- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Advanced Search
Jan 31 2017
@TheMasterofBlubb Thanks for council for a script occasion.
[vehicle player] spawn BIS_fnc_traceBullets; (vehicle player) spawn BIS_fnc_diagBulletCam;
All tanks pass bullets as a cardboard. T-100 had the best result, - through a body there have passed two arrows. The second body - critical damages.
Slamer - through a body there have passed four arrows. The second body - critical damages.
Kuma - has passed six arrows through a body. The second body - critical damages, has burned down.
T-100
https://youtu.be/BZiJ5I0k_wE
Kuma
https://youtu.be/pkAd6w68zx4
Slamer
https://youtu.be/TSh-_zqdgh4
About the tank and its protection.
T-100 https://youtu.be/pfGP-dGjjnY
Slamer https://youtu.be/oM6EvQJdvt8
Kuma https://youtu.be/ftoVdhSL8cY
Jan 30 2017
I won't speak about angles of attack, it is other criterion (important too).
I won't speak about dynamic protection, it is other criterion (important too).
The best indicator of a katana of penetration into a reservation ~ 250-300 millimeters became (25-30 centimeters). It outside possible penetration via all case of the tank.
Shot at a distance ~ 3000 m. Again through penetration through a tank body.
https://youtu.be/c9LkCohMYrk
It is reproduced in DEV 1.67 as before
+100%
Inclusion of autocorrection of a distance doesn't work at static objects, on thermal points of a body of the enemy and on laser points.
Jan 29 2017
In DEV 1.67.149151 the problem is reproduced, as before.
Perhaps, it is control of complexity of a mission on the server. For example, configures setting - resistance of buildings to damage. I don't know what parameter is responsible for it. This parameter can, influence resistance to damage, fences and bushes?
What I have found on feedback with this old question.
https://feedback.bistudio.com/T63264
Jan 28 2017
The text, is very badly visible as before.....
Jan 27 2017
ballistic calculator is intended for simplification of performance of a problem of an accurate shot, reduction of time for determination of parameters of an accurate shot. This offer - a step backwards, in the past.
There are many MOD which imitate execution of calculations of ballistics from the past.
http://www.marines.mil/Portals/59/Publications/FM%203-22.91%20Jul%202008%20PT%204.pdf
Yes, close. Thanks.
@Alwin I tried to change display resolution. But it has turned out that the calendar doesn't work when the HUD size - average (normal)
@TheMasterofBlubb The bullet goes on a departure, from the first tank. Makes critical damages on the second. In the last episode, the second tank has even exploded before the first.
At the beginning of the ticket, there is video where one shot kills three tanks of Kuma.
How you believe, there is a probability of flight of a shell on a departure via the tank?
Jan 26 2017
On 1.66, in this size of the screen, the calendar works well. I will be able to change the screen size later.
Yesterday, on 1.67.140125, this problem has appeared . https://feedback.bistudio.com/T123037
Jan 25 2017
At 1.67.140125 - the problem remains.
At 1.67.140125 - the problem remains.
The last two weeks brought several improvements to Dev-Branch. Perhaps the most significant change is that there will only be a 64-bit version of the Diagnostics Executable going forward. Used mainly by community creators, we'd like to offer better stability and resource usage for this highly specialized tool and decided to abandon the obsolete 32-bit configuration.
Due to the refusal of 32bit, a ticket can be closed.
Jan 24 2017
@Alwin I deleted The file yourprofilename.vars.
This will reset my game settings.
I got 3 hours FPS = 3 games.
I am interested in the file and its content, which causes the problem -
12:52:29 Process working set 3684 MiB (3863703552 B).
The contents of this volume:
- Can not keep the volume VM = 3200MB
- Arma3.exe process can not address and change the contents of the volume when the volume reached VM = ~ 3600MB.
I understand that there is this problem on arma3.exe_X64. In the process arma3.exe_X64 VM = ~ 4100MB at the start of the game and keeps the volume throughout the game.
This issue will remain relevant for owners of PC 32bit.
Jan 23 2017
in DEV 1.67 https://youtu.be/YqQbhnEnjiM
Jan 21 2017
As promised, he sent me a report with an error Arma3 1.66.
12:52:29 DX11 error : CreateTexture failed : E_OUTOFMEMORY 12:52:29 DX11 error : CreateTexture failed : E_OUTOFMEMORY 12:52:29 CreateTexture failed : w = 2048, h = 2048, format = BC1_UNORM, err = E_OUTOFMEMORY. 12:52:29 DX11 error : CreateTexture failed : E_OUTOFMEMORY 12:52:29 Virtual memory total 4095 MiB (4294836224 B) 12:52:29 Virtual memory free 218 MiB (228646912 B) 12:52:29 Physical memory free 9048 MiB (9487790080 B) 12:52:29 Page file free 20200 MiB (21182177280 B) 12:52:29 Process working set 3684 MiB (3863703552 B) 12:52:29 Process page file used 3398 MiB (3564064768 B) 12:52:29 Longest free VM region: 4128768 B 12:52:29 VM busy 4083679232 B (reserved 154308608 B, committed 3929370624 B, mapped 282279936 B), free 211156992 B 12:52:29 Small mapped regions: 22, size 98304 B 12:52:29 VID: dedicated: 3221225472, shared 1073676288, system: 0, max: 2906652672, used: 2646327296 ErrorMessage: DX11 error : CreateTexture failed : E_OUTOFMEMORY
@cdtfry This has been fixed in version DEV, in next 1.67 the fix.
Jan 20 2017
This folder - \ workshop \ content \ 107410 - cache MOD
This folder - \ Steam \ SteamApps \ common \ Arma 3 \ Workshop -! Labels are placed on the MOD to arma3laucher.
Vita changed anything in this folder?
As you can see, it has a warning about the risk - "DO_NOT_CHANGE_FILES_IN_THESE_FOLDERS!".
Try the following procedure:
- Start arma3laucher
- Press - "Restore default" - "OK"
- Go to the section in laucher "Mod"
- Open events, try to repair the "MOD"
If you do not help, you need to download all the broken again MOD
- Start arma3laucher
- Go to the section in laucher "Mod"
- Open a broken Mod
- Open the page "the Mod" - "1". Unsubscribe from Mod, do not close the page.
- The launcher remove the Mod - the number "2".
- On the page, subscribe to the Mod Mod.
As in the past - has not been resolved, reproduced on DEV1.67
@Storm117 My Videos from Arma3DEV version, as it will be 1.67
https://youtu.be/zAQ40uqoksY
Jan 19 2017
https://en.wikipedia.org/wiki/RPG-7
Effective firing range 200 m
Maximum firing range ≈920 m (1,000 yd) (self detonates)
In Arma3DEV version - the missile flies at ~ 1000m, and explodes
- Finding a place for a good position on the bipod. It often takes a long time. The axis of the barrel pressed strongly down (relative to firing zone) or much higher (relative to firing zone).
https://youtu.be/HVAnjlbhHNI
https://youtu.be/HGdfBo50m6o
- In another situation, often, grass or other vegetation, close review. Allow change the growth bipod. Often find themselves in a situation where I can not give back the shot. It is extremely important for servers, where a 3D view off.
https://youtu.be/DB7bxCUWp0Q
Control - change the height have to do is control to bipod.
https://youtu.be/0I2VOyCtrOM
@Jawsh hand brake activated by
+10000%
Often there are provisions, outside a possible shot.
https://youtu.be/8bbuLIz0Wn8
https://youtu.be/NoOM_xck_yI
This situation limits, perhaps 1 chance, on success of use of weapons. As on this video. To take restriction in a distance in the lock the plane is crossed with restriction of a viewing angle and loss of the lock for the purposes at the shortest distance. If the plane to lift 1500 meters, it begins to work even worse.
https://youtu.be/qlk3DtdteD4
https://youtu.be/pmN2s4kWloY
In position of a body lying, the head without problems looks forward, the corner between an axis of the head and a back isn't clamped in a neck. When or standing on a knee in all growth, the neck clamps a head look corner up.
Jan 18 2017
@razazel Thx
At 1.67.139996 - no MOD, the problem remains.
Jan 17 2017
Deep blow out of the tank, a deep insight into the texture - this must change.
https://youtu.be/-MPReYqI3gc
https://youtu.be/-MPReYqI3gc
Deep blow out of the tank, a deep insight into the texture - this must change. For a long time I posted a ticket - on this issue.
https://feedback.bistudio.com/T83551
Zoom does not work, or there is a big delay in the playback zoom, as it is written here?
https://feedback.bistudio.com/T121732
I encounter delays zoom in multiplayer.
I sometimes (hardly ever) encounter when the zoom gets stuck at the maximum, long-standing problem, both from Arma2.
At 1.66 - it works well.
At 1.67 - Game cache files checked, the MOD is not, the problem remains.
This problem not only for the tanks. In some similar scenes capture AA and AT missiles at targets does not occur or is delayed. Sometimes there is no clear capture dotted square (capture may not work). Sometimes there is a good square, but not on the target, near the target (capturing not starts running).
It looks like a common problem for the entire guidance system on the target.
Jan 16 2017
@razazel Thank you, everything works great.
Hi, @Alwin
At 1.66, for me, the problem does not play, or very rarely.
I know a lot of people who get FPS = 0-3 problem often appears every 30-40 minutes.
I would ask them to send me a report file.
I changed in their PC paging file.
Before the swap file = 8GB
Now swap file = 16GB
I will try to bring back the old version of the paging file, see the problem or not will appear.
In T121720#1562972, @DanielNL wrote:Lex but the issue doesn't appear in editor right?
Jan 15 2017
In order to get an answer:
Go to the editor.
Play your problem in the editor.
Write the ticket steps to reproduce the problem.
Additional + if - Record a video of the problem.
Jan 14 2017
No new reports. The last update was the best for me. Now I use arma3client_performance_166 from Dwarden. Maybe it helps me.
Previously, I've been getting these issues often, or similar to those tickets:
https://feedback.bistudio.com/T122274
https://feedback.bistudio.com/T122867
https://feedback.bistudio.com/T122867
For a long time analyzing, collecting information about the system - when there were these problems. The only match was always before the appearance of the problem - is when the paging file memory is suited to the size of VM = 3200-3500mb. This condition is always the problem was confirmed.
In T122850#1562379, @Jawsh wrote:By "Observer" you must be referring to the spectator.
Limiting the ability to shoot in such a situation - funny and sad https://youtu.be/qlk3DtdteD4
Jan 10 2017
At 1.66 I have a problem happens rarely. I can well 1.5-3 hours of play. But at any time, the memory error may occur.
It does not depend on the game settings, you can always appear the situation with the failure of the FPS, when Arma3.exe process pagefile VM reaches 3200-3500mb. There is a gradual increase in the use of volume pagefile VM and RAM up to a critical value.
If we compare this with DEV Arma3_X64.exe - always a stable value of the use of the VM and RAM ~ = 4000mb. Dips FPS sometimes there (to 30-20), but critical memory access no error.
Jan 7 2017
Jan 6 2017
+1
Dec 23 2016
+1
Dec 19 2016
+100
Dec 18 2016
Remove the fog from the chamber window.
In any setting, the general visibility, PIP window will show the fog at a distance of 1500 meters.
Create a new ticket for Arma3 64bit, or have the opportunity to return to this revision?
All MOD downloaded from Steam are always in the folder:
Disk:\Program files\Steam\SteamApps\common\Arma 3\!Workshop
Check the contents there.
Dec 17 2016
In T122147#1549373, @PabloTheGreat1 wrote:battleye folder that I can find including the current arma 3 one.
16:30:20 installing Battleye Service ....
16:30:40 Failed to install Battleye Service
No need to remove BattlEye folder - from the root folder Arma3 games.
Dec 16 2016
This problem is present in the transition and 1.66 Release DEV versions.
When you are changing the version Arma3, steps to fix:
- To close in the Task Manager process BattlEye
- In the C: \ Program Files (x86) \ Common Files \ delete the entire folder BattlEye
- In the C: \ Users \ Username \ AppData \ Local folder to delete all BattlEye
- Restart PC
- In D: \ Program files \ Steam \ SteamApps \ common \ Arma 3 start arma3battleye file
Dec 13 2016
In T121720#1547093, @DanielNL wrote:"for the other teams" ? which teams?
Mission on the server can have their own keys to perform its script.
Dec 12 2016
Control Keys checked? I think this may be an overlay of keys with different tasks.
Mission on the server may have the keys for the other teams, too, must be taken into account.
I have no problem with the zoom. There were problems in other keys.
Dec 11 2016
Dec 10 2016
Dec 7 2016
Thank you very much.
In the DEV EXE Rev. 139546 problem solved.
https://forums.bistudio.com/topic/140837-development-branch-changelog/?p=3126484
Please close the ticket.
Dec 5 2016
I have more than 50 MOD (local and steam). There are ten packages combining several MOD.
Any combination and save the recovering from the launch pad.
Index at your picture helpful, your attention to the current selection MOD.
Check the processes in task Manager. If there is a process arma3.exe perhaps this is the cause of your problem. Sometimes (rarely) have this problem, the process arma3.exe how working.
Create a package of preservations (to keep as):
- There is no Default, MOD
- MOD1, MOD 1-3 set
- MOD2, MOD 4-8 set
Any preservations work for me. After restart starting, is loaded always a package which was to an exit from starting.