If a player JIPs a game, they will be unable to revive players who were put into the revive state prior to their joining. This will also make the player attempting to revive unable to use their action menu.
Error from .rpt logs
21:58:52 Error in expression <te = param [1, false, [true]]; _unit = param [2, objNull, [objNull]]; if (isNu> 21:58:52 Error position: <param [2, objNull, [objNull]]; if (isNu> 21:58:52 Error Type String, expected Object 21:58:52 File a3\functions_f_mp_mark\revive\fn_reviveOnBeingRevived.sqf [BIS_fnc_reviveOnBeingRevived], line 298 21:58:52 Error in expression <] call bis_fnc_reviveOnBeingRevived;_a0 setVariable [ "#revB", true, true];}; p> 21:58:52 Error position: <setVariable [ "#revB", true, true];}; p> 21:58:52 Error setvariable: Type String, expected Namespace,Object,Group,Display (dialog),Control,Team member,Task,Location 21:58:52 File a3\functions_f_mp_mark\revive\fn_reviveOnStateJIP.sqf [BIS_fnc_reviveOnStateJIP], line 355 {F84076}