Hello LBmaster.
Can you please check the vanilla scripts? As we are using this for barrels, stashes or vehicles.
Regards,
Geez
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Jan 8 2021
Hello wouter.commandeur.
Is there still an issue with this? Do you experience the crashing on new characters as well? Or only on characters from older version?
Regards,
Geez
Hello Dizzykills.
Handbrake is something we would like to implement sometime in the future, however, there is currently no ETA nor information I can share about it. As for the CarController class, it does not work unless there is a player character sitting in the vehicle. However, if the CarController does not work even with player character sitting in the vehicle, then please let us know.
Regards,
Geez
Hello Thurston.
Can you please try to install Visual C++ dependencies and let us know if that has changed anything about the behaviour?
Regards,
Geez
Hello luke_daly1.
Do you get these PBO error messages with every single mod or is it just tied to specific mods?
Regards,
Geez
Hello nigel.
This issue should be possibly fixed now. Can you please let us know?
Regards,
Geez
Jan 7 2021
Jan 5 2021
This should be enough for 1.10 and is what I'm currently using:
The mod now has close to 200k subscribers. This should emphasize the importance of fixing this issue which has been around for way too long. With 1.10 update it was made actually again worse because I cannot override just a couple scripts, I have to override the whole ItemBase folder. This means any updates from DayZ in that folder I must update mine as well...
https://steamcommunity.com/sharedfiles/filedetails/?id=2225837273
Jan 4 2021
Sadly this does not work, did the pulsating get added to the shader of the vignette? Here is my override from the dayzplayercamerabase (I did a full override without calling super etc for demonstration purposes.)
Hello woutercommandeur.
Have you tried SetMenuVignette from the PPEffects?
Regards,
Geez
Jan 2 2021
Extra information:
I have a dresser with a backpack (Field backpack) attached. I had an SVT 40 i my hand and a PPSKN42 in the dresser backpack. When i dragged the PPSK into my hand the SVT 40 got deleted and replaced with a KAS-74U in my character inventory.
The PPSK was stored vertically in the dresser backpack and there was not any additional room, it was full.
Also, the KAS-74U always spawns in as "damaged"
Jan 1 2021
Playing on ORP roleplay server modded with expansion and other mods
Dec 28 2020
Dec 20 2020
Dec 19 2020
Hi, I seem to have a similar issue, atleast I think so. It's been years since I last played the game, but whenever I join a server it kicks me out after about 10 seconds of running around. All it says is "Warning, you were kicked off the game". I've tried reinstalling the game and veryfying the game files.
Help would me much appreciated :)
https://steamcommunity.com/id/BounceyElf/
Dec 15 2020
I am only downloading the server files through SteamCMD, the server is started via CMD / Batch script.
There was mod perishable food, and now is similar mechanic in vanilla game.
Hmm, but game is still developed. Getting new features and mechanics. Why not parenting to vehicles?
You will have to manually do this for every interaction you want to perform. AddChild / LinkToLocalSpace are not part of the normal gameplay and as such would require quite an extensive overhaul of the vanilla scripts.
And since it is certainly possible to achieve this already through modding less than 5 classes (I know cause I did this already), I do not see much priority for this to happen for the official version.
In T152005#2139472, @philippjoos wrote:Hello @Geez ,
The issue is still there.
This is everything I have done:
- Download DayZ server via SteamCMD (v 1.10.153598)
- Open CMD as Administrator
- Navigate to installation directory
- Start server via start /wait ./DayZServer_x64.exe -config=serverDZ.cfg -port=2302 -profiles=profiles
- Test file writeable state using Notepad
During these steps the above mentioned script was persistently running and writing "WRITEABLE"; Around 5 seconds after the server has been started, the file becomes LOCKED.
I tested on these operating systems:- Windows 10 (Bare metal)
- Windows 10 (VM)
- Windows Server 2016 (VM)
- Windows Server 2019 (Bare metal)
- Windows Server 2019 (VM)
Dec 14 2020
The issue is still there.
Hello,
Are there still problems with the file not being editable? Can you try to list everything you have tried so far?
Regards,
Geez
Dec 10 2020
Dec 9 2020
Dec 7 2020
+1
Dec 5 2020
Hmmm, what exactly are you trying to do?
ItemBase handItem = PlayerBase.Cast(GetGame().GetPlayer()).GetItemInHands(); if (!handItem) { return; } TransmitterBase transmitter = TransmitterBase.Cast(handItem); if (!transmitter) { return; } GetRPCManager().SendRPC( "ProjetAthena", "ChooseFrequency", null, true, null, transmitter );
I can confirm that it *does* work; we implemented Push To Talk on Kinship the day 1.10 was released. You need to ensure that you're calling SetSynchDirty() on the transmitter after setting the broadcast states.
Hello Geez,
Dec 1 2020
I have embedded the wrong script, sorry about that.
Do you have issues editing the file even after restarting the server and shutting down all the processes?
Also, we have tested the
" 2>nul (
>>priority.txt echo off
) && (echo Locked) || (echo Success)"
script but it gives a "locked" result even if the server is not running.
Regards,
Geez
True, we modders need these selections!
Nov 30 2020
Nov 27 2020
Hello Geez,
Hello philippjoos.
When you cannot edit the priority.txt file, can you check if there is a dayz executable running in your task manager in the "background processes" tab rather than the running applications tab on top?
Regards,
Geez
Following steps to reproduce the issue:
- Download DayZ server from Steam using SteamCMD or Steam Client
- Create empty priority.txt in server root
- Start server using following command from a shell: start ./DayZServer_x64.exe -config=serverDZ.cfg -port=2302
- Open priority.txt using Notepad, adding a SteamID64, Click File->Save
Hello again.
We have tested this several times but we do not seem to have any issues editing priority.txt file while the server is running. Can you please provide more details regarding to the problem and possibly list what do you do step by step?
Regards,
Geez
Hello Arkensor.
The issue has been resolved internally and the fix will appear in one of the upcoming updates.
Regards,
Geez
Nov 26 2020
you have already created the same report
https://feedback.bistudio.com/T153385
Add in a separate Building::SetDoorDisabled(int index, boolean disabled), which freezes the door in whatever state it was before.
Hello killcarter.
The crashes appear to be caused by some kind of a mod - possibly related to weapons.
Regards,
Geez
Nov 25 2020
Yes, the 1.10 Changelogs indicate this feature was implemented, but it either does not work, or it is not clear on how to use it. Priority.txt is locked during runtime so it's not possible to edit it on the fly.
@Geez this didn't come in 1.10, when will it come?
A character was moving lightning fast and appearing then disappearing. I don't understand the purpose of cheating like that, but I've seen it a few times on this server.
I support this proposal from InclementDab!
This advances the game and the community and has great futures for both of them
Please pass on to the Enfusion team
Needs to be done
Nov 24 2020
i fully support this suggestion! InclementDab and his guys is doing amazing things for the Dayz community it has made me fall in love with the game again :-)
Nov 23 2020
Nov 22 2020
Nov 21 2020
Nov 19 2020
Thanks!
ok i have discovered the issue is with the events from the metallurgy and forging mod
Nov 18 2020
This is a DayZ bug.
to implement what you need, you just need to use these functions:
ModelToWorld
WorldToModel
RaycastRV
Nov 16 2020
fixit! fixit! fixit! fixit! fixit! fixit!
honestly that is a problem indeed.
Thats a bummer since SOO many modders are effected by this.. and its only getting worse as more mods are being released..
here... this will do most of it on the vanilla side..