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Oct 25 2017

Wulf closed T126404: Arma 3 crash - Exception code: C0000094 INT_DIVIDE_BY_ZERO at 02143A2C as Resolved.

Great! Good to hear that is is okay. Also, thank you for letting us know. :)

Oct 25 2017, 10:25 AM · Arma 3

Oct 17 2017

Wulf assigned T126930: addAction selections does not support "door_x_trigger" to JiriWainar.
Oct 17 2017, 5:40 PM · Arma 3
Wulf added a comment to T126930: addAction selections does not support "door_x_trigger".

The last parameter is a selection in geometry it is not a memory point. It would be hard to check if the player is looking at a specific point of an object. It must be an area.

Oct 17 2017, 4:52 PM · Arma 3
Wulf changed the status of T126935: Artillery commands are case sensitive, they dont need to be (causes headache for mission makers) from New to Acknowledged.

Thank you for the report. I will ask the devs and see if there is indeed a reason behind this.

Oct 17 2017, 11:40 AM · Arma 3
Wulf changed the status of T126729: Some footstep sounds are played behind player from New to Reviewed.

Thanks that is better. We will have a look at this and let you know if anything can be done about it.

Oct 17 2017, 10:44 AM · Arma 3
Wulf added a comment to T126936: RIght doorgun on Ghost Hawk has insane dispersion.

Duplicate of T126653.

Oct 17 2017, 10:19 AM · Arma 3
Wulf merged T126936: RIght doorgun on Ghost Hawk has insane dispersion into T126653: ghosthawk right gun .
Oct 17 2017, 10:18 AM · Arma 3
Wulf merged task T126936: RIght doorgun on Ghost Hawk has insane dispersion into T126653: ghosthawk right gun .
Oct 17 2017, 10:18 AM · Arma 3

Oct 16 2017

Wulf changed the status of T126933: currentCommand STOP ordered by player is no longer overwritten by movement commands. from New to Reviewed.

Thank you for the report we will have a look at the issue.

Oct 16 2017, 4:59 PM · Arma 3
Wulf changed the status of T126927: Difficulty Settings - Extended Map Content - Mines. On from New to Need More Info.

I am unable to recreate the issue. I tried following your steps to reproduce, but it seems you got the order mixed. Because enabling Extended Map Content - Mines: On, needs to be done before creating an MP mission. You can't do it in game during the mission.

Oct 16 2017, 3:58 PM · Arma 3
Wulf added a comment to T126921: Improve visibility.

The reason is performance if you have a computer powerful enough then you have a larger view distance from the get go.

Oct 16 2017, 2:56 PM · Arma 3
Wulf added a comment to T126925: PIP in ultrawide resolutions.

A screenshot would be nice so that we can see what happens with the PIP. Also if it is a problem of ACE3 it might be good to contact the mod makers as well for a solution.

Oct 16 2017, 2:15 PM · Arma 3
Wulf added a comment to T126931: Experiencing more and more crashes over the last weeks.

Have you tried some of these possible solutions?

Oct 16 2017, 2:04 PM · Arma 3
Wulf changed the status of T126929: Shikra's jettisoned canopy don't have correct texture from New to Reviewed.

Thank you for the report, we will have a look a it.

Oct 16 2017, 1:57 PM · Arma 3
Wulf added a comment to T126729: Some footstep sounds are played behind player.

Whenever I try to load the links with the videos YT says that "This video is unavailable".

Oct 16 2017, 11:26 AM · Arma 3
Wulf closed T126891: error launching the game arm 3 through launcher as Resolved.

Ok, then I am closing this ticket.

Oct 16 2017, 11:23 AM · Arma 3
Wulf changed the status of T126905: Memory Write Error On Start - Status Access Violation Crash from Need More Info to Reviewed.

I sent the files further to programming just in case. We will see what they can tell us once they get to it.

Oct 16 2017, 11:20 AM · Arma 3
Wulf changed the status of T126932: Blackfoot weapons from New to Need More Info.

I am unable recreate the situation I went into the editor and edited the loadout of the Blackfoot and I can fire all of the weapons more than once even when I switch between them. Could you please create a video and upload it here so that I can see what you are exactly doing?

Oct 16 2017, 11:10 AM · Arma 3
Wulf merged T126928: AI drivers can't cross the bridge in Chapoi on Malden to leave the town into T126813: Vans from DLC Laws of war can't cross the bridges .
Oct 16 2017, 10:26 AM · Arma 3
Wulf merged task T126928: AI drivers can't cross the bridge in Chapoi on Malden to leave the town into T126813: Vans from DLC Laws of war can't cross the bridges .
Oct 16 2017, 10:26 AM · Arma 3

Oct 13 2017

Wulf changed the status of T126920: GetIn* actions pass wrong turret to GetIn EH from New to Reviewed.

Thank you for the report, we will have a look at it.

Oct 13 2017, 4:17 PM · Arma 3
Wulf added a comment to T126708: Crash when trying to manipulate UAV waypoint parameters.

It has been some time since our last contact and there have been a couple of updates of the game. Could you please tell us if the game still crashes with the current version of the game?

Oct 13 2017, 12:16 PM · Arma 3
Wulf added a comment to T126729: Some footstep sounds are played behind player.

Feary It was meant for ExileMod.

Oct 13 2017, 10:43 AM · Arma 3
Wulf added a comment to T126900: AK12 handling.

My mistake it is already in the current Dev build. :)

Oct 13 2017, 9:37 AM · Arma 3
Wulf closed T126916: 0xC0000005 STATUS_ACCESS_VIOLATION as Resolved.
Oct 13 2017, 9:31 AM · Arma 3

Oct 12 2017

Wulf added a comment to T126729: Some footstep sounds are played behind player.

A video would be nice. Since we do not have all of the headsets that can be used I will try to at least simulate your settings., so could you please send me your headset settings?

Oct 12 2017, 5:27 PM · Arma 3
Wulf added a comment to T126404: Arma 3 crash - Exception code: C0000094 INT_DIVIDE_BY_ZERO at 02143A2C.

There was a couple of updates of the game since our last communication. Could you please let us know if the crashes still persist?

Oct 12 2017, 4:56 PM · Arma 3
Wulf added a comment to T126596: Status_Access_Violation Error:.

Right now I have no info about the progress of this issue I will try to ping the programmers and see if anything can be done.

Oct 12 2017, 1:51 PM · Arma 3
Wulf added a comment to T126900: AK12 handling.

This is already fixed in our internal build try it out in our next dev build, it should be there. Once there is a new RC with the fix I will close this ticket.

Oct 12 2017, 12:57 PM · Arma 3
Wulf closed T126914: Prediction on F/A 181 Black Wasp II is broken as Resolved.

I was unable to recreate the issue either in our Internal or Stable build. Are you sure that it always happens? I was able to shoot down planes according to the to our PIP(predicted impact point) with no problem.

Oct 12 2017, 12:39 PM · Arma 3
Wulf closed T126656: this setVariable ["BIS_enableRandomization", false]; - no longer working as Resolved.

BIS_enableRandomization cannot be used for units placed from the editor.

Oct 12 2017, 12:19 PM · Arma 3
Wulf added a comment to T126916: 0xC0000005 STATUS_ACCESS_VIOLATION.

Have you tried these possible solutions listed here?
https://community.bistudio.com/wiki/Arma_3_Unusual_process_exit#0xC0000005_-_ACCESS_VIOLATION

Oct 12 2017, 9:45 AM · Arma 3
Wulf closed T126901: Some PIP screens are transparent when PIP is disabled as Resolved.
Oct 12 2017, 8:54 AM · Arma 3

Oct 11 2017

Wulf added a comment to T126891: error launching the game arm 3 through launcher.

We never told you to play without keyboard and mouse. Gamepad means controller. We are trying everything because the error 0xC0000005 - STATUS_ACCESS_VIOLATION is a mix bag it could be caused by a lot of things. Which reminds me.

Oct 11 2017, 4:34 PM · Arma 3
Wulf changed the status of T126913: Missing Eden Editor Objects from New to Reviewed.

Thank you for the report we will have a look at it and discuss it with the team.

Oct 11 2017, 4:23 PM · Arma 3
Wulf changed the status of T126902: Laser guided Artillery shells from New to Need More Info.

I tested it and from what I can tell it is really rare. I am able to hit the target with Laser guided shells. So it doesn't always happen there is no 100% repro.

Oct 11 2017, 3:52 PM · Arma 3
Wulf changed the status of T126914: Prediction on F/A 181 Black Wasp II is broken from New to Need More Info.
Oct 11 2017, 3:36 PM · Arma 3
Wulf added a comment to T126914: Prediction on F/A 181 Black Wasp II is broken.

Thank you for the report but could you tell me more? How did you managed to do it? Where did it happen, in the showcase or somewhere else?

Oct 11 2017, 3:36 PM · Arma 3
Wulf merged T126912: Please Delete into T126913: Missing Eden Editor Objects.
Oct 11 2017, 3:31 PM · Arma 3
Wulf merged task T126912: Please Delete into T126913: Missing Eden Editor Objects.
Oct 11 2017, 3:31 PM · Arma 3
Wulf changed the status of T126886: Helicopter's run destroyed helicopter on airstrip from Need More Info to Reviewed.

I managed to reproduce it. Though I am suspicious of the steering that it might have damaged the helicopter. Created a ticket and we will see what can be done.

Oct 11 2017, 3:10 PM · Arma 3
Wulf added a comment to T126891: error launching the game arm 3 through launcher.

The only thing that comes to mind right now that had same simptoms even rpts was an issue with USB headsets. For some reason some USB headsets just crashed the game. Users claimed that after unplugging their headset the crashing stopped.

Oct 11 2017, 1:22 PM · Arma 3

Oct 10 2017

Wulf changed the status of T126905: Memory Write Error On Start - Status Access Violation Crash from New to Need More Info.

As dedmen said please disable -noLogs and crash the game again and send us a report so that we can see what was going on before the crash.

Oct 10 2017, 12:39 PM · Arma 3
Wulf added a comment to T126891: error launching the game arm 3 through launcher.

Ok. So you unplugged the game pad and it still crashes. Upload a new report and we will have a look at the dumps if they can tell us something new.

Oct 10 2017, 11:27 AM · Arma 3
Wulf added a comment to T126909: Exit Error.

This here

Oct 10 2017, 10:28 AM · Arma 3

Oct 9 2017

Wulf changed the status of T126897: Services/Repair Offroad missing its Beacons On/Off User Action from New to Reviewed.

Thank you for the report we will have a look at it.

Oct 9 2017, 6:23 PM · Arma 3
Wulf changed the status of T126901: Some PIP screens are transparent when PIP is disabled from New to Reviewed.

Thank you for the report we will have a look at it.

Oct 9 2017, 4:48 PM · Arma 3
Wulf added a comment to T126904: Application Error.

Thank you for the report. We will have a look at it. It might take some time though.

Oct 9 2017, 2:56 PM · Arma 3
Wulf added a comment to T126905: Memory Write Error On Start - Status Access Violation Crash.

If the mod causes the crashes you might want to contact the creator of the mod that it crashes the game.

Oct 9 2017, 2:41 PM · Arma 3
Wulf changed the status of T126898: Sound controller data from New to Reviewed.

Thank you for the report. We will have a look at it.

Oct 9 2017, 2:33 PM · Arma 3
Wulf changed the status of T126900: AK12 handling from New to Reviewed.

Thank you for the report we will have a look at it.

Oct 9 2017, 11:50 AM · Arma 3
Wulf changed the status of T126894: Van transport reverse compass from New to Reviewed.

Thank you for the report we will have a look at it.

Oct 9 2017, 11:06 AM · Arma 3
Wulf added a comment to T126891: error launching the game arm 3 through launcher.

Yeah well you report has no dumps that we can use. From what I can tell the game just abruptly stops once it gets to your joystick.

Oct 9 2017, 10:15 AM · Arma 3
Wulf changed the status of T126890: Spectator third person mode crash, game freeze from New to Reviewed.

Hi ArmAGamer,

Oct 9 2017, 10:10 AM · Arma 3
Wulf added a comment to T126893: Arma 3 Crash on Start-Up.

Dunno why you are surprised @dedmen. This is a steam issue so there is nothing we can do about it. User found a solution thus it is case closed. No point in keeping it opened.

Oct 9 2017, 10:04 AM · Arma 3
Wulf merged T126893: Arma 3 Crash on Start-Up into T126841: Crash.
Oct 9 2017, 9:53 AM · Arma 3
Wulf merged task T126893: Arma 3 Crash on Start-Up into T126841: Crash.
Oct 9 2017, 9:53 AM · Arma 3
Wulf closed T126887: Can't ID mines in Laws of War Showcase as Resolved.

Thanks for letting us know. :)

Oct 9 2017, 9:45 AM · Arma 3

Oct 6 2017

Wulf added a comment to T126886: Helicopter's run destroyed helicopter on airstrip.

In our internal build it doesn't happen. Might be that in the last development build something went wrong. When the next dev build is out could you please test it?

Oct 6 2017, 5:13 PM · Arma 3
Wulf closed T126888: Zeus Greyhawk doesn't spawn as a dynamic loadout enabled vehicle as Resolved.

To my knowledge in the vanilla game in-game dynamic loadout should not work. The only way you can change loadouts is in the editor.

Oct 6 2017, 3:35 PM · Arma 3
Wulf added a comment to T126887: Can't ID mines in Laws of War Showcase.

I tested it on the latest build that is released and everything seems to work you can ID all of the mines.

Oct 6 2017, 2:36 PM · Arma 3
Wulf changed the status of T126886: Helicopter's run destroyed helicopter on airstrip from New to Need More Info.

Could you be a little more specific? I am not sure what the issue is. You are mentioning a damaged helicopter and that it wasn't damaged, but what helicopter do you mean? Is it as a helicopters in general or is it a helicopter in a mission, showcase etc. I need a little more details.

Oct 6 2017, 1:11 PM · Arma 3
Wulf added a comment to T126803: Crew of Strider dies to AT mines, unlike other MRAPs.

Yes it is fixed in the dev branch. Thanks for the reminder. :)

Oct 6 2017, 10:58 AM · Arma 3
Wulf added a comment to T126715: The closest LOD of HEMTT Ammo don't have chimney..

Thanks for the reminder dedmen. Yes it is partially fixed in the dev branch there is just one small issue but that should be fixed in no time. I'll close the ticket once there is a new RC with the fix.

Oct 6 2017, 10:56 AM · Arma 3
Wulf closed T126881: Ошибка в лоунчере игры as Resolved.
Oct 6 2017, 10:35 AM · Arma 3
Wulf added a comment to T126780: Cant launch .

It says you need another earlier update before you can install this one, click on the link and proceed as instructed.

Oct 6 2017, 10:32 AM · Arma 3
Wulf added a comment to T126653: ghosthawk right gun .

Hi haris.

Oct 6 2017, 10:28 AM · Arma 3

Oct 5 2017

Wulf closed T126611: Chat log stop working after using splendid camera as Resolved.
Oct 5 2017, 7:06 PM · Arma 3
Wulf changed the status of T126877: Players in vehicles with Dynamic simulation turned on aren't triggering simulation. from New to Reviewed.

Thank you for the report, we will have a look at it.

Oct 5 2017, 12:33 PM · Arma 3
Wulf added a comment to T126881: Ошибка в лоунчере игры.

Have you tried these possible solutions on this site?

Oct 5 2017, 12:32 PM · Arma 3

Oct 4 2017

Wulf added a comment to T126735: Can not recall memory in Oreokastro during the Remnants of War campaign.

Yes the issue does happen but it only happens when you land Marko's body on the graves if he would be on the ground then you could trigger the memory.

Oct 4 2017, 5:51 PM · Arma 3
Wulf changed the status of T126876: RESOLVED from New to Acknowledged.
Oct 4 2017, 5:15 PM · Arma 3
Wulf changed the status of T126875: [1.77.143144] setUnitTrait enum error false positive from New to Reviewed.
Oct 4 2017, 5:03 PM · Arma 3
Wulf changed the status of T126878: player go through rock on Malden from New to Reviewed.

Thank you for the report we will have a look at it.

Oct 4 2017, 4:43 PM · Arma 3
Wulf added a comment to T126873: 0xC0000005 - STATUS_ACCESS_VIOLATION.

Could you please try if the crash occurs without mods(if you can) so that we can rule out the mods being the cause?

Oct 4 2017, 1:39 PM · Arma 3
Wulf merged T126872: Another 0xC000007B- STATUS_INVALID_IMAGE_FORMAT into T119534: Arma 3 Crashes on start-up - 0xC000007B - STATUS_INVALID_IMAGE_FORMAT.
Oct 4 2017, 1:31 PM · Arma 3
Wulf merged task T126872: Another 0xC000007B- STATUS_INVALID_IMAGE_FORMAT into T119534: Arma 3 Crashes on start-up - 0xC000007B - STATUS_INVALID_IMAGE_FORMAT.
Oct 4 2017, 1:31 PM · Arma 3
Wulf changed the status of T126800: BUG: AT AI does not fire rocket at ordered / targeted vehicle and fires on another vehicle from New to Reviewed.

I was able to recreate it but it is not completely 100% you need to do it in a specific way. Either way ticket created and we will see what can be done.

Oct 4 2017, 1:29 PM · Arma 3
Wulf changed the status of T126800: BUG: AT AI does not fire rocket at ordered / targeted vehicle and fires on another vehicle, a subtask of T78028: AI AT Soldier will not target specified target if he has chosen his own target, from New to Reviewed.
Oct 4 2017, 1:29 PM · Arma 3
Wulf changed the status of T126782: AI gets stuck, and will not execute any commands, in some sequence. from New to Reviewed.

Ok I finally found the correct repro. Ticket was created we will see what the programmers can do about it.

Oct 4 2017, 12:05 PM · Arma 3
Wulf changed the status of T126782: AI gets stuck, and will not execute any commands, in some sequence., a subtask of T63809: AI team units randomly get stuck in a limbo, from New to Reviewed.
Oct 4 2017, 12:05 PM · Arma 3
Wulf closed T126799: Modifying a Global Variable can impact other Global Variables as Resolved.
Oct 4 2017, 11:07 AM · Arma 3
Wulf reopened T126684: UAV can not turn on the night vision mode as "Reviewed".

Changed it to reviewed we are looking into the issue and are working on it.

Oct 4 2017, 10:36 AM · Arma 3
Wulf closed T126841: Crash as Resolved.

Ok, good to know. :)

Oct 4 2017, 10:13 AM · Arma 3
Wulf added a comment to T126596: Status_Access_Violation Error:.

" I have been unable to play the game for quite some time now."

Oct 4 2017, 9:48 AM · Arma 3
Wulf added a comment to T126781: Status access violation.

A Ticket was created and we will see what the programmers can do about if it is indeed a problem in the game or somewhere else. It can take some time.

Oct 4 2017, 9:31 AM · Arma 3

Oct 3 2017

Wulf changed the status of T126801: AI armor crews do not evade explosion when they exit (cooking armor) from New to Acknowledged.

"OK, so I did over 100 tests I think"

Oct 3 2017, 6:26 PM · Arma 3
Wulf changed the status of T126869: Y-32 Xi'an from New to Need More Info.

I was not able to reproduce the issues that you described could you please create a video of these issues and either upload it here or post a link with the video? Thank you. :)

Oct 3 2017, 4:50 PM · Arma 3
Wulf changed the status of T126868: BIS revive JIP script error from New to Reviewed.

Thank you for the report we will have a look at it.

Oct 3 2017, 2:33 PM · Arma 3
Wulf added a comment to T126862: SEAD: A-164 Wipeout armour too effective vs 35mm AA AutoCannons.

Wipeout should be tougher than other planes and we were able to shoot them down with no problem. There is a slight issue that Wipeouts individual parts like the engine, controls etc. are more resistant than they should, but we will have a look at that.

Oct 3 2017, 1:01 PM · Arma 3

Oct 2 2017

Wulf changed the status of T126848: some mapping bugs on malden from New to Reviewed.

Thank you for the report we will have a look at the map. :)

Oct 2 2017, 2:49 PM · Arma 3
Wulf added a comment to T126854: Arma crashes while in SP showcase VTOLs.

I see that in some of your rpts you have mods enabled normally disabling some of the mods should fix the issue however if the crash occurs even after disabling mods, you might want to look at this reddit thread where a user was dealing with a similar issue
https://www.reddit.com/r/armadev/comments/3yg2i2/arma_3_unusual_exit_code_0x0000409c_status_stack/

Oct 2 2017, 12:53 PM · Arma 3
Wulf changed the status of T126852: Having a problem with Arma from New to Need More Info.
Oct 2 2017, 12:41 PM · Arma 3
Wulf added a comment to T126852: Having a problem with Arma.

What are you doing when the crash occurs are you playing multiplayer or doing something else?

Oct 2 2017, 12:41 PM · Arma 3
Wulf closed T126851: Arma 3 crash report. as Resolved.
Oct 2 2017, 11:54 AM · Arma 3
Wulf merged T126849: hidden objects appear again when destroyed (when using new hide functions/modules) into T126662: Objects hidden using hideobject or hide terrain objects module become visible when damaged.
Oct 2 2017, 11:51 AM · Arma 3
Wulf merged task T126849: hidden objects appear again when destroyed (when using new hide functions/modules) into T126662: Objects hidden using hideobject or hide terrain objects module become visible when damaged.
Oct 2 2017, 11:51 AM · Arma 3
Wulf merged tasks T126847: Arma crashes on start up., T126845: Arma crashes on start up. into T126841: Crash.
Oct 2 2017, 11:50 AM · Arma 3
Wulf merged task T126845: Arma crashes on start up. into T126841: Crash.
Oct 2 2017, 11:49 AM · Arma 3
Wulf merged task T126847: Arma crashes on start up. into T126841: Crash.
Oct 2 2017, 11:49 AM · Arma 3