello Akibuua-FIN-.
According to the dev team this works as designed.
Character first unloads the magazine and as there is no free space in inventory, the magazine is dropped on the ground. Can be picked up later.
Hello PR9INICHEK.
This is as designed, after adding the grenade there is no space for another m249 magazine, so the magazine is dropped on the ground. Can be picked up after the reload.
Hello camcantrun.
Can you please provide more information? All the mods you are running, the mission files, the video, anything that could help us in identifying the issue.
Thank you
Hello @camcantrun , would it be possible for you to share your logs ? Script, RPT and so on.
Ideally both client and server logs.
Third "server crash" today too.
Each time playing "Conflict Full" on "[OFFICIAL]" EU servers.
In T163185#2623163, @chillytv wrote:Hello Guys,
i just saw that my server crashed, and i found this topic here.
here is the logfile from my server
Log D:\TCAFiles\Users\dannys1\1666272\SC\crash_2024-06-12_12-02-07.log started at 12.06. 12:38:46
WIN-K3S4NLRQNIV, 12.06 2024 12:38:46
[desync] HandleInputData man=SurvivorF_Linda:2:INSTANCETYPE_SERVER CANNOT swap cmd=SWAP src1={ type=CARGO item=Rag:10522 parent=JumpsuitPants_Black:5549 idx=0 row=0 col=3 f=false } dst1={ type=CARGO item=Rag:10522 parent=WoolCoat_RedCheck:5848 idx=0 row=0 col=2 f=false } | src2={ type=CARGO item=Crackers:6684 parent=WoolCoat_RedCheck:5848 idx=0 row=0 col=2 f=false } dst2={ type=CARGO item=Crackers:6684 parent=JumpsuitPants_Black:5549 idx=0 row=0 col=2 f=false }
Class: 'DayZPlayerInventory'
Function: 'Error'
Stack trace:
scripts/1_Core/proto\endebug.c:92
scripts/4_World/systems\inventory\dayzplayerinventory.c:1287
scripts/4_World/systems\inventory\dayzplayerinventory.c:1503
scripts/4_World/systems\inventory\dayzplayerinventory.c:708Runtime mode
CLI params: config D:\TCAFiles\Users\dannys1\1666272\Config.cfg ip 5.9.77.42 port 2947 mod @CF;@Dabs Framework;@VPPAdminTools;@SkyZ - Skybox Overhaul;@Band Shirts;@Community-Online-Tools;@Code Lock;@Breachingcharge;@Breachingcharge Codelock Compatibility;@Anastara;@Anastara Server Pack;@WindstridesClothingPack;@RedFalcon Watercraft;@Vehicle3PP;@basic Map servermod profiles D:\TCAFiles\Users\dannys1\1666272\SC name SC BEpath D:\TCAFiles\Users\dannys1\1666272\SC\Battleye dologs adminlog netlog freezecheck limitFPS 0
Hello Guys,
Status changed from New to Reviewed but nothing have happend and no feedback for over one month? Submitted a similar ticket right now lol
In T177223#2623142, @Geez wrote:In T177223#2623140, @klebold wrote:In T177223#2623121, @Geez wrote:In T177223#2623118, @klebold wrote:It's usually happening when the server FPS is very low
Thank you, does this occurs on a specific server or does this occur across various servers? And does this occur only on modded servers or vanilla as well?
It happens on both community and official servers :)
Thank you, does it also occur on the current experimental or just stable? (or both?)
In T177223#2623140, @klebold wrote:In T177223#2623121, @Geez wrote:In T177223#2623118, @klebold wrote:It's usually happening when the server FPS is very low
Thank you, does this occurs on a specific server or does this occur across various servers? And does this occur only on modded servers or vanilla as well?
It happens on both community and official servers :)
In T177223#2623126, @klebold wrote:In T177223#2623122, @Dospa wrote:Months since this report and still no solution or statement of intent to fix it. When you're playing and you hear your teammates talking in a tone that's either too low or too high, making it unintelligible, it totally breaks the immersion. It's a REALLY annoying problem that makes communication VERY difficult, and the worst part is that it happens all the time. Do something about it already, please.
I mean that kind of sounds like a problem on your side, the problem does happen, but it is not THAT common
In T177223#2623121, @Geez wrote:In T177223#2623118, @klebold wrote:It's usually happening when the server FPS is very low
Thank you, does this occurs on a specific server or does this occur across various servers? And does this occur only on modded servers or vanilla as well?
In T177223#2623122, @Dospa wrote:Months since this report and still no solution or statement of intent to fix it. When you're playing and you hear your teammates talking in a tone that's either too low or too high, making it unintelligible, it totally breaks the immersion. It's a REALLY annoying problem that makes communication VERY difficult, and the worst part is that it happens all the time. Do something about it already, please.
In T177072#2623119, @klebold wrote:This bug is still present
Low latency between client/server for a moment, looks like a lag spike for that specific player talking, only solved if the player stop talking and start again. Edit: Happen on public server (Like bohemia ones), vanilla windows, vanilla linux, and modded of both.
In T177223#2623118, @klebold wrote:It's usually happening when the server FPS is very low
Months since this report and still no solution or statement of intent to fix it. When you're playing and you hear your teammates talking in a tone that's either too low or too high, making it unintelligible, it totally breaks the immersion. It's a REALLY annoying problem that makes communication VERY difficult, and the worst part is that it happens all the time. Do something about it already, please.
This bug is still present
It's usually happening when the server FPS is very low
Hello Skyrbose.
Do you have any information that was not mentioned in the original ticket that you could provide, which would lead us towards reproducing the issue?