Hello owlzisboss.
We have tested this thoroughly but we were unable to produce this issue on our end.
Regards,
Geez
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Feb 27 2023
Not a bug. The only way, how to cure wound poisoning from the first stage is to desinfect the wounds. Tetracycline helps only to get from stage two (sepsis) to stage one.
Hello zgardner.
According to the documentation "Player needs 4 non-contaminated full blood bags to get from the maximum agent count in stage 2 to zero.", so if you had higher level of poisoning, you would need at least two blood bags to get cured. We have been testing this and with lower level only one blood bag was sufficient.
Hello CosmoDayZ.
Neither described behaviour is an issue according to the devs.
Regards,
Geez
Cannot reproduce on our end.
Hello alem.
Have you tried to check traceroute towards the server IP? As there is possibly a problem on your network.
Regards,
Geetz
Hello SidDebian.
We are aware of the problem of some servers not showing and we are looking into it.
Regards,
Geez
Hello bluesun.
This is intended by design so you do not end up with two SVD's at a single heli crash for example.
Regards,
Geez
Hello Sadrazam.
Did the wired connection resolve the problem?
Any news about this issue ??
These issues STILL plague bases to this day! This happened to me 3yrs ago and it still happens today. I lost two generators in our base in the last two weeks along with the cable reels attached to them.
Feb 26 2023
In addition to everything, I can add that if you display information separately on the screen, it is not clear why you need a dashboard in the car? Meaning To bother and make lighting and working devices on it. And then duplicate all this with this clumsy remote tidy, thereby nullifying your own work, since no one uses them in the car, why bother and look at some devices in the car if the remote panel hangs under your nose, I don’t see what logic in that! following its own logic, in the future there will be an oil level sensor. Why not!? After all, there is a coolant level sensor, why not put an oil sensor there too ?! Close the screen with all this so that the road cannot be seen from behind the wheel. Bohemia let's burn! ;)
Its being worked on. Lets have some faith ey. ^^
Nothing is perfect. Lets not expect perfection,
but rather, growth. Lets put our 2 cents in there and help that.
Thank you, I really appreciate the help.
Feb 25 2023
@Geez
So many fake server lists are generated by one server owner
Seems like it's fixed since 1.20
I also have this problem with my „base“ (large tent with around 40 wooden crates full of stuff).
Every time I drive back to the tent there is a big lag, like in the video. Car is suddenly lagging somewhere before or behind.
So let's summarize it.
- Extremly slow loading of servers. Loading the furthest away servers first is a problem with Steam, but it's a new issue. The reversed loading order has only been noticeable in Dayz for a last months.
This needs working on, its been a fact of dayz for too long now, please devs, we need you here
In my opinion, the problem of Valve raised by Geez is not only the problem of server list sorting. Many servers of Dayz Browser are forged. Look carefully at them and they all point to a server. For example, CNDZ MOD Browser filters "616292852". At least thousands of servers are forged. They seriously affect the search ranking and need to be pulled into the blacklis
In T170263#2412743, @Geez wrote:Hello, we apologise for any inconveniences.
We understand the severity of the issues currently experienced in the launcher server browser and programmers have been looking into this for the past weeks.
The mentioned forum post is related only to newly introduced issues with 1.20, which is not the case for this specific problem. The current situation is stemming primarily from an emerging issue with Valve's master server:
https://steamcommunity.com/groups/SteamClientBeta/discussions/3/3763356482612086141/.
We have been pushing the issue with Valve.The launcher on our side is also not without flaws, and we are aiming to address those in future updates, ideally after the issue from Valve's end is resolved and allows us a more clear view on the remaining problems, such as missing individual community servers.
Regards,
Geez
The idea with skyscrapers is good in principle, but as it should be in Bohemia, it is crookedly implemented! As for me, those buildings are not at all interesting for research, despite their impressive size, they are empty and meaningless inside. Accordingly, there is no point in walking up those stairs, except for the cumpers
Thank you @Geez solid information, you're a gem.
Feb 24 2023
Thank you a lot @Geez ! This issue is killing the servers.
Thanks for the work put into this Geez! Much appreciated
Thanks for the Update Geez! That explains the slow search, especially in the beginning, seeing how the first servers coming in are the ones farthest away.
Also matches with my own observation of the search results starting out very slow and then somewhat picking up speed later on.
Oh yeah, I‘m sure every player is now sitting in the woods and listening to the bird sounds 🙄
In T170592#2412578, @alexsys wrote:Most importantly
Birds stop making sounds AS SOON AS A BULLET IS FIRED in 500m radius.
Thank you, I wasn't trying to be rude, I simply saw the original ticket was still in "unassigned" so wasn't sure if you had seen it.
I do recall that when I last used the vanilla launcher and it of course generated the Chinese servers first off, but I notice that all the server it was generating and listing were those where the ping was over 200 at least, maybe at a stretch 180.
Some countries would be Singapore, China, Japan etc, but I am based in the UK.
Could one reason be the how the servers are located based of Geography is just straight up broken? I've set ping limiters on but nothing would show up unless I unchecked it.
This of course won't solve the speed of the servers being found, but I feel this is something else that could contribute to the whole problem, if it is not isolated to just myself.
In T170627#2412576, @Nate_LapT wrote:I so thought this was a thing when I started...
Would be nice to get some crafting mechanics like this..
Even though rubbing a can on the ground IRL would not result in any loss, in game it should be like 85% lost to reduce it being to easy.
Also, we appreciate the update on the situation. Wishing the team the best of luck on getting things solved!
I believe you could merge my ticket into this one too since it relates to the same issues.
https://feedback.bistudio.com/T168965
Hello, we apologise for any inconveniences.
@Geez can you give us some idea of what the priority level of this issue is? According to the announcement in the forums it is not even on the list of items being looked at: https://forums.dayz.com/topic/254356-state-of-120-update/?tab=comments#comment-2483984
This is unfathomable to many of us who are losing players every day because of this. Some assurance that there is a path to resolving it along with an estimate of when it will be resolved would go a long way toward calming down the hysteria.
https://feedback.bistudio.com/T170263 seems to be the hot ticket for that issue.
Hello operativo.
We are aware of the problem and it is being worked on. Changing priority here in the ticket will not change much as we are going through all the reported tickets and the priority is being sorted internally in our own system according to our own prioritisation.
Hello etwas.
This issue has been resolved for the second hotfix.
It is the same problem in this ticket:
https://feedback.bistudio.com/T170274
Due to the fact you havent been able to run the game and you did not run it at all, you should be eligible for refund through Steam. Please contact them so you can get your money back.
Yes, this does mean that your hardware is not sufficient and wont be able to run the game. Driver update unfortunately will not have an effect on this.
Higher priority ticket:
https://feedback.bistudio.com/T170630
I am going to open a new ticket as critical priority now.
Most importantly
I so thought this was a thing when I started...
Would be nice to get some crafting mechanics like this..
Even though rubbing a can on the ground IRL would not result in any loss, in game it should be like 85% lost to reduce it being to easy.