I am trying get map size this way:
string worldname = GetGame().GetWorldName(); vector mapsize = GetGame().ConfigGetVector("CfgWorlds " + worldname + " centerPosition"); float maxX = mapsize[0] * 2 - 50; float maxY = mapsize[1] * 2 - 50; TRLogger.Log("mapsize of "+ worldname + " is " + maxX + "x"+ maxY);
Its working well for chernarusplus map, but enoch get wrong position of center of map and my algorithm then get wrong map size.
I think it should be easy fix on your side