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Oct 15 2021

dedmen added a comment to T161266: Engine sounds lingers if you setPos a simulatedDisabled tank/vehicle.

Can you retest on profiling branch? we very recently did a fix for that on helicopters.
Maybe its a similar issue here

Oct 15 2021, 5:53 PM · Arma 3
dedmen changed Resolution from resolution:open to resolution:notabug on T161481: _ctrl buttonSetAction format ["[%1] call My_function;",_string]; .
Oct 15 2021, 5:44 PM · Arma 3
dedmen closed T161481: _ctrl buttonSetAction format ["[%1] call My_function;",_string]; as Resolved.
Oct 15 2021, 5:44 PM · Arma 3
dedmen added a comment to T161481: _ctrl buttonSetAction format ["[%1] call My_function;",_string]; .

It works with strings if you quote them correctly.

Oct 15 2021, 5:36 PM · Arma 3
MaxMonroe added a comment to T127954: Modified data files kicking me out at random connections.

you are probably using some mods

Oct 15 2021, 5:12 PM · Arma 3
VisMotrix created T161481: _ctrl buttonSetAction format ["[%1] call My_function;",_string]; .
Oct 15 2021, 5:06 PM · Arma 3
Henne added a comment to T159026: Right text in ListNBox is not visible.

It works the text is now visible, thanks.

Oct 15 2021, 5:03 PM · Arma 3
Darkbelg created T161480: Add local parameter from createSimpleObject to BIS_fnc_createSimpleObject.
Oct 15 2021, 4:59 PM · Arma 3
darkguru8 created T161479: [Feature Request] Ability to return a boolean, if an object had collision disabled with another object.
Oct 15 2021, 4:43 PM · Arma 3
DecompresS_XD renamed T161454: ACCESS_VIOLATION crash on launch (Fixed) from ACCESS_CODE crash on launch to ACCESS_VIOLATION crash on launch.
Oct 15 2021, 8:03 AM · Arma 3
DecompresS_XD updated the task description for T161454: ACCESS_VIOLATION crash on launch (Fixed).
Oct 15 2021, 4:47 AM · Arma 3
DecompresS_XD edited Additional Information on T161454: ACCESS_VIOLATION crash on launch (Fixed).
Oct 15 2021, 4:46 AM · Arma 3
DecompresS_XD edited Additional Information on T161454: ACCESS_VIOLATION crash on launch (Fixed).
Oct 15 2021, 4:45 AM · Arma 3
DecompresS_XD edited Additional Information on T161454: ACCESS_VIOLATION crash on launch (Fixed).
Oct 15 2021, 4:44 AM · Arma 3
DecompresS_XD edited Additional Information on T161454: ACCESS_VIOLATION crash on launch (Fixed).
Oct 15 2021, 4:41 AM · Arma 3
DecompresS_XD created T161454: ACCESS_VIOLATION crash on launch (Fixed).
Oct 15 2021, 4:39 AM · Arma 3

Oct 14 2021

Manzarek added a comment to T127954: Modified data files kicking me out at random connections.

you are probably using some mods

Oct 14 2021, 11:34 PM · Arma 3
MaxMonroe added a comment to T127954: Modified data files kicking me out at random connections.

up

Oct 14 2021, 11:27 PM · Arma 3
Morluck created T161452: Submerged Divers can lack bullet collision..
Oct 14 2021, 11:00 PM · Arma 3
Ron4Swat added a comment to T160213: FPS drops/stutters when driving near a certain rock object.

I have tried the test mission from LSValmont and can reproduce the mentioned issue.

Oct 14 2021, 9:46 PM · Arma 3
BIS_fnc_KK added a comment to T161325: Action menu didn't show whilst player in parachute.

did I say add attached object? there might be a selection or memory point on parachute that is in front of the player that can act as a target for addaction. The bottom line is, unless another special param introduced to alter behaviour of addAction the current behaviour won’t be altered because of backward compatibility

Oct 14 2021, 9:03 PM · Arma 3
RaveTheRover added a comment to T161325: Action menu didn't show whilst player in parachute.

Right way is add action to player or object and not on some attached objects created for this purpose. The best case is add action to player itself BUT this don't work in vehicles.

Oct 14 2021, 8:31 PM · Arma 3
BIS_fnc_KK added a comment to T161325: Action menu didn't show whilst player in parachute.

What do you mean it is not right way, addAction has many params, 2 of which selection and memory point

Oct 14 2021, 7:27 PM · Arma 3
Ron4Swat added a comment to T160213: FPS drops/stutters when driving near a certain rock object.

Interesting that you mention AI moving around impacting this issue.

Oct 14 2021, 6:12 PM · Arma 3
GLA-Postal-Service edited Additional Information on T161448: Zeus compositions not spawning correctly.
Oct 14 2021, 4:07 PM · Arma 3
GLA-Postal-Service created T161448: Zeus compositions not spawning correctly.
Oct 14 2021, 4:06 PM · Arma 3
RaveTheRover added a comment to T161325: Action menu didn't show whilst player in parachute.

But its not right way to make actions and this a reason why I am create this ticket.

Oct 14 2021, 9:35 AM · Arma 3
BIS_fnc_KK added a comment to T161325: Action menu didn't show whilst player in parachute.

you can try using selection or memory point argument and attach action to that in case parachute has one in front of player

Oct 14 2021, 8:11 AM · Arma 3
RaveTheRover added a comment to T161325: Action menu didn't show whilst player in parachute.

Arma is sandbox but with many strange restrictions. I dont want shooting from parachute, just wants "cut slings" action.

Oct 14 2021, 6:36 AM · Arma 3

Oct 13 2021

LSValmont added a comment to T161325: Action menu didn't show whilst player in parachute.

Having an action menu for opening a parachute is ancient by now. BI should change it to the F key... You are clearly in freefall animation and won't be shooting so the "Cycle Firemodes" key "F" is useless anyway. And once your parachute is open the F key returns to normal. That is called Context Keybinding and is very helpful for not having to bind different actions to different keys. When freefalling a small text should appear "Press F to open your chute".

Oct 13 2021, 10:42 PM · Arma 3
ookexoo added a comment to T161113: Unintended behavior of __has_include with file patching.

I'm sorry for the confusion I created. We were trying to get rid of ACE optionals for ZEN by using __has_include, but still have issues with file patching.
At this point it's more likely an issue on our end, since I take your word that it was fixed. Hence, consider it as resolved.

Oct 13 2021, 10:06 PM · Arma 3
RaveTheRover added a comment to T161325: Action menu didn't show whilst player in parachute.

And what i can do if i need action menu when player in parachute?

Oct 13 2021, 9:35 PM · Arma 3
BIS_fnc_KK added a comment to T161325: Action menu didn't show whilst player in parachute.

Action needs target, in case of parachute, if it above player so it is not a in cursor target detection. in case of player, the player in a vehicle, which is parachute so it won’t work on player

Oct 13 2021, 9:19 PM · Arma 3
LSValmont added a comment to T160213: FPS drops/stutters when driving near a certain rock object.

Important update:
This is a huge issue and could be responsible for lots of the perceived stutters and sudden slowdowns A3 is so famous for.

Oct 13 2021, 6:54 PM · Arma 3
Jaxx300 added a comment to T161320: Default loadouts no longer showing up in "loadouts" module in zeus.

added an rpt file and created a new very basic mp mission and ran into the same problem just added a playable character in the 3d editor and a game master module owned by that character. can confirm I'm on version 2.06.148221{F2523703}

Oct 13 2021, 11:21 AM · Arma 3
dedmen added a comment to T161232: Altered TrackIR behaviour since 2.06 update..

fixed in v2

Oct 13 2021, 11:06 AM · Arma 3
Tenshi changed the status of T161320: Default loadouts no longer showing up in "loadouts" module in zeus from New to Need More Info.

Wasn't able to reproduce this on Main build 2.06.148221.
Have you tried if you have the same bug on a new scenario? is it all your old scenarios or just this specific one?
Could you attach your RTP file that should give us more information about what might be going on and how te repro it.

Oct 13 2021, 10:40 AM · Arma 3
Awe3423 added a comment to T139602: BTR-K & ZSU-39 missing part in camo1 selection.
Oct 13 2021, 6:20 AM · Arma 3
Awe3423 added a comment to T158671: description.ext entry "AllowProfileGlasses = 0;" behaves differently between dedicated and non-dedicated multiplayer.
Oct 13 2021, 6:10 AM · Arma 3
Rickard created T161343: ARTILLERY - INCORRECT FIRING ANGLES.
Oct 13 2021, 12:10 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Oct 12 2021

Halopia added a comment to T159236: UH-60 minor texture glitch.
Oct 12 2021, 7:04 PM · Arma 3 Creator DLC - CSLA Iron Curtain
mickeymen updated the task description for T161333: Not all faction support loading cargo (Vanilla game).
Oct 12 2021, 5:41 PM · Arma 3
mickeymen updated the task description for T161333: Not all faction support loading cargo (Vanilla game).
Oct 12 2021, 5:40 PM · Arma 3
mickeymen created T161333: Not all faction support loading cargo (Vanilla game).
Oct 12 2021, 5:38 PM · Arma 3
Hecks edited Steps To Reproduce on T161259: Sling loading using advanced flight model often causes the helicopter to barrel roll randomly.
Oct 12 2021, 4:46 PM · Arma 3
RaveTheRover created T161325: Action menu didn't show whilst player in parachute.
Oct 12 2021, 12:17 PM · Arma 3
TRAGER created T161323: BIS_fnc_setUnitInsignia's image missing after remove/change uniform.
Oct 12 2021, 10:33 AM · Arma 3
Insane_Canadian added a comment to T161320: Default loadouts no longer showing up in "loadouts" module in zeus.

i can confirm this is an issue, as i am also unable to use the Loadouts module.

Oct 12 2021, 7:12 AM · Arma 3
Jaxx300 renamed T161320: Default loadouts no longer showing up in "loadouts" module in zeus from Default loadouts no longer showing up in "loadouts" module in zues to Default loadouts no longer showing up in "loadouts" module in zeus.
Oct 12 2021, 6:39 AM · Arma 3
Jaxx300 created T161320: Default loadouts no longer showing up in "loadouts" module in zeus.
Oct 12 2021, 6:37 AM · Arma 3

Oct 11 2021

ctbearfxt created T161314: Type 56's recoil is too low .
Oct 11 2021, 11:08 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
dedmen added a member for Arma 3 Creator DLC - S.O.G. Prairie Fire: Bob_Murphy.
Oct 11 2021, 8:59 PM
VWWrath created T161308: OH-6A and CH-34 Artificial Horizon - Incorrect Behaviour.
Oct 11 2021, 8:23 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
dedmen lowered the priority of T161306: [Feature Request] Add Mission EH 'HandleRadioMessage' from Immediate to Normal.
Oct 11 2021, 7:16 PM · Arma 3
kju-PvPscene created T161306: [Feature Request] Add Mission EH 'HandleRadioMessage'.
Oct 11 2021, 7:08 PM · Arma 3
kju-PvPscene created T161305: [Feature Request] Extend SoundPlayed EH with sound object as 3rd parameter.
Oct 11 2021, 7:04 PM · Arma 3
jj added a comment to T148823: BattlEye not working on Linux using proton.

BattlEye has provided native Linux and Mac support for a long time and we can announce that we will also support the upcoming Steam Deck (Proton). This will be done on an opt-in basis with game developers choosing whether they want to allow it or not.

Oct 11 2021, 6:55 PM · Arma 3
BIS_fnc_KK added a comment to T161269: Binoculars don't work.
  1. try verifying installation files on steam
  2. try to create different soldier profile in game
Oct 11 2021, 6:40 PM · Arma 3
kju-PvPscene added a comment to T153212: [BUG] One-man-tanks (hasDriver=-1) not working in multiplayer.

That should be good enough I'd say. So fine with me as well.

Oct 11 2021, 8:27 AM · Arma 3
kennedystewart added a comment to T144894: UI issues with ultrawide monitor (32:9 3840*1080).
Oct 11 2021, 3:36 AM · Arma 3
ChombO added a comment to T161269: Binoculars don't work.

It also happens in the Arsenal VR

Oct 11 2021, 12:36 AM · Arma 3

Oct 10 2021

ZaneIndelicato added a comment to T156093: Commands to query and manipulate terrainvertices.

@dedmen Could one use the implemented commands to also get the closest terrain vertices to a position? I know that the current set of commands get the closest point when setting or getting the height nearest to a position but I have not found a decent way to find the given points before making edits to the area. If not could you extend the feature to also allow the query of terrain vertices?

Oct 10 2021, 10:45 PM · Arma 3
sgtscuba created T161292: Multiplayer, F4 Phantom Rear Seat Cannot be exited via "get out".
Oct 10 2021, 6:08 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
BIS_fnc_KK added a comment to T153212: [BUG] One-man-tanks (hasDriver=-1) not working in multiplayer.

I’d much prefer gunnerisdriver and only gunner so unless you are gunner you can’t drive and driver pos is disabled

Oct 10 2021, 4:08 PM · Arma 3
kju-PvPscene added a comment to T153212: [BUG] One-man-tanks (hasDriver=-1) not working in multiplayer.

what hasDriver = -1; should do exactly?

To be able to drive at the same time while operating any turret or sitting in cargo.

Oct 10 2021, 3:54 PM · Arma 3
BIS_fnc_KK changed the status of T161288: Support info for "airportSide" command specifies returntype as NOTHING while return type actually is SIDE from New to Feedback.
Oct 10 2021, 1:46 PM · Arma 3
BIS_fnc_KK added a comment to T161288: Support info for "airportSide" command specifies returntype as NOTHING while return type actually is SIDE.

should be fixed in rev.148328

Oct 10 2021, 1:46 PM · Arma 3
BIS_fnc_KK changed the status of T160485: magazinesAllTurrets for turrets with FFV opportunity from New to Feedback.
Oct 10 2021, 1:32 PM · Arma 3
BIS_fnc_KK added a comment to T160485: magazinesAllTurrets for turrets with FFV opportunity.

Added alt syntax rev. 148327

Oct 10 2021, 1:32 PM · Arma 3
BIS_fnc_KK added a comment to T153212: [BUG] One-man-tanks (hasDriver=-1) not working in multiplayer.

so what hasDriver = -1; should do exactly? And how is it different from commanding the AI driver?

Oct 10 2021, 12:35 PM · Arma 3
BIS_fnc_KK added a comment to T147191: P3D spawned using createSimpleObject from MPMission causes "wrong signature for file".

should work global or local

Oct 10 2021, 12:33 PM · Arma 3
BIS_fnc_KK claimed T161288: Support info for "airportSide" command specifies returntype as NOTHING while return type actually is SIDE.
Oct 10 2021, 12:32 PM · Arma 3
KlausHerberth added a comment to T147191: P3D spawned using createSimpleObject from MPMission causes "wrong signature for file".

ya i saw it in the patchnotes 1 day after my last post :)

Oct 10 2021, 12:29 PM · Arma 3
Zarickan created T161288: Support info for "airportSide" command specifies returntype as NOTHING while return type actually is SIDE.
Oct 10 2021, 10:56 AM · Arma 3
kju-PvPscene created T161287: Exception code: C0000005 ACCESS_VIOLATION at 2B8B84E1.
Oct 10 2021, 10:39 AM · Arma 3
kju-PvPscene added a comment to T153212: [BUG] One-man-tanks (hasDriver=-1) not working in multiplayer.

(taking over effective commander even works for a tank under command by another AI leader, and even if you have your own AI group leader)

Oct 10 2021, 10:08 AM · Arma 3
kju-PvPscene added a comment to T153212: [BUG] One-man-tanks (hasDriver=-1) not working in multiplayer.

Oct 10 2021, 10:05 AM · Arma 3
kju-PvPscene added a comment to T153212: [BUG] One-man-tanks (hasDriver=-1) not working in multiplayer.

Ok this is the situation as best i can tell:

  1. Never works with DS - regardless what you do (empty, made empty, starting as effective commander, starting as non effective commander, becoming effective commander, etc)
  2. With hosted it:

a) works with cars if you are effective commander (regardless of empty, made empty, starting as effective commander, becoming effective commander, etc) [what position is effective commander depends on vehicle setup - commanding config parameter]
b) for tanks it works for empty
c) for tanks it works if you start as effective commander
d) for tanks you can become effective commander if you switch for both gunner and commander the AI to passenger (cargo) [by switching between them] AND getting out the tank and back in directly as gunner/commander - NOT as cargo and switch then

Oct 10 2021, 10:03 AM · Arma 3
BIS_fnc_KK changed the status of T161282: getSensorTargets on an empty vehicle crashes the game from New to Feedback.
Oct 10 2021, 9:30 AM · Arma 3
BIS_fnc_KK added a comment to T161282: getSensorTargets on an empty vehicle crashes the game.

should be fixed since rev. 148326

Oct 10 2021, 9:30 AM · Arma 3
BIS_fnc_KK claimed T161282: getSensorTargets on an empty vehicle crashes the game.
Oct 10 2021, 9:14 AM · Arma 3
BIS_fnc_KK placed T161283: getSensorTargets return is strange up for grabs.
Oct 10 2021, 9:14 AM · Arma 3
BIS_fnc_KK claimed T161283: getSensorTargets return is strange.
Oct 10 2021, 9:12 AM · Arma 3
kju-PvPscene added a comment to T153212: [BUG] One-man-tanks (hasDriver=-1) not working in multiplayer.

@BIS_fnc_KK It didnt, but works with latest stable build. (thought i was on perf - retesting now)

Oct 10 2021, 9:10 AM · Arma 3
BIS_fnc_KK added a comment to T161269: Binoculars don't work.

Can you confirm that it also happens in 3DEN environment, VR, 1 unit with binoculars

Oct 10 2021, 9:06 AM · Arma 3
BIS_fnc_KK added a comment to T153212: [BUG] One-man-tanks (hasDriver=-1) not working in multiplayer.

‘ hosted it works if you are effectiveCommander ‘

Oct 10 2021, 8:25 AM · Arma 3
kju-PvPscene added a comment to T153212: [BUG] One-man-tanks (hasDriver=-1) not working in multiplayer.

@BIS_fnc_KK I am using perf build - hosted it works if you are effectiveCommander (so you dont have to remove the AI if you are already depending on the specific vehicle setup if gunner or commander position is effectiveCommander).
DS nothing works at all. Without AI from the start, or deleting them or any other combo.

Oct 10 2021, 7:54 AM · Arma 3
kju-PvPscene edited Additional Information on T161283: getSensorTargets return is strange.
Oct 10 2021, 7:38 AM · Arma 3
kju-PvPscene added a comment to T161282: getSensorTargets on an empty vehicle crashes the game.

Oct 10 2021, 7:36 AM · Arma 3
kju-PvPscene created T161283: getSensorTargets return is strange.
Oct 10 2021, 7:31 AM · Arma 3
kju-PvPscene renamed T161282: getSensorTargets on an empty vehicle crashes the game from getSensorTargets on an empty vehicle seems to crash the game to getSensorTargets on an empty vehicle crashes the game.
Oct 10 2021, 7:29 AM · Arma 3
kju-PvPscene created T161282: getSensorTargets on an empty vehicle crashes the game.
Oct 10 2021, 7:28 AM · Arma 3
ChombO added a comment to T161269: Binoculars don't work.

It happens to me throughout the game, playing on King Of The Hill servers or in campaigns

Oct 10 2021, 6:35 AM · Arma 3
overflo created T161278: The launcher always wants to unload the Profiling Branch Companion Mod when joining a server.
Oct 10 2021, 1:06 AM · Arma 3

Oct 9 2021

BIS_fnc_KK added a comment to T161269: Binoculars don't work.

Does this happen in EDEN editor?

Oct 9 2021, 11:22 PM · Arma 3
BIS_fnc_KK added a comment to T153212: [BUG] One-man-tanks (hasDriver=-1) not working in multiplayer.

@kju-PvPscene Could you do me a favour and make sure there are no AIs in the vehicle:

Oct 9 2021, 11:01 PM · Arma 3
Darkbelg added a comment to T160631: Tunnel supports and misc objects disappearing on Khe Sanh map.

There are multiple tunnel entrances. The tunnel module does not work on khe sang.

Oct 9 2021, 10:26 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
VWWrath added a comment to T160631: Tunnel supports and misc objects disappearing on Khe Sanh map.

A question on this: Can you use the tunnel entrance module to get into the tunnels? I set mine up and no matter which tunnel I choose on Khe Sanh I get an error telling me that the game can't find a tunnel position with 75m of my position. For me at present the only way I can get in is to spawn myself inside it from the editor, though I need to conduct more thorough tests on this first.

Oct 9 2021, 10:14 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
UDIE added a comment to T158681: possible Launcher DLC confusion .

is there any update on a possible fix for this issue?

Oct 9 2021, 7:49 PM · Arma 3
ChombO created T161269: Binoculars don't work.
Oct 9 2021, 6:47 PM · Arma 3