ModuleEditTerrainObject_F
ModuleHideTerrainObjects_F
you can use these modules to hide/edit objects on the map
BUT.... and this is where the problems start again...
if something explodes near one of the hidden objects the destroyed model will show up again...
with the old method - hiding them by id - we could set allowdamage false to make them indestructable and problem was solved
but how should we do this with these new modules when we have no id where we can set the allowdamage on it
so.... dear bohemia devs... please give us an option to make the hidden objects indestructable so they dont show up when something explodes next to them or zeus hits the spot where they used to be