Hi, our external porting partners have started the process of porting 2.16 to Mac. We cannot confirm a timeline, but of course everyone involved will try to handle it as quickly as possible. We've left a few official servers on 2.14, but understand you're hoping to play on your favorite ones.
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Arma 3 Activity
Mar 28 2024
Mar 27 2024
In T180177#2587559, @MrHolland wrote:
Mar 26 2024
Same issue here. Would be amazing if there will be an update so we can play again on Mac!
Mar 25 2024
The goal of becoming a software engineer generally requires specialized software and mobile app development expertise. Today's tech-driven world need these talents because software programmers innovate. Go Wombat custom software and mobile app development help turn ideas into usable apps. They help software programmers to realize their ideas and solve real-world problems.
Mar 24 2024
Mar 23 2024
Mar 22 2024
This fix was missed for placing compositions in Zeus. That'll be there with 2.18
Repro
Mar 21 2024
I remember how there was a need to delve into the topic of mobile codes for a new project. And so I wandered to the site, where it was explained about the mobile network code. I read it and couldn't get over how much important and useful information they gave there. Everything about codes, networks, how they work with each other. This resource was just a godsend for me, it helped a lot in my work.
Not sure if this can be considered resolved, it doesn't solve the issue where it matters the most.
Version with RHS tank, still broken.
Mar 20 2024
Revision: 151609
best to reach out on the arma discord in the A3 launcher channel
Update: while it's possible to sort-of use a Medical case as a substitute for its non-Medical equivalent, by removing its medical symbol texture, the Medical cases actually have attendant=1 in their config, meaning they are infinite free full health suppliers. This isn't always desirable. This makes this issue a little more annoying than I previously realised, because my intended workaround doesn't work with this.
Mar 19 2024
Mar 18 2024
Is anyone even looking at this? Do I need to escalate further?
Mar 17 2024
Still an issue preventing me from doing some cool stuff.
Additionally, I have tried using Steam "Verify integrity of game files" option twice to try to fix it. It has not worked.
Mar 16 2024
Arma 3 as a whole is old technology, but still worth the update ;)
Mar 15 2024
I saw that there was a feature request for this on the forum too back in November of 2016, with the latest post being from April of 2019.
Grass cutters are old technology, and they weren't designed to be moving around. So unlikely that this gets fixed
The reason could be that I don't know how character sounds work and would have to learn it first to know if doable or not :D
With simpleVM, which will apply in this simple code, the loop will already be order of magnitude faster. Not really worth to add more alt syntaxes for that
When game freezes, it will generate a FREEZE .mdmp fule in the RPT folder. I need that to figure out what it was doing during the freeze
It tried to display some text for which the font didn't exist.
I don't know how that happened, but the crash will be fixed in next profiling/dev branch update
load on the GPU has increased to the point where objects start to flicker in and out of existence multiple times per second.
Isn't that just the same as T178840 ?
Its going to be fixed on next profiling branch/dev branch update, but I'm not sure if moving the event processing before the UI processing will break something else :D
Works for me.
curatorToggleInterface is backspace (That's not the Zeus open key which would be Z/Y).
And pressing backspace, it activates and prints to chat.
Mh I can't see enough in there to figure out why that happened.
But its just a random one time thing right? it doesn't happen repeatedly?
Huh nice find.
Your game is set to chinese language right?
sus
Crash was already fixed on profiling branch. Will be fixed in 2.16
Good find. Wow. Sadly really annoying to fix :D
Something went wrong in our memory allocation, but I've never seen that before and don't understand how thats possible to happen.
As its just random, it might just be a random one time fluke
Please follow this https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
I need the crashdump files
Caused by 3CB code. Bug was fixed on 04.03, I think the fix is on profiling branch
There are also other cases where these ghosts stay behind. They simply don't delete properly
Your crash from 6th was in microsoft's XAudio code