Hi, @Storm117 Aiming with RPG-7 works smoothly until 200 meters away from target. Aiming at target located 1.5 km is not possible. You can´t see the target on this long range and as @Lex mentioned maximum firing range is around 1 km in real.
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Jan 19 2017
Made a short video to show the issue:
YouTube
https://en.wikipedia.org/wiki/RPG-7
Effective firing range 200 m
Maximum firing range ≈920 m (1,000 yd) (self detonates)
In Arma3DEV version - the missile flies at ~ 1000m, and explodes
Any info here?
Was this intended?
Reminder - this is still in the game.
Is it intended?
This bug has been added in recent time. It´s have to do with Interface Size.
Go to Options>Display>Interface Size>Set Very Small, Large or Very Large (it works in this cases)
Can I ask you about your crash report, plz?
Can i ask you about your crash report, plz?
Duplicate, I´ll close this ticket.
Duplicate, I´ll close this ticket.
@stonecold913 It´s interesting that you have crash caused by out of memory with NVIDIA GeForce GTX 1080. Honestly, it´s not guarantee of better performance. I assume that you have 16 GB RAM.
- Finding a place for a good position on the bipod. It often takes a long time. The axis of the barrel pressed strongly down (relative to firing zone) or much higher (relative to firing zone).
https://youtu.be/HVAnjlbhHNI
https://youtu.be/HGdfBo50m6o
- In another situation, often, grass or other vegetation, close review. Allow change the growth bipod. Often find themselves in a situation where I can not give back the shot. It is extremely important for servers, where a 3D view off.
https://youtu.be/DB7bxCUWp0Q
Control - change the height have to do is control to bipod.
https://youtu.be/0I2VOyCtrOM
@officermed I´m gled to hear it. You´re welcome.
@Jawsh hand brake activated by
Which brake are you using, @Lex? There is the brake activated by S and the hand brake activated by X when using the default controls. I assume you are using X because otherwise the engine would turn on again.
Nobody expected the Spanish Inquisition to submit a crash report.
Okay. Fair enough.
@dimitriustraa, try all of the possible solutions listed for 0xC0000005 - ACCESS_VIOLATION on the Arma 3 Unusual process exit article on the Bohemia Interactive Community Wiki.
@Rhythian, try the below possible solutions one-by-one:
Thanks for your prompt reply Alwin. After I changed the memory allocation to let Windows handle it per your suggestion, it works great now. Thanks again for your help.
+10000%
Often there are provisions, outside a possible shot.
https://youtu.be/8bbuLIz0Wn8
https://youtu.be/NoOM_xck_yI
This situation limits, perhaps 1 chance, on success of use of weapons. As on this video. To take restriction in a distance in the lock the plane is crossed with restriction of a viewing angle and loss of the lock for the purposes at the shortest distance. If the plane to lift 1500 meters, it begins to work even worse.
https://youtu.be/qlk3DtdteD4
https://youtu.be/pmN2s4kWloY
In position of a body lying, the head without problems looks forward, the corner between an axis of the head and a back isn't clamped in a neck. When or standing on a knee in all growth, the neck clamps a head look corner up.
Jan 18 2017
update: Not only Trigger Activation selection, but also Marker Color Selection does this. (for Areas, not for regular markers)
@mohamed117 AGHHHHHHHHHHHHH. You know what... You are welcome.
(x32 and x64 1.67.140011 dev)
tried again for the same point in the game crash only this time I received an out of memory crash Crash image
I reinstalled the drivers and got further into the drawdown campaign. Until I reached the point where you take control of the UAV. the moment the UAV spun up the game crashed.
In T122915#1563878, @Jawsh wrote:
I found this in your report log:
Fault address: 1000100D 01:0000000D C:\Program Files (x86)\Steam\steamapps\common\Arma 3\dll\tbb4malloc_bi.dll
No promises, this ticket was reopened only for the time being as the issue might be looked into. The FPS drops that are linked with the PiP usage are still valid.
@razazel Thx
At 1.67.139996 - no MOD, the problem remains.
:D
In the end, cyrilator is right. Try to run upstairs a house and be not able to aim high enough to shoot anyone sitting on the upper level. It is impossible to clear a house without aiming higher than 55° - 60°. Everyone sitting upstairs is in the better position right now. Is it so hard to change this??? It must be possible in the next updates!??
Thank you I've discovered the solution and you repair my problem
Also having the issue on GTX 1060 and had it on RX 270 oc, so its not hardware related.
Sometimes headphones cause a second instance of the audio drivers to run and they get all confused. Reinstall the drivers and then see if there are two instances of them running after you plug in your headset using the device manager.
@mohamed117 Could you create a new ticket plz? We´ll take a look on it there.
@vicious I´m glad to hear it. So next time. :)
@darkdozy I´m glad to hear it. Thnaks for a new logs.
@mohamed117, try the below possible solutions one-by-one:
remove the spaces and place _ in their place and try again
Jan 17 2017
Steam Wars: Episode IV - A New Hope
http://steamcommunity.com/groups/SteamClientBeta#announcements/detail/586991815869459128
Deep blow out of the tank, a deep insight into the texture - this must change.
https://youtu.be/-MPReYqI3gc
https://youtu.be/-MPReYqI3gc
Deep blow out of the tank, a deep insight into the texture - this must change. For a long time I posted a ticket - on this issue.
https://feedback.bistudio.com/T83551
In T121732#1563744, @DanielNL wrote:And contact ArmA 3 support via support email/contact form.
I want to add that this also occurs regularly for me in an escape from tanoa game and an A3 wasteland servers on dedicated boxes with great connections. Has happened on both altis and tanoa maps. Just more info to add.