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Jan 31 2017

Lex added a comment to T123110: Picture in Picture UAV view.

https://feedback.bistudio.com/T121561

Jan 31 2017, 4:14 PM · Arma 3
Lex added a comment to T83551: Buildings are not a barrier to hit a target from the tank..

@TheMasterofBlubb Thanks for council for a script occasion.

[vehicle player] spawn BIS_fnc_traceBullets;
(vehicle player) spawn BIS_fnc_diagBulletCam;

All tanks pass bullets as a cardboard. T-100 had the best result, - through a body there have passed two arrows. The second body - critical damages.
Slamer - through a body there have passed four arrows. The second body - critical damages.
Kuma - has passed six arrows through a body. The second body - critical damages, has burned down.
T-100
https://youtu.be/BZiJ5I0k_wE
Kuma
https://youtu.be/pkAd6w68zx4
Slamer
https://youtu.be/TSh-_zqdgh4
About the tank and its protection.
T-100 https://youtu.be/pfGP-dGjjnY
Slamer https://youtu.be/oM6EvQJdvt8
Kuma https://youtu.be/ftoVdhSL8cY

Jan 31 2017, 3:12 AM · Arma 3

Jan 30 2017

Lex added a comment to T83551: Buildings are not a barrier to hit a target from the tank..

I won't speak about angles of attack, it is other criterion (important too).
I won't speak about dynamic protection, it is other criterion (important too).
The best indicator of a katana of penetration into a reservation ~ 250-300 millimeters became (25-30 centimeters). It outside possible penetration via all case of the tank.
Shot at a distance ~ 3000 m. Again through penetration through a tank body.
https://youtu.be/c9LkCohMYrk

Jan 30 2017, 2:43 PM · Arma 3
Lex added a comment to T83745: I am always wounded when firing from a mortar..

It is reproduced in DEV 1.67 as before

Jan 30 2017, 12:57 PM · Arma 3
Lex added a comment to T120103: CLOSED.

+100%

Jan 30 2017, 12:15 PM · Arma 3
Lex added a comment to T83834: Inventory avalible in "LOCKED" vehicles! .

+100%

Jan 30 2017, 12:15 PM · Arma 3
Lex added a comment to T82449: Aim distance of a shot of the modern tank..

Inclusion of autocorrection of a distance doesn't work at static objects, on thermal points of a body of the enemy and on laser points.

Jan 30 2017, 11:58 AM · Arma 3
Lex edited Steps To Reproduce on T123093: Arrow AI does not use FCS..
Jan 30 2017, 11:47 AM · Arma 3
Lex edited Steps To Reproduce on T123093: Arrow AI does not use FCS..
Jan 30 2017, 11:45 AM · Arma 3
Lex renamed T123093: Arrow AI does not use FCS. from Strange behavior of the shooter AI and AUTO mode, on big distance of a shot of the tank. to Strange work of AUTO of correction of a distance for me and for my AI..
Jan 30 2017, 11:36 AM · Arma 3
Lex edited Additional Information on T123093: Arrow AI does not use FCS..
Jan 30 2017, 11:25 AM · Arma 3
Lex created T123093: Arrow AI does not use FCS..
Jan 30 2017, 11:17 AM · Arma 3

Jan 29 2017

Lex added a comment to T123086: Titan AA lock position?.

+100%

Jan 29 2017, 11:01 PM · Arma 3
Lex added a comment to T121792: Mortar Burst fire broken.

In DEV 1.67.149151 the problem is reproduced, as before.

Jan 29 2017, 11:15 AM · Arma 3
Lex added a comment to T120680: Player taking too much damage when driving slowly through a bush with "Offroad" vehicle.

Perhaps, it is control of complexity of a mission on the server. For example, configures setting - resistance of buildings to damage. I don't know what parameter is responsible for it. This parameter can, influence resistance to damage, fences and bushes?
What I have found on feedback with this old question.
https://feedback.bistudio.com/T63264

Jan 29 2017, 12:01 AM · Arma 3

Jan 28 2017

Lex added a comment to T82651: Opportunity to change color of messages "a line of a chat" in game settings..

The text, is very badly visible as before.....

Jan 28 2017, 1:42 PM · Arma 3

Jan 27 2017

Lex added a comment to T80932: Replacement of Artillery computer with something more viable.

ballistic calculator is intended for simplification of performance of a problem of an accurate shot, reduction of time for determination of parameters of an accurate shot. This offer - a step backwards, in the past.
There are many MOD which imitate execution of calculations of ballistics from the past.


http://www.marines.mil/Portals/59/Publications/FM%203-22.91%20Jul%202008%20PT%204.pdf

Jan 27 2017, 11:08 PM · Arma 3
Lex added a comment to T122905: 1.67 Dev. The editor is not working range of the year, month, day..

Yes, close. Thanks.

Jan 27 2017, 1:57 PM · Arma 3
Lex added a comment to T122905: 1.67 Dev. The editor is not working range of the year, month, day..

@Alwin I tried to change display resolution. But it has turned out that the calendar doesn't work when the HUD size - average (normal)

Jan 27 2017, 9:28 AM · Arma 3
Lex added a comment to T83551: Buildings are not a barrier to hit a target from the tank..

@TheMasterofBlubb The bullet goes on a departure, from the first tank. Makes critical damages on the second. In the last episode, the second tank has even exploded before the first.
At the beginning of the ticket, there is video where one shot kills three tanks of Kuma.
How you believe, there is a probability of flight of a shell on a departure via the tank?

Jan 27 2017, 1:14 AM · Arma 3
Lex added a comment to T123050: Darter and Falcon waypoint and movement issues.

https://feedback.bistudio.com/T82570

Jan 27 2017, 12:44 AM · Arma 3

Jan 26 2017

Lex added a comment to T122905: 1.67 Dev. The editor is not working range of the year, month, day..

On 1.66, in this size of the screen, the calendar works well. I will be able to change the screen size later.
Yesterday, on 1.67.140125, this problem has appeared . https://feedback.bistudio.com/T123037

Jan 26 2017, 2:13 PM · Arma 3
Lex added a comment to T85511: Inventory AT-Launcher problem.

+100%

Jan 26 2017, 1:03 PM · Arma 3
Lex changed Operating System Version from DEV 1.67.140125 to Arma3Dev 1.67.140125 on T123037: DEV 1.67 The editor, a console window, there are no inscriptions..
Jan 26 2017, 12:04 AM · Arma 3
Lex created T123037: DEV 1.67 The editor, a console window, there are no inscriptions..
Jan 26 2017, 12:02 AM · Arma 3

Jan 25 2017

Lex added a comment to T71574: make weapon maximum elevation and depression up to +90°/-90° angle.

At 1.67.140125 - the problem remains.

Jan 25 2017, 11:54 PM · Arma 3
Lex added a comment to T122905: 1.67 Dev. The editor is not working range of the year, month, day..

At 1.67.140125 - the problem remains.

Jan 25 2017, 11:50 PM · Arma 3
Lex added a comment to T118335: Process of arma3.exe. receives losses. There is no correct work of arma3.exe within VMmax=3200mb volume..
The last two weeks brought several improvements to Dev-Branch. Perhaps the most significant change is that there will only be a 64-bit version of the Diagnostics Executable going forward. Used mainly by community creators, we'd like to offer better stability and resource usage for this highly specialized tool and decided to abandon the obsolete 32-bit configuration.

Due to the refusal of 32bit, a ticket can be closed.

Jan 25 2017, 11:37 AM · Arma 3

Jan 24 2017

Lex added a comment to T122239: Car-95-1 bipod not working.

Thanks

Jan 24 2017, 11:39 PM · Arma 3
Lex updated subscribers of T118335: Process of arma3.exe. receives losses. There is no correct work of arma3.exe within VMmax=3200mb volume..

@Alwin Yes, @Dwarden his profile help "to remain afloat" more time. But, as has told @DanielNL, won't save from a problem completely.
When I have created this ticket, FPS=3 it was possible to receive in 20-30 minutes of a game, about 80% a case - 30-40 minutes

Jan 24 2017, 10:50 PM · Arma 3
Lex added a comment to T118335: Process of arma3.exe. receives losses. There is no correct work of arma3.exe within VMmax=3200mb volume..

@Alwin I deleted The file yourprofilename.vars.
This will reset my game settings.
I got 3 hours FPS = 3 games.
I am interested in the file and its content, which causes the problem -

12:52:29 Process working set 3684 MiB (3863703552 B).

The contents of this volume:

  • Can not keep the volume VM = 3200MB
  • Arma3.exe process can not address and change the contents of the volume when the volume reached VM = ~ 3600MB.

I understand that there is this problem on arma3.exe_X64. In the process arma3.exe_X64 VM = ~ 4100MB at the start of the game and keeps the volume throughout the game.
This issue will remain relevant for owners of PC 32bit.

Jan 24 2017, 11:46 AM · Arma 3

Jan 23 2017

Lex added a comment to T118157: Cant fire through open door.

in DEV 1.67 https://youtu.be/YqQbhnEnjiM

Jan 23 2017, 1:30 PM · Arma 3

Jan 21 2017

Lex added a comment to T118335: Process of arma3.exe. receives losses. There is no correct work of arma3.exe within VMmax=3200mb volume..

As promised, he sent me a report with an error Arma3 1.66.

12:52:29 DX11 error : CreateTexture failed : E_OUTOFMEMORY
12:52:29 DX11 error : CreateTexture failed : E_OUTOFMEMORY
12:52:29 CreateTexture failed : w = 2048, h = 2048, format = BC1_UNORM, err = E_OUTOFMEMORY.
12:52:29 DX11 error : CreateTexture failed : E_OUTOFMEMORY
12:52:29 Virtual memory total 4095 MiB (4294836224 B)
12:52:29 Virtual memory free 218 MiB (228646912 B)
12:52:29 Physical memory free 9048 MiB (9487790080 B)
12:52:29 Page file free 20200 MiB (21182177280 B)
12:52:29 Process working set 3684 MiB (3863703552 B)
12:52:29 Process page file used 3398 MiB (3564064768 B)
12:52:29 Longest free VM region: 4128768 B
12:52:29 VM busy 4083679232 B (reserved 154308608 B, committed 3929370624 B, mapped 282279936 B), free 211156992 B
12:52:29 Small mapped regions: 22, size 98304 B
12:52:29 VID: dedicated: 3221225472, shared 1073676288, system: 0, max: 2906652672, used: 2646327296
ErrorMessage: DX11 error : CreateTexture failed : E_OUTOFMEMORY
Jan 21 2017, 2:50 AM · Arma 3
Lex added a comment to T121561: Need a Hot Fix to issue for Arma 3 1.66 . Operator of the UAV - There is no image from the shooter's camera..

@cdtfry This has been fixed in version DEV, in next 1.67 the fix.

Jan 21 2017, 2:21 AM · Arma 3

Jan 20 2017

Lex added a comment to T122970: Arma 3 Launcher redownloading workshop mods over and over again.

This folder - \ workshop \ content \ 107410 - cache MOD
This folder - \ Steam \ SteamApps \ common \ Arma 3 \ Workshop -! Labels are placed on the MOD to arma3laucher.
Vita changed anything in this folder?
As you can see, it has a warning about the risk - "DO_NOT_CHANGE_FILES_IN_THESE_FOLDERS!".
Try the following procedure:

  • Start arma3laucher
  • Press - "Restore default" - "OK"

  • Go to the section in laucher "Mod"
  • Open events, try to repair the "MOD"


If you do not help, you need to download all the broken again MOD

  • Start arma3laucher
  • Go to the section in laucher "Mod"
  • Open a broken Mod
  • Open the page "the Mod" - "1". Unsubscribe from Mod, do not close the page.
  • The launcher remove the Mod - the number "2".
  • On the page, subscribe to the Mod Mod.

Jan 20 2017, 4:15 PM · Arma 3
Lex added a comment to T85691: Deploying a weapon when prone near a building results in player under ground.

As in the past - has not been resolved, reproduced on DEV1.67

Jan 20 2017, 1:05 PM · Arma 3
Lex added a comment to T121734: RPG-7 has no drop.

@Storm117 My Videos from Arma3DEV version, as it will be 1.67
https://youtu.be/zAQ40uqoksY

Jan 20 2017, 2:39 AM · Arma 3

Jan 19 2017

Lex added a comment to T121734: RPG-7 has no drop.

https://en.wikipedia.org/wiki/RPG-7
Effective firing range 200 m
Maximum firing range ≈920 m (1,000 yd) (self detonates)
In Arma3DEV version - the missile flies at ~ 1000m, and explodes

Jan 19 2017, 12:37 PM · Arma 3
Lex added a comment to T82167: Add the ability to adjust length of bipod legs..
  • Finding a place for a good position on the bipod. It often takes a long time. The axis of the barrel pressed strongly down (relative to firing zone) or much higher (relative to firing zone).

https://youtu.be/HVAnjlbhHNI
https://youtu.be/HGdfBo50m6o

  • In another situation, often, grass or other vegetation, close review. Allow change the growth bipod. Often find themselves in a situation where I can not give back the shot. It is extremely important for servers, where a 3D view off.

https://youtu.be/DB7bxCUWp0Q
Control - change the height have to do is control to bipod.
https://youtu.be/0I2VOyCtrOM

Jan 19 2017, 10:31 AM · Arma 3
Lex added a comment to T122943: There was no braking sound for the HEMTT trucks.

@Jawsh hand brake activated by

Jan 19 2017, 10:13 AM · Arma 3
Lex created T122943: There was no braking sound for the HEMTT trucks.
Jan 19 2017, 2:07 AM · Arma 3
Lex added a comment to T71574: make weapon maximum elevation and depression up to +90°/-90° angle.

+10000%


Often there are provisions, outside a possible shot.
https://youtu.be/8bbuLIz0Wn8
https://youtu.be/NoOM_xck_yI
This situation limits, perhaps 1 chance, on success of use of weapons. As on this video. To take restriction in a distance in the lock the plane is crossed with restriction of a viewing angle and loss of the lock for the purposes at the shortest distance. If the plane to lift 1500 meters, it begins to work even worse.
https://youtu.be/qlk3DtdteD4
https://youtu.be/pmN2s4kWloY
In position of a body lying, the head without problems looks forward, the corner between an axis of the head and a back isn't clamped in a neck. When or standing on a knee in all growth, the neck clamps a head look corner up.

Jan 19 2017, 1:22 AM · Arma 3
Lex merged T121038: The corner of a look and well-aimed shot is limited. into T71574: make weapon maximum elevation and depression up to +90°/-90° angle.
Jan 19 2017, 1:21 AM · Arma 3
Lex merged task T121038: The corner of a look and well-aimed shot is limited. into T71574: make weapon maximum elevation and depression up to +90°/-90° angle.
Jan 19 2017, 1:21 AM · Arma 3

Jan 18 2017

Lex added a comment to T83081: PIP + Quality of PIP and influence on productivity of system. The landscape in the PIP window does not influence FPS..

@razazel Thx

Jan 18 2017, 1:56 PM · Arma 3
Lex added a comment to T122905: 1.67 Dev. The editor is not working range of the year, month, day..

At 1.67.139996 - no MOD, the problem remains.

Jan 18 2017, 12:50 PM · Arma 3

Jan 17 2017

Lex added a comment to T83551: Buildings are not a barrier to hit a target from the tank..

Deep blow out of the tank, a deep insight into the texture - this must change.
https://youtu.be/-MPReYqI3gc

Jan 17 2017, 10:49 PM · Arma 3
Lex added a comment to T122477: Tank unreasonable weak spot.

https://youtu.be/-MPReYqI3gc
Deep blow out of the tank, a deep insight into the texture - this must change. For a long time I posted a ticket - on this issue.
https://feedback.bistudio.com/T83551

Jan 17 2017, 10:49 PM · Arma 3
Lex added a comment to T121720: Titan AT launcher cannot be zoomed in in Multiplayer.

Zoom does not work, or there is a big delay in the playback zoom, as it is written here?
https://feedback.bistudio.com/T121732
I encounter delays zoom in multiplayer.
I sometimes (hardly ever) encounter when the zoom gets stuck at the maximum, long-standing problem, both from Arma2.

Jan 17 2017, 12:51 PM · Arma 3
Lex added a comment to T122905: 1.67 Dev. The editor is not working range of the year, month, day..

At 1.66 - it works well.
At 1.67 - Game cache files checked, the MOD is not, the problem remains.

Jan 17 2017, 12:42 PM · Arma 3
Lex added a comment to T122591: 1.67 Dev Branch, Tank Fire Control System Not working.

This problem not only for the tanks. In some similar scenes capture AA and AT missiles at targets does not occur or is delayed. Sometimes there is no clear capture dotted square (capture may not work). Sometimes there is a good square, but not on the target, near the target (capturing not starts running).
It looks like a common problem for the entire guidance system on the target.

Jan 17 2017, 11:37 AM · Arma 3
Lex created T122905: 1.67 Dev. The editor is not working range of the year, month, day..
Jan 17 2017, 11:24 AM · Arma 3

Jan 16 2017

Lex added a comment to T120528: RPG-7 zeroing.

@razazel Thank you, everything works great.

Jan 16 2017, 11:03 PM · Arma 3
Lex added a comment to T118335: Process of arma3.exe. receives losses. There is no correct work of arma3.exe within VMmax=3200mb volume..

Hi, @Alwin
At 1.66, for me, the problem does not play, or very rarely.
I know a lot of people who get FPS = 0-3 problem often appears every 30-40 minutes.
I would ask them to send me a report file.
I changed in their PC paging file.
Before the swap file = 8GB
Now swap file = 16GB
I will try to bring back the old version of the paging file, see the problem or not will appear.

Jan 16 2017, 1:05 PM · Arma 3
Lex added a comment to T121720: Titan AT launcher cannot be zoomed in in Multiplayer.

Lex but the issue doesn't appear in editor right?

Jan 16 2017, 12:53 PM · Arma 3

Jan 15 2017

Lex added a comment to T76216: "AR-2 Darter" not obeying orders.
Jan 15 2017, 11:39 PM · Arma 3
Lex added a comment to T121720: Titan AT launcher cannot be zoomed in in Multiplayer.

In order to get an answer:
Go to the editor.
Play your problem in the editor.
Write the ticket steps to reproduce the problem.
Additional + if - Record a video of the problem.

Jan 15 2017, 11:27 PM · Arma 3
Lex added a comment to T76216: "AR-2 Darter" not obeying orders.

+100%

Jan 15 2017, 11:17 PM · Arma 3

Jan 14 2017

Lex added a comment to T118335: Process of arma3.exe. receives losses. There is no correct work of arma3.exe within VMmax=3200mb volume..

No new reports. The last update was the best for me. Now I use arma3client_performance_166 from Dwarden. Maybe it helps me.
Previously, I've been getting these issues often, or similar to those tickets:
https://feedback.bistudio.com/T122274
https://feedback.bistudio.com/T122867
https://feedback.bistudio.com/T122867
For a long time analyzing, collecting information about the system - when there were these problems. The only match was always before the appearance of the problem - is when the paging file memory is suited to the size of VM = 3200-3500mb. This condition is always the problem was confirmed.

Jan 14 2017, 11:28 PM · Arma 3
Lex renamed T122850: "Spectator." in editor - low horizon viewing distance from "Observer" in editor - low horizon viewing distance to "Spectator." in editor - low horizon viewing distance.
Jan 14 2017, 3:53 PM · Arma 3
Lex added a comment to T122850: "Spectator." in editor - low horizon viewing distance.

By "Observer" you must be referring to the spectator.

Jan 14 2017, 3:52 PM · Arma 3
Lex added a comment to T121038: The corner of a look and well-aimed shot is limited..

Limiting the ability to shoot in such a situation - funny and sad https://youtu.be/qlk3DtdteD4

Jan 14 2017, 11:05 AM · Arma 3
Lex updated the task description for T121038: The corner of a look and well-aimed shot is limited..
Jan 14 2017, 11:05 AM · Arma 3
Lex created T122850: "Spectator." in editor - low horizon viewing distance.
Jan 14 2017, 11:00 AM · Arma 3

Jan 10 2017

Lex added a comment to T118335: Process of arma3.exe. receives losses. There is no correct work of arma3.exe within VMmax=3200mb volume..

At 1.66 I have a problem happens rarely. I can well 1.5-3 hours of play. But at any time, the memory error may occur.
It does not depend on the game settings, you can always appear the situation with the failure of the FPS, when Arma3.exe process pagefile VM reaches 3200-3500mb. There is a gradual increase in the use of volume pagefile VM and RAM up to a critical value.
If we compare this with DEV Arma3_X64.exe - always a stable value of the use of the VM and RAM ~ = 4000mb. Dips FPS sometimes there (to 30-20), but critical memory access no error.

Jan 10 2017, 5:08 PM · Arma 3

Jan 7 2017

Lex added a comment to T122700: Using RPG in prone position.

+100%

Jan 7 2017, 8:30 PM · Arma 3

Jan 6 2017

Lex changed Severity from severity:none to severity:feature on T82449: Aim distance of a shot of the modern tank..
Jan 6 2017, 12:12 PM · Arma 3
Lex changed Operating System Version from Arma3ApexDev 1.65.138366 to Arma3 RC 1.66 on T120280: UAV - type "support" . Error or unknown type ? There is no getting out of behavior of UAV, after inclusion the support type..
Jan 6 2017, 12:12 PM · Arma 3
Lex set Operating System Version to Arma3\ApexArma3\Dev\RC on T121841: RPG-7 Launcher. Ammunition Rocket grenades Feature Regvest..
Jan 6 2017, 12:10 PM · Arma 3
Lex changed Reproducibility from reproducibility:none to reproducibility:always on T121841: RPG-7 Launcher. Ammunition Rocket grenades Feature Regvest..
Jan 6 2017, 12:09 PM · Arma 3
Lex added a comment to T122467: Tanks not switching to Gun on revealed Tank targets.

+1

Jan 6 2017, 12:07 PM · Arma 3

Dec 23 2016

Lex added a comment to T117967: [APEX] Independent faction missing capabilities with APEX for sandbox gamemodes.

+1

Dec 23 2016, 11:13 AM · Arma 3

Dec 19 2016

Lex added a comment to T122280: GPS window and UAV feed can no longer be resized.

+100

Dec 19 2016, 10:59 AM · Arma 3

Dec 18 2016

Lex edited Additional Information on T122242: Game Settings - Layout window. Two windows combined - Radar \ the GPS \ drone camera \ camera assistant..
Dec 18 2016, 12:54 PM · Arma 3
Lex updated the task description for T122242: Game Settings - Layout window. Two windows combined - Radar \ the GPS \ drone camera \ camera assistant..
Dec 18 2016, 12:51 PM · Arma 3
Lex updated the task description for T122242: Game Settings - Layout window. Two windows combined - Radar \ the GPS \ drone camera \ camera assistant..
Dec 18 2016, 12:38 PM · Arma 3
Lex updated the task description for T122242: Game Settings - Layout window. Two windows combined - Radar \ the GPS \ drone camera \ camera assistant..
Dec 18 2016, 12:35 PM · Arma 3
Lex added a comment to T83081: PIP + Quality of PIP and influence on productivity of system. The landscape in the PIP window does not influence FPS..

Remove the fog from the chamber window.
In any setting, the general visibility, PIP window will show the fog at a distance of 1500 meters.
Create a new ticket for Arma3 64bit, or have the opportunity to return to this revision?


Dec 18 2016, 12:15 PM · Arma 3
Lex updated the task description for T122242: Game Settings - Layout window. Two windows combined - Radar \ the GPS \ drone camera \ camera assistant..
Dec 18 2016, 12:09 PM · Arma 3
Lex updated the task description for T122242: Game Settings - Layout window. Two windows combined - Radar \ the GPS \ drone camera \ camera assistant..
Dec 18 2016, 12:04 PM · Arma 3
Lex added a comment to T122255: Arma 3 Launcher not displaying Steam workshop mods.

All MOD downloaded from Steam are always in the folder:
Disk:\Program files\Steam\SteamApps\common\Arma 3\!Workshop
Check the contents there.

Dec 18 2016, 11:57 AM · Arma 3

Dec 17 2016

Lex created T122242: Game Settings - Layout window. Two windows combined - Radar \ the GPS \ drone camera \ camera assistant..
Dec 17 2016, 3:49 PM · Arma 3
Lex added a comment to T122147: Arma3battleye.exe message - The extended attributes are inconsistent.

battleye folder that I can find including the current arma 3 one.
16:30:20 installing Battleye Service ....
16:30:40 Failed to install Battleye Service

No need to remove BattlEye folder - from the root folder Arma3 games.

Dec 17 2016, 10:42 AM · Arma 3

Dec 16 2016

Lex added a comment to T122147: Arma3battleye.exe message - The extended attributes are inconsistent.

This problem is present in the transition and 1.66 Release DEV versions.
When you are changing the version Arma3, steps to fix:

  • To close in the Task Manager process BattlEye
  • In the C: \ Program Files (x86) \ Common Files \ delete the entire folder BattlEye
  • In the C: \ Users \ Username \ AppData \ Local folder to delete all BattlEye
  • Restart PC
  • In D: \ Program files \ Steam \ SteamApps \ common \ Arma 3 start arma3battleye file
Dec 16 2016, 5:23 PM · Arma 3

Dec 13 2016

Lex added a comment to T121720: Titan AT launcher cannot be zoomed in in Multiplayer.

"for the other teams" ? which teams?

Mission on the server can have their own keys to perform its script.

Dec 13 2016, 1:49 PM · Arma 3

Dec 12 2016

Lex added a comment to T121720: Titan AT launcher cannot be zoomed in in Multiplayer.

Control Keys checked? I think this may be an overlay of keys with different tasks.
Mission on the server may have the keys for the other teams, too, must be taken into account.
I have no problem with the zoom. There were problems in other keys.

Dec 12 2016, 4:04 PM · Arma 3
Lex added a comment to T122027: Titan MPRL + Titan AA missiles doesn't use SACLOS.
Dec 12 2016, 2:19 PM · Arma 3

Dec 11 2016

Lex edited Steps To Reproduce on T121841: RPG-7 Launcher. Ammunition Rocket grenades Feature Regvest..
Dec 11 2016, 4:57 PM · Arma 3

Dec 10 2016

Lex added a comment to T122016: VEHICLE MOTOR Still Running after its been destroyed..

https://feedback.bistudio.com/T121926

Dec 10 2016, 12:04 AM · Arma 3

Dec 7 2016

Lex added a comment to T120533: Error of recalculation of groups in Arma3. A problem of system of recalculation Blocks creation of new group..

Thank you very much.
In the DEV EXE Rev. 139546 problem solved.
https://forums.bistudio.com/topic/140837-development-branch-changelog/?p=3126484
Please close the ticket.

Dec 7 2016, 4:12 PM · Arma 3
Lex edited Additional Information on T121926: Need a Hot Fix to issue for Arma 3 1.66 . The wreckage of the Heavy armored vehicles retain the sound of the motor..
Dec 7 2016, 1:55 PM · Arma 3
Lex edited Additional Information on T121926: Need a Hot Fix to issue for Arma 3 1.66 . The wreckage of the Heavy armored vehicles retain the sound of the motor..
Dec 7 2016, 1:51 PM · Arma 3
Lex edited Additional Information on T121926: Need a Hot Fix to issue for Arma 3 1.66 . The wreckage of the Heavy armored vehicles retain the sound of the motor..
Dec 7 2016, 1:50 PM · Arma 3
Lex created T121926: Need a Hot Fix to issue for Arma 3 1.66 . The wreckage of the Heavy armored vehicles retain the sound of the motor..
Dec 7 2016, 1:36 PM · Arma 3

Dec 5 2016

Lex updated the task description for T121846: RPG-7 Launcher. Power Rocket grenad. .
Dec 5 2016, 9:46 PM · Arma 3
Lex updated the task description for T121846: RPG-7 Launcher. Power Rocket grenad. .
Dec 5 2016, 9:44 PM · Arma 3
Lex added a comment to T121847: Launcher - Mods - Preset says not all mods in preset are activated on startup.

I have more than 50 MOD (local and steam). There are ten packages combining several MOD.
Any combination and save the recovering from the launch pad.
Index at your picture helpful, your attention to the current selection MOD.
Check the processes in task Manager. If there is a process arma3.exe perhaps this is the cause of your problem. Sometimes (rarely) have this problem, the process arma3.exe how working.

Dec 5 2016, 4:51 PM · Arma 3
Lex added a comment to T121847: Launcher - Mods - Preset says not all mods in preset are activated on startup.

Create a package of preservations (to keep as):

  • There is no Default, MOD
  • MOD1, MOD 1-3 set
  • MOD2, MOD 4-8 set

Any preservations work for me. After restart starting, is loaded always a package which was to an exit from starting.

Dec 5 2016, 4:22 PM · Arma 3
Lex updated the task description for T121846: RPG-7 Launcher. Power Rocket grenad. .
Dec 5 2016, 4:06 PM · Arma 3
Lex created T121846: RPG-7 Launcher. Power Rocket grenad. .
Dec 5 2016, 4:03 PM · Arma 3