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BIS revive JIP script error
Reviewed, NormalPublic

Description

If a player JIPs a game, they will be unable to revive players who were put into the revive state prior to their joining. This will also make the player attempting to revive unable to use their action menu.

Error from .rpt logs

21:58:52 Error in expression <te = param [1, false, [true]];
_unit  = param [2, objNull, [objNull]];

if (isNu>
21:58:52   Error position: <param [2, objNull, [objNull]];

if (isNu>
21:58:52   Error Type String, expected Object
21:58:52 File a3\functions_f_mp_mark\revive\fn_reviveOnBeingRevived.sqf [BIS_fnc_reviveOnBeingRevived], line 298
21:58:52 Error in expression <] call bis_fnc_reviveOnBeingRevived;_a0 setVariable [		"#revB", true, true];};
p>
21:58:52   Error position: <setVariable [		"#revB", true, true];};
p>
21:58:52   Error setvariable: Type String, expected Namespace,Object,Group,Display (dialog),Control,Team member,Task,Location
21:58:52 File a3\functions_f_mp_mark\revive\fn_reviveOnStateJIP.sqf [BIS_fnc_reviveOnStateJIP], line 355
{F84076}

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 7
Category
Multiplayer
Steps To Reproduce

Player 1 and 2 start in their slots on mission start.
Player 1 shoots player 2 until player 1 enters the revive state
Player 3 joins and slots into a unit.
Player 3 walks up to player 1 and attempts to revive using the hold action

Event Timeline

Rapooter created this task.Oct 3 2017, 7:07 AM
Dwarden added a subscriber: Dwarden.Oct 3 2017, 1:15 PM
Wulf changed the task status from New to Reviewed.Oct 3 2017, 2:32 PM
Wulf added a subscriber: Wulf.

Hello.

Thank you for the report we will have a look at it.

sh4dow added a subscriber: sh4dow.Dec 16 2017, 10:07 PM