Aww. I don't mind this as long as there aren't loot spawns in those cars.
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Jun 20 2023
Jun 19 2023
I'm sorry it took so long. Doesn't reproduce anymore
@WeirdXone is right, it supposed to be like that
Just tried that, and no luck.
My bad, you actually done it with pso aswell. Make it same for acog x4, looks really nice
Same thing happens when crouch walking if I remember right.
After thinking everything over and looking for similar models on the Internet, apparently I was wrong
This is a feature. It's not a semi-auto shotgun ( they might add one eventually, which works just like SKS then ). It's been like this since the beginning. It shouldn't be done automatically. Just like every Bolt action rifle, you're required to tap R to cycle through bullets and chamber the next one in. And a pretty cool and unique feature imo, since you can make a shot and not chamber another one in order to not give away your position if someone's near you. Pretty cool feature. I'm confused by BK-18 though. That's a single shot weapon, you'd like an auto reload ? because you need to hold R every time you fire a bullet.. Or you're thinking about a different weapon ?
yeah, EFT is sort of a good example, in terms of weapon animations but I also have to argue that EFT recoil is still very exaggerated and feels like you have noodle arms. Shooting guns IRL is not that hard. Even if you've never shot a gun in your life, on your second magazine you'll already be very proficient. Especially if your life depends on it. Because just like in real life, once your "survival instinct" kicks in, you're able to adapt much faster to any situation. Your whole brain shifts into another gear and you process stuff much faster. So I would take the argument " you're survivor that never shot a gun" out of the equation. Because that's valid for a very short period of your survival experience. But yeah, EFT has a much ,much slower movement compared to DayZ so it kind of makes sense to do something for balance. Otherwise you'd feel like just "clicking" on slow moving targets. I also agree and as I've stated, I wouldn't change ADS recoil in DayZ. It seems actually quite good. But hipfire one is .. weird. I mean, it's kind of not even hipfire, it's still shouldered and it's supposed to be much more precise, but still.. it should be sorted out for balance imo.
I don't mind ADS speed being high, because you can ADS fast in IRL, but ADS-ing heavier weapons and long range scopes should also have a small inertia, making your initial aim sway for a half a second before you "center it in" . Just like many other games have "simulated" this well. Currently ADS-ing a high range scope in dayz feels very "robotic". I'm thinking long range scope, night vision scopes...
Hello VovaEkut.
The crash occurs due to a problem with nvwgf2umx.dll file which is a part of nvidia video drivers. Please try to do a clean install of the drivers as your installation is possibly corrupted.
Здравствуйте. В вашу игру наиграл достаточно много (500 часов) и не разу не играл с читами.В один из вечеров мне на Steam приходит оповещение что я был забанен системой VAC. Обратите пожалуйста внимание на это обращение. Вот данные для лучшей проверки
Steam-MOXER58 76561199465316209
Код бана-0x000400F0
Hello LupusNocturnus.
Have you tried to delete the DayZ documents folder (or copy the DayZ Exp documents folder contents into it) and also verify the game data through Steam?
Hello again.
This has been re-opened and the change will be reverted for 1.22
Hello Hermit.
Unfortunately this will possibly not get resolved due to the current limitations.
Hello Awan.
The suggestion for the birds has been entered into our internal system.
However, we have been unable to produce the issue with infected walking through closed door.
Is there some kind of specific info we are possibly missing in order to produce the issue?
Hello HotRock1.
What kind of controller do you use? As we cannot produce this with xbox 1 controller.
Hello Hermit.
We have tested this thoroughly but we were unable to produce this issue. In case you come across any other infor that would help us producing this, please let us know.
Hello everyone.
We have tested this thoroughly but we could not find any issue. Infected always reacted to the microphone sounds. Do you experience this on specific servers by any chance?
Hello zajac228.
Can you please upload the video here?
Hello Hermit.
Please send the Steam ID to BattlEye and describe your problem: https://www.battleye.com/contact/
Hello Jordi435.
Not a bug, they were removed from spawns again as there are some issues we still would like to address.
About time someone brought this up. The "new" combat is super bad it doesnt fit the slow paced gameplay paired with high octane gunplay, the weapons do need weight and they should make it so your camera isnt fixed to the gun and your camera is your camera and the gun should appear in front of it just like 0.62.
Yea I agree on most points you raised for sure.
Jun 18 2023
@JerryK Yeah, that's what I mean, 0.62 wasn't perfect, but it was closer to what I think DayZ is, against what we have now. We need the authentic and hardcore weapon experience for DayZ.
I got hint, that is only possible go opposite way from scripts to enf anim, so I did animation of pedals and then sending value to animgraph where is pedal animation as pose node so all is now synchronized. Thx Jacob Mango.
with the bottom 02script and powershell code it could be fixed internally with some folder selection to not break things not actually wanted to be placed on maps inheritly.
Our server where the 6 of us play, is being plagued by a hacker armed with a truck filled with munitions and weapons. hes not leaving any time soon, do something. His steam name is ban he is online right now
Yep, I've been saying this for a long time now. DayZ really really really needs a gunplay / PVP overhaul. I would actually say SQUAD is a good example, SQUAD is too overdone for what DayZ is, yes....but the style is good, high recoil, real sway, reticles that actually sway on the screen rather than being 100% pinned to the centre of the screen like they are in DayZ atm.
Agree
Glad this issue is fixed now!
100% needed i agree
Possibly fixed after reading patch notes for 1.21 Update 6 - Version 1.21.156300
squad is a bad example imo. The thing that DayZ needs to do, is add a very, very small percentage of inertia to weapons according to their weight, so you don't feel like 5kg weapons are made out of styrofoam and light as a pistol. For example, for rifles and heavier weapons, the faster you pull your mouse, the more gun swings to the opposite side, so it's not just the "input lag" like it was before. Although there needs to be a very, very small percentage of input lag as well for heavy guns. Not like that awful Legacy gunplay mod "sGunplay". that's just pure heavy input lag on weapons. Which feels like every gun has 50Kg. So what I'm suggesting is that if you moved your mouse slowly, or at a normal speed, you wouldn't feel as "punished" by that inertia as much. Flicking mosins like you're in counter strike does feel odd, which is what happens currently.
Jun 17 2023
turned off Cloud saves and did a fresh install of the game.
Must be my cloud data is corrupted
+1, I don't think we'll see any gun handling changes this year probably because they have their internal roadmap already laid out, but it sure would be nice to go back to the "hardcore" nature that the game used to have.
Tried this as well:
We will do some more digging into this. The strange thing is that we started noticing it just after the 1.21 update, and we haven't made any changes to the server setup since then (it was working as intended before that)
Is the server shutting down long enough for the db to save?
I believe rollback mainly happens when the db has to recover from the last save because it gets corrupted by a hard restart.
In T170466#2461221, @Geez wrote:Hello everyone.
The mod authors are using the config array parameter simpleHiddenSelections for the weapon slings. This parameter was not intended to be used on clothing due to P3D switching for when the item is on the ground or when it is on the persons body. The mod authors should try and find a different solution.
Of course we are looking into this internally as well.
Regards,
Geez
Jun 16 2023
Its a hacker we all died right after eachother on different spots in town
When u mentioned him in last post i did die in same town weirdly although it could have been from shock due to sudden bloodloss
His steam name is BAN we play on a low to medium population server. everytime he is online weird hacker shit happens. Do something
I even have his steam name its ban, its the only player in the server with a previous ban
Please hacker in livonia 4370 temporary in brena