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setDriveOnPath Functionality Changed
Reviewed, NormalPublic

Description

The functionality of the script command setDriveOnPath has changed from prior functionality. Prior to the current state, units driving on a path via setDriveOnPath would ignore contact with enemy units for the purposes of navigation, but the gunners would still engage targets appropriately.

Between 2018-03-10 and 2018-04-29 this was changed to the current functionality, whereby units drive on the path until they make contact, whereby normal combat AI takes over and the path is functionally discarded. Unfortunately I do not have an exact build as to when this change was first observed.

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 7
Category
Scripting
Steps To Reproduce

See attached mission file for reproduction.

Repro steps:
1: execVM "playPath.sqf"
2: Observe path displayed by spheres versus path once unit comes into contact with enemy unit
3: Remove enemy unit, retry above steps, unit will follow path as expected

Additional Information

Event Timeline

Wulf changed the task status from New to Reviewed.May 14 2018, 5:32 PM
Wulf added a subscriber: Wulf.

Hello.

Thank you for the report, we will have look at it.