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May 16 2019
I can Confirm This Bug aswell, Even with a new Created Charachter...
Update on what I wrote:
I can confirm this. Just found the bug.
This sound is heard when the VSS is in the hands.
Well now the game also crash on exit. Only after and extended period of playtime it seems.
Same with me here
Nevermind, it seems discord might actually be the problem. But I will test further and check back.
In T139245#1863833, @Geez wrote:Hello nelis1846.
Does the LAN server have BattlEye client enabled? And are you launching the game through the executable by any chance, rather than through Steam/Launcher?
Regards,
Geez
It is now fixed. After a couple of reinstalls and verifications of the files it somehow just worked.
I already reported this and they told me it was fixed some days ago...
You can browse geez profile , i dont think there is a feature like that on the site
Fixed in next 1.03 iteration
In T139436#1867318, @Allantheking wrote:https://feedback.bistudio.com/T136511 already known
No offense but this is really funny bug, made my day haha
This seems to perform well enough atm so we will release some use examples soon for you to fiddle with
Hi all, I've tested:
Bare gate = OK
Wooden plank gate = bugged invisible wall
Bare gate with barbed wire = bugged invisible wall
Metal sheet gate = OK
Camonet attachment = OK
There seems to be a similar issue with Gunter parts.
Same issue with Sheet Metal.
Please note - I verified files, some were reacquired and am no longer experiencing this error.
If you take out radiator, you loose all water. You have to fill it again.
In T139438#1867302, @Vitdom wrote:Might not be the same issue, but every 15 minutes I get a short duration black screen stutter.
I have narrowed the issue down with further testing. This filter prevents my object from beeing visible
Buildings are not visible in the vicinity.
It would help knowing what exactly are you trying to use this for, but from a quick test, overriding IsInventoryVisible() should make the building visible in vicinity, the snippet above deals with inventory being visible through walls
The entire basebuilding module is unusable because of this bug...
https://feedback.bistudio.com/T136511 already known
Same here. Gates are broken, even those built in 1.03. After restart they have invisible wall. But workaround with cammo net, nail or plank work for now.
Might not be the same issue, but every 15 minutes I get a short duration black screen stutter.
If it is indeed to problematic (I don't see how), can all the files in the DayZ scripts.pbo also be moved into a DayZ subfolder in all the modules?
Having the same issue on our main server and our test server
Can confirm this on our server too. We actually got the gates to work because the gates had camo nets on them. Removing and re-adding them to the fence seems to sort of reset the gate and then it'll work as intended. So I guess you always have to put something in the "inventory" of the gate to reset its behavior. This resets every time after server restart and you have to repeat the process. Couldn't test if every single player has to do it or if it's enough for one player to do it.
May 15 2019
I also died because of the fact that there was no wheel on the olga.
It also sometimes happens on experimental, but mostly on the main game.
Oh right, yeah, that’s definitely not right lol
OK. Sorry : effectively, without the mod, game has been launched.
Thx for answer. :)
This same thing happens to me when I try to join any official server. I verified the game files, removed every dayz profile related files via verify prompt and manually using file explorer and reinstalled the game (uninstalled first and then removed manually every DayZ related file).
long range scopes i can kind of understand but this happened with m4 ironsights
In T139413#1866778, @xiconoclastx wrote:Are you sure you were not shot in the same moment? Cause when I entered empty Olga without 3 wheels i didn't die for some reason.
Make a backup of and delete the .XML files in ..\Documents\DayZ\ does it work?
If it still doesn't work, have you tried disabling your mod @JG27-VF ModsPack?
Modified the keybind config file manually. Seems to be working after changes made via text editor.
Although there is a bug when you detach a wheel from a car, it starts to jump around like crazy, maybe it's cause of this. I didn't die cause of that -- maybe I was just lucky haha
Are you sure you were not shot in the same moment? Cause when I entered empty Olga without 3 wheels i didn't die for some reason.