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[REQUEST] A way to obtain Objects via their ID
Assigned, UrgentPublic

Description

Objects have a persistent ID assigned upon build from Terrain Builder. I'm also assuming they are stored in a map in memory for internal access.
These ID's are simply obtainable by doing object.GetID(); and you can set them with object.SetID();

It would be nice to have a way of obtaining each individual object via their persistent ID, without having to iterate over ever map object on world start.

Sample Code:

GetGame().GetObjectById(299596);

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 7
Category
General

Event Timeline

i fully support this suggestion! InclementDab and his guys is doing amazing things for the Dayz community it has made me fall in love with the game again :-)

Relict added a subscriber: Relict.Nov 25 2020, 12:22 PM

I support this proposal from InclementDab!
This advances the game and the community and has great futures for both of them

Geez changed the task status from New to Assigned.Nov 26 2020, 11:24 AM
Xairo added a subscriber: Xairo.Dec 16 2020, 3:01 PM
DafixCz added a subscriber: DafixCz.Jan 2 2021, 6:02 AM

i fully support this suggestion!

Just do it already!!

inkihh added a subscriber: inkihh.May 2 2021, 4:59 PM