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Lewk
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User Since
Oct 19 2020, 12:28 PM (49 w, 1 d)

Recent Activity

Apr 29 2021

Lewk created T158172: You can't enforce monetization approval if no one is approving it..
Apr 29 2021, 2:45 PM · DayZ

Apr 21 2021

Lewk added a comment to T157902: Players can no longer see which mod requires updating.

Apr 21 2021, 11:15 AM · DayZ
Lewk added a comment to T157902: Players can no longer see which mod requires updating.

Apr 21 2021, 11:14 AM · DayZ
Lewk added a comment to T157902: Players can no longer see which mod requires updating.

Apr 21 2021, 11:13 AM · DayZ
Lewk added a comment to T157902: Players can no longer see which mod requires updating.

Apr 21 2021, 11:13 AM · DayZ
Lewk added a comment to T157902: Players can no longer see which mod requires updating.

Apr 21 2021, 11:12 AM · DayZ
Lewk added a comment to T157902: Players can no longer see which mod requires updating.

Apr 21 2021, 11:11 AM · DayZ
Lewk added a comment to T157902: Players can no longer see which mod requires updating.

Apr 21 2021, 11:11 AM · DayZ
Lewk added a comment to T157902: Players can no longer see which mod requires updating.

Apr 21 2021, 11:10 AM · DayZ
Lewk added a comment to T157902: Players can no longer see which mod requires updating.

Apr 21 2021, 11:09 AM · DayZ
Lewk added a comment to T157902: Players can no longer see which mod requires updating.

Apr 21 2021, 11:08 AM · DayZ
Lewk added a comment to T157902: Players can no longer see which mod requires updating.

Apr 21 2021, 11:07 AM · DayZ
Lewk added a comment to T157902: Players can no longer see which mod requires updating.

Apr 21 2021, 11:06 AM · DayZ
Lewk added a comment to T157902: Players can no longer see which mod requires updating.

Apr 21 2021, 11:03 AM · DayZ
Lewk added a comment to T157902: Players can no longer see which mod requires updating.

Apr 21 2021, 11:02 AM · DayZ
Lewk added a comment to T157902: Players can no longer see which mod requires updating.

So I'm going to start bumping this with user feedback when I have time and when I see it

Apr 21 2021, 11:00 AM · DayZ

Apr 20 2021

Lewk added a comment to T157902: Players can no longer see which mod requires updating.

I've already helped many servers work around the problem, doesn't mean it isn't a problem

Apr 20 2021, 6:09 PM · DayZ
Lewk added a comment to T157902: Players can no longer see which mod requires updating.

Its to do with the mod name from the workshop and the folder name on the server AND the players PC all needing to be the same.

Apr 20 2021, 5:05 PM · DayZ
Lewk added a comment to T157902: Players can no longer see which mod requires updating.

Further information: It appears to be caused by folder names having to directly match mod names. Some mod names have characters that Windows cannot use in mod names

Apr 20 2021, 3:51 PM · DayZ
Lewk updated subscribers of T157902: Players can no longer see which mod requires updating.

@Geez majority of modded servers aren't able to be joined because of this error screen

Apr 20 2021, 3:26 PM · DayZ
Lewk created T157902: Players can no longer see which mod requires updating.
Apr 20 2021, 3:25 PM · DayZ

Apr 2 2021

Lewk added a comment to T157566: Weather Exploit.

We had 2 servers affected by this same exploit. I presume we were used as just another place to test it.

Apr 2 2021, 2:20 PM · DayZ

Jan 12 2021

Lewk added a comment to T153090: Obscure compiler freeze error.

I also agree with this. Just because DayZ hadn't updated doesn't mean mods aren't updating.

Jan 12 2021, 1:43 PM · DayZ

Nov 25 2020

Lewk added a comment to T152005: priority.txt not editable during runtime.

@Geez this didn't come in 1.10, when will it come?

Nov 25 2020, 2:37 PM · DayZ Modding, DayZ

Oct 21 2020

Lewk added a comment to T153090: Obscure compiler freeze error.

Always get this error when combining a lot of mods that have many scripts in 4_World, such as:

Oct 21 2020, 3:35 PM · DayZ

Oct 19 2020

Lewk added a comment to T149789: server wont start - error in scripts - Can't find variable 'DEFAULT'.

Hello All.
There appears to be a limit of 2140 defined classes in the modding interface.

Using the following script and nodejs i generate a c file with 2140 empty classes.
If i build a mod with this inside and run the server with no other mods i get the dreaded "scripts/4_World/classes\useractionscomponent\actiontargets.c(726): Can't find variable 'DEFAULT'"
If i remove a single class, it works just fine.

const MAX_CLASSES = 2140;
const fs = require('fs');
fs.writeFileSync("output.c", "");
for(let i=1;i<=MAX_CLASSES;i++){
	fs.appendFileSync("output.c", "class some"+i+"class {}\n");
}
Oct 19 2020, 12:30 PM · DayZ Modding, DayZ