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hidden objects appear again when destroyed (when using new hide functions/modules)
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Description

ModuleEditTerrainObject_F
ModuleHideTerrainObjects_F

you can use these modules to hide/edit objects on the map

BUT.... and this is where the problems start again...

if something explodes near one of the hidden objects the destroyed model will show up again...

with the old method - hiding them by id - we could set allowdamage false to make them indestructable and problem was solved

but how should we do this with these new modules when we have no id where we can set the allowdamage on it

so.... dear bohemia devs... please give us an option to make the hidden objects indestructable so they dont show up when something explodes next to them or zeus hits the spot where they used to be

Details

Severity
None
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
General
Steps To Reproduce

hide some buildings on the map
play on the map
fire a zeus lightning bolt to theposition where the building is located or let something explode on this position
the destroyed version of the hidden building appears