Hi,
I've just seen the new BIS_fnc_transformVectorDirAndUp function on the development branch and found an issue that some objects have the wrong rotation when using this function. I spawned the object "Weapon_hgun_Rook40_F", copied its rotation values from the 3DEN editor and the function returns incorrect vectorDirAndUp. It seems yaw works perfectly however pitch & roll does not work correctly on some objects. I have made sure to negate the values from 3DEN editor.