@Wulf I can not trigger the error. this mistake comes with me indefinitely. with my colleagues this error comes constantly. another colleague does not have this mistake. we all play on the same server. since this arma mistake is already over 4 weeks. it annoys very much on duration.
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Advanced Search
Jan 8 2018
Now I tried this in last game version (1.81.144040) and the first problem persists. Game is not modded.
No show items from enemy uniform at top of the hud (only weapon magazine). And of course I can't use it, only after move items to vest or ground and give back to uniform, yes, it will be work.
I already did that, and the mod'ders insist that the handling of UAV autopilot scripts are done by BI.
Found anything from my report log @Wulf, just curious.
@12horstschlemmer - I am not talking about the report in general or the basic.rpt, but about the .rpt file in your reports and dumps. Compare it to your colleagues rpt before you start accusing someone, there is something wrong with the file, that is why I asked you to trigger the crash and reupload the Arma report.
Seems like the issue was already fixed in our internal build, you can await a fix with the next update.
Video of the desired behaviour as it occurs on a typical cargo HQ building: Land_Cargo_HQ_V1_F
@Wulf this is the full arma report log. It's sad that you can not work with your own Arma Report Log. and want to push the mistake again the user in your shoes. FIX THE BAD MODULE INFO ERROR!!! Do not always refer to any Windows settings or arma reinstallation. These references do not fix the problem.
Thank you for the report. but, could you please remove the -noLogs parameter? We can't see what was going on with the game before the crash. Also once you remove the noLogs trigger the crash once more and send us your Arma report. Here is how to do that.
Thank you for the report. This is a moded mission and not part of the vanilla game. Please contact the creator of this mission and let them know about the issue.
Edited my task, with new information, and a link to a new video recorded on Malden
Should be fixed now in the Dev Branch
@12horstschlemmer - You have an incomplete rpt file I can't see your setup and what is going on before the error occured. Please reupload the report whith complete rpt. This time into your own ticket not here.
For now, no new info I am afraid. We are working on it and looking for other issues that the update caused along the way so I ask of you for a little bit of patience. Thank you.
Hmm could you please send me the script you are using? By default you can't attach chemlights to the characters, you can only throw them, since this was never intended so I am not sure if we can do anything about this.
This mission is long and I don't plan to play it again and I assume that it does not happen often that the APC gets stuck so badly that it fails to continue driving. But obviously it can happen.
I will have a look at it. Though it would be good if you could revert the mission and test it if the issue persists even after reverting. Otherwise it might just be a one time thing.
Thank you for the report. Looking at your video this seems to be a modded map. Could you please recreate this on one of our default maps and create a video? Thank you.
I take it that the issue was resolved?
Great! Thank you for letting us know.
Thank you for the report. Please re-install .NET Framework 4.5 with the latest available version (currently 4.7 https://www.microsoft.com/en-us/download/details.aspx?id=55167)
Seems like this was fixed, could you please confirm this?
Thank you for the report. Could you please create a video of the issue?
I have saved the game before the final push into the city (but after the first wave of tanks coming from La Trinite) and tried to load the save game several time and the mission did never end. I assume that the APC was already stuck at the time I saved the game.
@Wulf if you have a fix pls send it the Argo guys too. Today i had the issue there too, but just 1 time and pretty random.
Jan 7 2018
As you can see inside the mission.sqm of the attached example mission, there are no mods involved.
+ 1
What is the progress of the update for object builder following the update fall creators update? we can not work anymore, I hope it will be settled at the quickest
Jan 6 2018
I am having the same problem and I'm absolutely freaking out trying to fix this. I tried messing with the game mode settings on windows and such, I also even tried disabling full screen optimizations. Someone please help...
As of version 1.80.143869 the problem appears to be resolved.
Well, I fixed it: Windowed Full Screen Mode! Now everything is fine, like it should be.
Log files from my colleagues Bad module info...
In T127423#1661502, @Wulf wrote:Hi.
According to the designers to get Gold you have to use AFM(Advanced Flight Model) so it is by design.
It is solve when i reinstall game
Maybe winDef is for windowed mode
Jan 5 2018
I have tried all sorts of methods none works 100%
Yes, correct.
Thanks for your time that you taken for my feedback.
"Bohemia interactive must fix the problem because this error was caused by its failed update."
Possibly the same as https://feedback.bistudio.com/T77399
Thank you for the report. The controller Meadow does actually work we tested it. What is odd is that it seams that meadows is returning meadow values. That is the issue at hand. We will have a look at it and see what can be done about it.
That worked PERFECTLY......
@Triedge this is not an option. bohemia interactive must fix the problem because this error was caused by its failed update. bohemia interactive how long should we wait for a fix? The problem has been known since the beginning of December... FIX THE SHIT!!!
Okay guys, after raging so much, i finally am able to play again without any problem.
https://www.youtube.com/watch?v=3bfJO4zBGtA This video is what helped me. Especially 1:37 to 2:40. He show you how to change some values. Do not mind if the number in your files are not the same, just replace them with the numbers he said. (make a copy of the file before modification,just in case) i also got back on steam and put -malloc=system again in launching option (right click arma in steam,proprieties,General launching option then type in -malloc=system. I don't know which one fixed it, changing values or Malloc, but one thing sure, i am happy. Good luck! I used to have the problem as soon as i was moving around or driving a car.
I have not reinstall, I will try
And it only crash when mission failed/success title appear
Have you tried deleting and installing the game from scratch because I played the missions and no crashes occurred.
Alright, went it happens next, I’ll send it asap
Your logs are generated always when you play so there might be something that will help shed light.
Will sending a crash report help if it’s not me that crashes, but the server itself, kicking everyone off as a result? Does the crash report generate a log file on my machine when it crash’s? I would think the best place to look would be the servers crash files and not mine. However, if the server does indeed transfers it’s crash report data to mine, I will send it when it happens next.
Hmm could you please send us your Arma 3 crash report right after it crashes for you the next time? Perhaps there might be something that will shed some light to this issue.
Interesting, thank you for letting us know I will pass on the information.
By the way have you tried disabling Windows Game Mode? Some users claim that it helped with the issue when all the above didn't do anything.
Yes, use mod will not crash
Jan 4 2018
----UPDATE----
https://www.addictivetips.com/windows-tips/disable-game-mode-in-fall-creators-update-windows-10/
This Fix worked for me, its important to create a key that fits to your system type (64bit/32bit)
Win10 Game Mode crashes Arma 3
I hope this fix saves other people from going through this headache.
https://www.addictivetips.com/windows-tips/disable-game-mode-in-fall-creators-update-windows-10/
Try this fix, it worked for me
Make sure that you create the Registry key which fits to your system type (64bit/32 bit)
It might have something to do with a full server. I know it happens quite a bit on the official US servers. I have not seen it when simply testing it by myself, only when there are people in the server. it probably happens about 20% of the time when ending the mission. It's not specific to a successful of failed mission. If you are going back to the lobby, there is a chance it will crash the server. I know a few zeuses have tried to delete everything on the map and then reset, but there is still a chance the server will crash.
Original output filename: Arma3Retail_DX11_x64
Exe timestamp: 2017/12/13 17:38:04
Current time: 2018/01/04 18:44:20
@Wulf Advanced Flight Model has no impact on the mission. I got gold in the first mission to the Flight Model standard. My helicopter was smashed behind the finish ring, but I was able to get gold on it. Competition at the extreme or driving skill?
From what attempt do you go through the ring for gold?
Thank you for the report.
I've been running A3 since day one without the problem, hadn't changed my hardware or drivers when the problem started (I run Win7 64-bit with updates off), so I think it's a bug or side effect in an A3 update. It does seem to have something to do with number of audio channels, the more channels the worse the performance is.
This is more likely a performance issue on the users side that they can't really do much about. Your best bet is to change your sound drivers settings. It is very likely that the buffer size of the audio driver setting is too small or the processor is overloaded with other stuff therefor not processing audio properly. It could be that the audio thread is overloaded and gets locked in the 1st/3rd person transition.
Ok, so if I understand correctly it only happens to the profile/account that is part of the Arma 3 unit?
Just to be clear here. Because from what you are saying I am not sure. Does the crash occur with or without the Arma III Chinese Localization Enhanced mod?
You mention that it happens sometimes, how often is that? Also have you tried recreating this in Eden editor?
Are you using any mod to make this happen?
Hi Wulf,
In T127403#1661688, @Wulf wrote:
sor but neither on the wiki page, neither on in game,editor's info panel is not mentioned hide control functionality and obviously h/f1 do not work for that.
guess you possibly misunderstood something?
I'm also having this problem.
Jan 3 2018
dvorak, and I don't have this issue... Perhaps it's a locale issue rather that a keyboard issue? Or lack of support for non ASCII 127 by default?
Adding a second log set from yesterday.
Tried playing windowed mod, didnt work
Hide\show button on the gui editor 's "list of all elements" - That would be H/F1