same map with 1 player
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Oct 19 2024
sakhal with 0 players
Oct 18 2024
Oh, DayZ Experimental 3635 ASIAN PACIFIC SG
In T185488#2686650, @endreu wrote:did you try to set power settings to max power? some times it really helps in windows ;)
In T185454#2686391, @Traqu wrote:This isn't footsteps sound though
The road I mentioned I deleted.. I had remade the road and restarted Buldozer but the deleted road is still there... restarting terrain builder resolved this.
did you try to set power settings to max power? some times it really helps in windows ;)
This is also happening here
Right now only 1 player online - Host Havoc server:
I tried a method to correct the problem with a customer who was asked to have a DLC to connect to his Chernarus server. The problem is corrected by adding the following parameter to serverDZ.cfg:
steamProtocolMaxDataSize = 4096;
Perhaps it would be a good idea to increase the default value (1024 - I think) used by DayZ so that server owners don't have to do this.
This isn't footsteps sound though
with poxy yes
Solved bymyselfe:
In T184094#2684962, @AGT wrote:I tried this in order. Sadly though it did not put the panels which had been rotated back in place. Anything rotated on any axis other than the Yaw is still affected. I'll have to sort these manually because they're all rotated differently so I wouldn't be able to just alter one axis by a set amount.
We are investigating some players have got it to work not sure if its an update
In T181684#2650883, @MegaBite wrote:Right this works for me after months of making this stupid game unplayable.
Start PC up. once loaded restart computer.
Run Steam as Admin
Open task manager and got Details Tab.
Right click on beservice.exe and set Priority to High
Run DayZ from any launcher.
once server is starting, Right click on Beservice and DayZ and set the priority to high again. I can normally get the game to play until a restart.
once a restart happens I do the above it works.
Got a feeling it maybe a memory issue of some kind.if this didnt work for me I was going to uninstall the game and leave it.
This is my current internal dev version where the navmeshserver stops/crashes:
Hello JohnMcLane.
Can you please provide a minidump if you have one? Also we require the packed data of the map files so we can reproduce the issue internally
To add to this, SV98 exclusive to the bunker while the entirety of Tier 3/4 military area being made up of AK74s and Vikhrs is criminal.
anti campers ambient footsteps i guess
yo, already confirmed
https://feedback.bistudio.com/T185361
It seems to happen pretty frequently too. Definitely hope this will be changed.
Please make new tickets for different issues.
I swear I opened that dropdown last week....
With all the other issues in TB, this was annoying but at least manageable.
are you sure there were no mods at all? we had this issue too, but fixed most of it by removing a section we had in Itembase.c Food now behaves normally but we still get some containers that had water show "error" and the qty drops to 2% after restart
Oct 17 2024
In T185470#2685682, @Send6624 wrote:Forgot to mention that this is an issue with our Chernarus server. We are running almost a stock types file (at least with no min/nominal edits) Sakhal server using the files that came with the update - nobody has reported any loot rarity issues.
After some further testing on Chernarus, with restock set to 60, it was spawning less items than 0 restock, however still spawning much much higher than nominal values. With restock set to 300 seconds, it is not as bad, but we still have around a 300-400% increase over nominal values for some items.
Forgot to mention that this is an issue with our Chernarus server. We are running almost a stock types file (at least with no min/nominal edits) Sakhal server using the files that came with the update - nobody has reported any loot rarity issues.
I tested it again, and the issue remains after update 1.26.
Please revert back to the way it was, it was perfect for everyone. Shouldn't fix what's not broken. It ends up breaking usually
I'd like to expand on this with a second request: whether or not a server is password protected could also be included in the list of keywords. This would enable launchers to get all necessary server information from the Steam API without having to do a single A2S_INFO query. This works, because the Steam API already includes this keyword list (gametype), presumably from a previous A2S_QUERY.
This also happens on Sakhal, so likely not map-specific. Hopefully not intentional as it would be a very strange decision in a multiplayer sandbox to use ambient sounds to imply humans or animals that aren't actually there.
I also have problems packing map due to vanilla assets
Happening to me too
Same issue for our server. i thought you have maybe changed some ports, which sends the mod list to the launcher. Is there any information in which time we can hope for the fix?
Hey Geez,
would it be possible to drop us a line about whats going on and what the status is? I usually don't push like this but we are all veeeery nervous and scared.
Thank you so much
best, André
Hello tateshigh.
we have tested the issue but we were unable to find any such object.