try using getMissionPath
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Advanced Search
Apr 4 2020
you start battleye by battleye = 1; in server config.
Apr 3 2020
you can use arma 3 client with -server start up param
Mar 30 2020
Mar 29 2020
I removed the wiki entry as there is only coincidental correlation with 3DEN values
Revision: 146281
Mar 26 2020
yes
Mar 24 2020
Try disableAI "RADIOPROTOCOL" https://community.bistudio.com/wiki/disableAI
it's fixed, but no ETA on when it will hit exe
Wiki corrected
Mar 17 2020
Mar 14 2020
Mar 5 2020
There has been some internal work done on it so don't give up just yet
Feb 27 2020
Is this still happening?
Feb 6 2020
This is a won’t fix. The player entering commander turret while leader is the drive will not be set as effective commander by default and so the option to use counter measures is not available. You can force this player to become effective commander by globally executing
Jan 17 2020
The display config name is stored on display itself, you can retrieve that an look up config for it https://community.bistudio.com/wiki/ctrlClassName
Jan 8 2020
Infistar is a user made anti cheat, contact the creator, this feedback tracker is for reporting issues with Arma 3
Jan 5 2020
does it crash if you run vanilla, without any mods?
Jan 4 2020
Looks like a separate issue, make a separate ticket please
works for me without delay
[vehicle player] spawn bis_fnc_planeEjection
Jan 3 2020
There is no trigger owner option in vanilla
Dec 31 2019
Dec 30 2019
Thank you for your opinion
Cannot be done, the way command is designed, only one unit can talk on 1 radio channel at a time. So in order to make both units talking simultaneously for remote listener, each unit has to talk on own channel. Added note here https://community.bistudio.com/wiki/kbTell
Dec 29 2019
@Groove_C then it should be fixed as well
Dec 27 2019
Ok makes sense, ropeAttachedObjects also removes null objects, lets see what we can do
By your logic the variable that contained object should become nil and not objNull when object is deleted. This is not how it works. You havent detached object so it is considered attached and returned in the array. detach object before you delete it, you are the designer
Why is this unexpected? When you delete object the reference to it becomes objNull.
Dec 26 2019
count (toArray (ctrlText _ctrl)) - text cursor at end
this will not work with non ASCII texts
Maybe
Dec 24 2019
It is not a fix, it is a won’t fix
Are you implying that for now we should share non-Workshop missions in an unpacked form, as a workaround?
When you are publishing to workshop you are providing a picture separately AFAIK so what exactly is wrong with showing picture you uploaded to the workshop together with description you have given on the workshop when your mission is appearing in the section of scenarios which explicitly says that they are steam workshop missions? How is that conspiracy against the humanity by evil BI devs?
Dec 23 2019
I tend to think that the decision to kill user-entered overviewText and overviewImage in description.ext/Eden Attributes and replace them with Steam data was a corporate one, and no further thinking went into it
And you are wrong, there is a bug that stops reading data from pbo in Missions. If you put mission folder in Missions, it shows fine