You can use said branches to test the fix
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Arma 3 Activity
Oct 24 2020
Would also be nice to have a method of detecting when a display is made with createDialog, as the first display in the createDialog display stack has no parent.
v146824 perf/prof branch - Issue still ongoing.
Oct 23 2020
In T154335#2118270, @dedmen wrote:Fix on performance/profiling branch https://forums.bohemia.net/forums/topic/160288-arma-3-stable-server-200-performance-binary-feedback
this happens in relation to Actual Window Manager . excluding arma3_x64.exe , fixes this
Attached is the crash report. The game crashed almost immediately after starting.
Fix on performance/profiling branch https://forums.bohemia.net/forums/topic/160288-arma-3-stable-server-200-performance-binary-feedback
This issue is the worst.
Oct 22 2020
As requested: The image that I tried to upload and doesn't work.
Ref 3)
One is the local alert, the other is the kick message from the server. (at least in my experience from a few days ago with my key issues)
'action' is some old OFP era relic I guess, it also seems to have a length limit so if you're in a bad habit like me and writing code into those config events you might end up scratching your head when code breaks with weird errors
Oct 21 2020
I guess action is kinda deprecated, use https://community.bistudio.com/wiki/User_Interface_Event_Handlers#onButtonClick instead. It has everything you need.
Still valid after 2.0.146733 update
Thanks @BIS_fnc_KK, tested, no longer reproducible!
Launcher version: 1.5.146773
Game version: 2.00.146773
Branch: main / beta branch not specified
AMS, Kahila, MOS, LRPS seem to be bugged as well
https://discordapp.com/channels/105462288051380224/108187245529268224/768397165751173120
Not sure if this has been addressed, but this issue still exists today.
I can confirm this issue. Once I pick up the flash drive the script error appears.
Oct 20 2020
(ticket 3/3)
This still present in DEV ver. 146752
Hi @falagor, hope for a fix, thanks
(ticket 2/3)
This still present in DEV ver. 146752
Hi @falagor, hope for a fix, thanks
(ticket 1/3)
This still present in DEV ver. 146752
Hi @falagor, hope for a fix, thanks
Are you starting VON in a allowed channel, and THEN with VON still active, switching to a VON disabled chat channel?
Negative.
Oct 19 2020
Fixed: Crash when trying to host a server if a non-existent include exists in an exported PBO - FT-T139189
Fixed: Forced crash on broken #include when trying to host a server - FT-139189
Fixed: #include in description.ext was failing on files outside of a scenario's PBO - FT-T77179
Fixed: #include in description.ext was failing on files outside of a scenario's PBO - FT-T77179
No problem.
I understand this.
Worth a shot. Arma 4 then..
So is there any possibility to just move von to optional secondary out put while we are at it
no
So is there any possibility to just move von to optional secondary out put while we are at it? Like "Default Communication Device"? To be honest, if was already implemented a lot less people would have noticed as they would have just manually adjusted their comms volume. (Speaking from the standpoint that most modern audio soundsystems (yeah, headsets) allow provide both comms & fx with a equalizer to balance each
Updated the main ticket to include what @Terox found, as well as a temporary fix because people are still checking for updates & no actual solution has been found yet.
Hello! Sorry, these are textures, not in-game text. It is very unlikely we will be changing these now. Very sorry.
Seems to be fixed.