In T159840#2220292, @tarkules wrote:
- We also noticed that the player count appears to be now blocked as well.
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Jul 31 2021
Jul 31 2021
mrdarn added a comment to T159840: Players list , their names and information is now public even when RCON is protected by password.
I forgot My son has a Nitrado server that I play on and it used to do that too until the last update and now his doesn't do it.
bug i have found is zombies can still hit you threw objects if they are close to you through any object if you are close enough meaning porter jons do not protect a player.
another thing is you made it hard for any player to survive when getting sick I think you should make it where heat can also help getting threw sickness not only the pills that are hard to find. other wise the game is at full send and I think adding another way to help players getting over sickness would help a lot and make the game more enjoyable for those that get up in the high tier loot just to die from being sick with no other way to recover from it. also don't know if you put it in the game but you randomly get sick some time even if you cleaned bandage and did nothing to get sick. love the game since alpha and mod in arma 2 and don't want to see it die just cause its almost impossible to survive.
Jul 30 2021
Jul 30 2021
tarkules added a comment to T159840: Players list , their names and information is now public even when RCON is protected by password.
Hello Geez,
aux7 added a comment to T159840: Players list , their names and information is now public even when RCON is protected by password.
it seems like it is working, I can see no player data at all when I was on my exp server
Geez added a comment to T159840: Players list , their names and information is now public even when RCON is protected by password.
Hello again.
We have deployed a fix on the experimental version released today.
Please check if everything is in order.
Regards,
Geez
Jul 29 2021
Jul 29 2021
Thanks Geez, is there any update on removing the fence in the same city? : https://feedback.bistudio.com/T157576
Geez changed the status of T159798: Players do not cough when aiming a weapon/ADSing from Assigned to Acknowledged.
Thank you for the report DrDeSync.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
Thank you for the report MikeDocherty.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
Geez changed the status of T159907: Floor Glitch - Cant Access Inventory/Build from Assigned to Acknowledged.
Thank you for the report ZEROs0000.
This is a known issue and it is scheduled for a fix.
Regards,
Geez
I woul like this to be implemented in the game but according to a friend of mine (an engineer) that would not be realistic. Yes, it may explode if a spark gets in but the pressure and the quantity of gas on those caninsters are not enough to be deadly.
Geez changed the status of T159928: GorkaHelmetVisor does not provide any protection from New to Assigned.
Geez changed the status of T159907: Floor Glitch - Cant Access Inventory/Build from New to Assigned.
Geez changed the status of T159905: Transferring incompatible blood type is still not triggering a hemolytic reaction in 1.13 from New to Assigned.
Geez changed the status of T159885: Being kicked with message "Your latency is too high" from New to Assigned.
Geez merged task T159890: Game crashes after loading screen, and the game freezes a few seconds before it goes to desktop. into Restricted Maniphest Task.
Geez changed the status of T159871: Climbing through the walls | (RU) Пролаз сквозь стены from New to Assigned.
Geez changed the status of T159870: Frozen zombie bug | (RU) Баг застывший зомби from New to Assigned.
Geez changed the status of T159869: 4-digit lock bug | (RU) Баг с замком на 4 цифры from New to Assigned.
Geez changed the status of T159867: Bug with removing house textures | (RU) Баг с убиранием текстур домов from New to Assigned.
Geez changed the status of T159864: Kicked from server continuously as never before from New to Need More Info.
Hello Kathosky.
Have you checked your internet connection to be sure you are not getting latency spikes?
Thank you for the report AmishZed.
This is being looked into together with https://feedback.bistudio.com/T159685
Geez merged tasks Restricted Maniphest Task, Restricted Maniphest Task into T159840: Players list , their names and information is now public even when RCON is protected by password.
Geez merged Restricted Maniphest Task into T159208: 1.13 EXP Ruined items not dropping to the floor.
I really like and support this Idea by Mr. Keglen
i fully agree with Mr. Darnie´s insight into what i tried to say
I agree with this, if you mean the following:
I’m having the exact same issue as the people above. It only happens to me on one PC server; TheCommunityZ. I am UK based and relatively close to the server’s location. It is making the server almost unplayable at times.
Jul 28 2021
Jul 28 2021
I just bought the game and am having the same issues wtf is happening i just want to play
When will the devs resolve this issue?
I'm not sure if it's a helpful note, but especially in cars I've seen this with other items. If I can get them JUST center screen I can often use "hold f to take to hands" to pick them up.
Not sure if this was a setting that was fixed in 1.13, but I noticed this too.
Before if you had a beefy PC, you could set your view distance high, and it simply wouldn't show custom/live objects beyond a certain point, but would still show static map details like buildings and terrain.
I can confirm this is happening on my server as well. I I have tried disabling BE MAXPING in the command.xml to see if that fixes it, will let you know.
Getting a lot of reports about this. We own a server running in Czechia and would be happy to supply log files however nothing seems too obvious at first glance
Dr_D_Breuer added a comment to T159934: More action logs needed - racist radio abuse needs to be stopped.
This has been an issue for quite a while and would be very helpful to have it back indeed. This is is just one of the many examples of when it would be especially useful.
Geez changed the status of T159840: Players list , their names and information is now public even when RCON is protected by password from Reviewed to Acknowledged.
Hello everyone.
We have found out the possible cause of this starting to occur with the 1.13 version and we are currently looking into what can be done! I will update the ticket once I have more information I can provide.
We are grateful for all the feedback you have provided and we are working hard to address the issue.
we are having this problem on ouor server as well.. Private hive, and ppl are getting randomly kicked because the ping went high (above 600 or more). Same player just re-connects and somtimes all went finde, and sometimes the have that problem several times.
All are PC players, all using Windows 10, different countries, and different provider.
And after haveing that issue its gone like it was never there.
And yes, since the update to 1.13
Know this problem from a community server, too.
Progger added a comment to T159840: Players list , their names and information is now public even when RCON is protected by password.
will look for it...
Jul 27 2021
Jul 27 2021
sileed added a comment to T159840: Players list , their names and information is now public even when RCON is protected by password.
Almost @Progger , do you have IPs for serverranks.com?
Progger added a comment to T159840: Players list , their names and information is now public even when RCON is protected by password.
Open your server firewall, create a rule and block this IP´ , ingoing.
Hello Furos93.
The issue has been fixed internally and the fix will appear in one of the future updates.
Regards,
Geez
realt4ed T159905
realted T159171
Jul 26 2021
Jul 26 2021
With every restart / shutdown of the server there is an entry in the Windows event log
wouter.commandeur added a comment to T159840: Players list , their names and information is now public even when RCON is protected by password.
This got changed after 3 years. You can't hide behind "it was always there" Dwarden. And Geez can't hide behind "It's a steam feature". The reason this ticket was created was because it got changed with 1.13.
Yes, armor can have a shock multiplier, you go unconscious when your shock health goes below 25 and regain consciousness when it reaches 50.
Bullets have a shock health regen modifier, 308 has 5x modifier, so if you are hit by a .308 round and your shock goes below 25, you go unconscious and wake up 5x faster compare to being knocked out by melee.
Also consider that sometimes the shock health only goes to 24, sometimes to 0(0 is the floor), depending on armor and previous shock health and bullet, which will also affect unconscious times (having to regain 24 shock vs having to regain 50 shock).
mayby you can stop spamming and stop messing up the whole thread with outdated stuff. Thanks
@Geez hi :)
I have the same issue. I'm from Argentina and the game kicks me out from BR SERVERS wich normally are between 50 and 120 Ping. Those servers are normally full so it's quite anoying have to reconnect in queue 20...
Yes, it has only started happening since 1.13 has came to stable for me.
Looks like it was fixes in 1.13.
@Geez hi :)
[1.13.154025]
Jul 25 2021
Jul 25 2021
PR9INICHEK updated the task description for T159735: [Feature Request] Add config to all map objects.
PR9INICHEK updated the task description for T159735: [Feature Request] Add config to all map objects.
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