Thank you for the report. Have you tried disabling mods if the game crashes even without them?
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Advanced Search
May 15 2018
After talking to the team it seems that the change log text is wrong - it was supposed to mention that it's now possible to create medi/tool kits which can fit into other slot than backpack this however does not apply to the vanilla toolkit/medkit.
Thank you for the report, we will see what can be done.
May 14 2018
Thank you for the report. I tested this issue and it seems that it works as it should.
Thank you for the report, we will have look at it.
Thank you for the report, we will have a look at it.
Tested it and double clicking resizes the compass(makes it bigger), however I doubt that any resize will help you see the compas bearings which I believe is what you want to see.
Thank you for the report, we will have a look at it.
I am unable to reproduce this issue. Could you please add more information to the report? On what map it happens? Does it happen with a specific house model? etc.
Thank you for the report, we are ware of the issue and are looking into it.
Thank you for the report, we will have a look at it.
May 11 2018
This is more random and more often the AI gets stucked than returns to its point of origin. Have you tried altering the AIs behaviour to suite your needs?
Thank you for the information. Hmm. We will see what can be done about this.
Tried it with your test mission. Still I am not able to reproduce this issue. Could you please upload a screenshot of the control layout in your Helicopter movement?
@xnooztv please remove the -noLogs parameter when sending your dumps. We can't see what was going on in game before the crash.
Hmm, I see that in all of your reports you have mods loaded have you tried if the crash occurs without mods enabled? There is a possibility it could be caused by a mod.
@crysschros - Then please create a separate ticket with a description of when the crash occurs and upload your dumps, we will have a look at them.
May 10 2018
Thank you for the report, we will have a look at it.
Afraid I have no new info regarding the issue.
May 9 2018
Thank you for the report, we will have a look at it.
Your report only has one rpt. file were there no other files?
Thank you for the report. We will have a look at it.
May 7 2018
UNABLE TO INIT DXGI
Have you tried launching the game in windowed mode to see if that lets you change settings?
May 4 2018
Thank you for the report. We will see what can be done.
Should be fixed in the next update. YOu can test this in the Dev branch.
I tested this on a dedicated server and everything seems alright. Could you create a test mission and upload it here?
That is a siren not a horn. Are you by any chance using a mod to add police vehicles? Because the Van and Offroad vehicles that can have police beacons do not by default have a function that enables a siren.
I tested it both in editor, dedicated server and our linux server with Marid and it all works. In all cases it returned ["showBags",0,"showCanisters",0,"showTools",0,"showCamonetHull",0,"showSLATHull",0].
So you were meaning the horn. Well in cars and vans it makes sense. Not sure about the boat. What use would the horn have for a boat of that size? We are ware that boat horns exist, but the most commno boat horns are used on larger ships which the police one is not.
May 3 2018
I tested the activation Radio India and it seems to work. Could you please upload here your test mission?
Thank you for the report, but can you please send me a repro of what exactly you did?
Thank you for the report. We will have a look at it.
Thank you for the report. Does this crash always occur?
By siren you mean? Normal police sirens or just car horn sound?
These errors are raised when the EXE or DLLs, either in the game folder or in the system folders, are corrupted. Possible solutions:
May 2 2018
Thank you for the report. I tested this specific T junction and perhaps the vehicle goes in a bit wide when it turns right, but it still manages to get to the assigned waypoint. Both in our stable and Dev build.
Thank you for the report, we will have a look at it.
Apr 30 2018
Apr 27 2018
When exactly during the Bootcamp did the crash occur?
Interesting your dumps when it comes to MDMP there are none. Does this happen only on a specific server?
This is not an Arma 3 issue. Will move it to DayZ.
After some testing. Seems that the loiter waypoint is causing this issue, we will have a look at it.
Apr 26 2018
Thank you for the report. That is odd what specs does your computer have? Also, if you are experiencing crashes please send us your Arma report. Here is how to do that.
Thank you for the report, we will see what can be done.
Apr 25 2018
Please upload the whole folder not just the sqm. Thank you.
Thank you for the report, we will have a look at it.
Thank you for the report, we will have a look at it.
Could you please send us a new report with current dumps? We want to know if the issue persists even after the last update.
Should be fixed in next update.
Apr 24 2018
Hmm. Could you please upload your mission here so that we might have a look at it?
This should be fixed in the next update.
@dmorchard if you remove _plane flyInHeight 100; it will work.
Thank you for the report, I tested it and it should be fixed either in the next or the one after that update.
Apr 23 2018
Tested it out with a joystick, still not able to reproduce the issue. Could you please send me a screenshot of your camera and vehicle settings?
Thank you for the report. We will have a look a it.
Thank you for the report, we will have a looka t it.
Thank you for the report, we will see what can be done.
So, if I understand right zous az that Xbox 360 controller has less sensitive X,Y view?
Please remove the -noLogs parameter so that we can see what is going on in the rpt files. Thank you.
Thank you for the crash dumps, but could you please tell us when does the crash occur?
Thank you for the report, we will have a look at it.
Odd. Tested the mission in dev and stable version of the game. No crashes occured. Does the crash occur to you when you switch to the dev branch?
Thank you for letting us know.
Apr 20 2018
Thank you for the report, we will have a look at it.
Thank you for the report, we are aware of this issue.
Thank you for the report. Well this is odd. It would be great if there was a 100% repro if it is random it will be harder to pinpoint.
Interesting, followed your repro and my character does not turn out at all. Tested it in the stable build as well as dev and it works as it should.
Could you please upload the test mission here?
Closing.
As you mentioned in the additional information. This in my opinion should not be considered a bug. You are tinkering with the file rather than using settings via the in game Options. In that case there is a possibility that issues might occur.
I pushed it forward to our Programmers so we will see what can be done. Did you try contacting the mod makers of the mods that cause the crashes for you? Might be worth to know what their take on the issue is.
Apr 19 2018
Thank you for the report and the mission. We will have a look at it.
Hmm, are you able to reproduce this without any mods? Because this might actually be an issue with the mods not the game itself. We will try looking into it, but without a repro without mods it is highly likely that it might be caused by the mods.
Could you please post a repro? Also by Danger mode what do you mean? Do you mean Combat mode?