Workshop doesn't contain source files. You can download your map from workshop but it will be in read-only (locked) state. You could probably still try to copy object locations but you won't be able to retrieve terrain itself.
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Nov 6 2024
Aug 7 2024
Ok, I think I now noticed what is the issue on your end. It seems plugin requires open World Editor... In past, plugin opened it automatically but someone accidentally disabled it
I also don't see error on your videos? Why is it so? I would need rather procedure which leads to this behavior not when it is already happening
Aug 2 2024
Could you perhaps answer to this comment first please? https://feedback.bistudio.com/T183235#2645909
Aug 1 2024
I will try to move it later but in worst case scenario it can remain here for now
Jul 31 2024
It was user error - author was creating emat with same name in same folder structure without realizing it will get same GUID (initial GUID generation is based on name & local location) - https://discord.com/channels/105462288051380224/920710335156060160/1267722686981869578
PS: @StimpsonJCat Just a reminder, since it seems you missed my comment from discord - Arma Reforger is incorrect place for such bug report since it is related to Workbench. Correct one would be https://feedback.bistudio.com/project/view/68/
Is it happening with some specific prefab? I just tested with sample prop and generated first (by using respective prefabs from Prefabs folder)
E_PortableDesk_01_Sand_Full
E_PortableDesk_01_Sand
which correctly showed in PrefabsEditable. When error appeared, I've selected ignore option
Jul 30 2024
Can you perhaps provide some steps how to reproduce it? Perhaps you could share some small & isolated mod where its not working
Jul 8 2024
Transfer tool is for transferring changes from addon A to addon B - it is not used for transferring whole files.
https://community.bistudio.com/wiki/Arma_Reforger:Data_Modding_Basics#Using_%22Transfer_to...%22_function
Apr 25 2024
Those are not visible in game and that's why they are not defined. I guess I could try hiding those magazines better in Eden box editor if they are visible over there
Mar 14 2024
Is that character working fine for you in Play Mode? I cannot use your prefab since it using almost entirely custom content
Mar 13 2024
@R34P3R - I cannot reproduce it on my end - could you perhaps share an addon where it is happening?
Sep 24 2023
@wjbond - can you confirm that you were playing on server with custom mission where it didn't work?
Sep 23 2023
I tested with 3 people on Zeus Game Master on dedicated and it is working fine. Are you sure it is not caused by some mission settings?
Sep 21 2023
Hello, is it happening on some specific server? Are there any other mods enabled?
Sep 19 2023
Fixed in hotfix
Sep 12 2023
Issue was fixed internally.
Sep 8 2023
"Also commander camera screen does not work. It's just a black screen"
It's working fine for me but I remember that from time to time any of the vehicles in game had problems with initializing pip screens when switching seats.
Sep 7 2023
Sep 6 2023
yes, it was only cap. I've somehow mistake it by that merged task. Perhaps in future Type-115 will be fixed too
Sep 5 2023
Fixed in 2.14
Fixed in 2.14 - volumeFactor doesn't support simple expressions so that condition had to be moved to sound shaders itself
Fixed in 2.14
Tweaked in 2.14
Added in 2.14
Railgun T-100X is now part of the vanilla game
Aug 17 2023
Fixed internally - it didn't made it into 2.14 RC but it should be fixed in next update.
Jul 28 2023
This wasn't changed at all, so I guess some mod was messing with it maybe. I downloaded older build and those strings were there last year too. In any case, closing it
Jul 27 2023
@TRAGER - are you sure sure it is not some mod issue? I can see that string in the xml and according to logs it is there since 2018
Jul 10 2023
Should be fixed in 2.14
May 28 2023
https://github.com/BohemiaInteractive/Arma-Reforger-Misc/blob/main/Rig%20and%20Animations/Weapon%20Poses/BlenderPoses.blend
https://github.com/BohemiaInteractive/Arma-Reforger-Misc/tree/main/Rig%20and%20Animations/Weapon%20Animations/AK74
Crouch and prone samples are already included in those files above and that should be enough for most of the cases
Jan 9 2023
as a workaround, you can use https://community.bistudio.com/wiki/Arma_Reforger:Startup_Parameters#forceUpdate CLI parameter
Dec 6 2022
@bacon_8008 are you still able to reproduce this issue with 0.9.7?
Sep 25 2022
Are you sure that addon is loaded in such case? When dependency is not found, Workbench cannot initalize itself. It is using then fallback solution which means loading bare Workbench with just Reforger data
Sep 22 2022
Few patches ago Reforger game mods & Workbench mods (aka projects) were separated and right now both Reforger game ( %userprofile%/Documents\My Games\ArmaReforger ) & Reforger tools ( %userprofile%/Documents\My Games\ArmaReforgerWorkbench) are using two separate profiles. This change was made on purpose since users developing mods could accidentally join server with their local, non packed data or even modify content of packed addon (gproj or resource.rdb can be changed)
Aug 9 2022
Jul 25 2022
Jul 22 2022
@wyattmoon102 - could you try perhaps changing Layer Preset in GenericTerrainEntity from nothing to "Terrain"?
Jul 20 2022
Should that content die with the author leaving it?
If author didn't left any license then yes, you shouldn't be able to reupload and change original terrain. You can use Github or some other services to share source materials of the mod outside of the Workshop and attach license to it which allows redistribution and modification of that terrain.
Jul 3 2022
Now compare grass configuration on tanoa to stratis instead of livonia.
@kju-PvPscene - Read my previous message again. I'm wondering which values you have used as reference since vanilla Island doesn't seem to follow any solid pattern
Jun 30 2022
Yes, it is quite hard since both Tanoa, Livonia & rest of islands are using different systems for deciding what value should be used for grassCover. Livonia is using some completely out of the space values and this should be adjusted in first place yet this has to be properly tested and analyzed in first place, which takes time - especially since all islands would have to be changed to use some sensible common system (Livonia is very bad example).
Jun 27 2022
Issue with mission thumbnails not accepting .tif images should be resolved in 0.9.6. As a workaround till then, it is possible to replace .tif images with .png, .jpg or .bmp textures
Jun 14 2022
Just to be sure, are you holding "alt" key when adding child prefab? https://community.bistudio.com/wiki/Arma_Reforger:Prefabs_Basics#Adding_entities_to_prefab
Behavior described above is completely on purpose. GUID is meant to survive rename or move to different location and it should stay same no mater what. If you want to do new file, usage of duplicate or inherit from is recommended.
May 30 2022
When using modded keyword, you still have to keep original inheritance
May 13 2022
Apr 28 2022
Issue should be resolved in next update. It can be tested with 2.09.149201 + build of the game already (Devbranch)
Issue should be resolved in next update. It can be tested with 2.09.149201 + build of the game already (Devbranch)
Issue should be resolved in next update. It can be tested with 2.09.149201 + build of the game already (Devbranch)
Issue should be resolved in next update. It can be tested with 2.09.149201 + build of the game already (Devbranch)
Issue should be resolved in next update. It can be tested with 2.09.149201 + build of the game already (Devbranch)
Issue should be resolved in next update. It can be tested with 2.09.149201 + build of the game already (Devbranch)
Issue should be resolved in next update. It can be tested with 2.09.149201 + build of the game already (Devbranch)
Issue should be resolved in next update. It can be tested with 2.09.149201 + build of the game already (Devbranch)
Mar 2 2022
This param is not doing anything and it seems to cause confusion among content creators - it is definitely more safe to count entries in Wheels class instead
Feb 14 2022
Just a note - this parameter is only relevant for helicopters and will be removed from all other vehicles - including HEMTT
Jan 31 2022
Jan 30 2022
Jan 19 2022
should be solved in next devbranch update
Dec 2 2021
It's more an optical illusion and it's unlikely it will get fixed due to need to remodel/reuv that thing
Nov 25 2021
Nov 12 2021
Oct 28 2021
should be fixed in 2.08
Should be fixed in 2.08
Sep 6 2021
Aug 4 2021
Jun 11 2021
Apr 15 2021
Apr 5 2021
Mar 19 2021
Should be fixed in 2.04 2.08
Mar 14 2021
"Tweaked: Changed slots configuration on all weapons from the array-based old method to the class-based one (this should also fix any issues with muzzle accessories)" ;)
Feb 23 2021
Feb 8 2021
Feb 2 2021
Fixed, CSAT Ammo Bearer should now carry 10Rnd_762x54_Mag.
Dec 16 2020
Should be fixed in 2.02
Nov 4 2020
Sep 16 2020
Just to confirm, it's config error in vanilla data.
Jul 26 2019
It seems a lot of addons have wrong inheritance setup & CfgPatches to begin with. One of the addons is wrecking completely
Jun 14 2019
@PR9INICHEK lack of Ё is based on real signs that can be spotted all around Poland. All of them are lacking Ё so we decided keep it close to reference https://t3.ftcdn.net/jpg/00/89/98/24/500_F_89982437_q56bz3dzER8t2hvX3iKiJ9DpWIP0Dryt.jpg
May 8 2019
should be fixed in next update
Feb 8 2019
@MulleDK19 - it is fixed in internal exe since yesterday, it's still being tested & not released to public devbranch though and thats the reason why this ticket is still open.
Jan 23 2018
changing transportSoldier to 8 will change capacity of the vehicle to 16 people in total (8 regular seats which doesn't exist + 8 turret seats) so it's not proper solution in this case
Dec 14 2016
also, on unarmed offroad it worth to check how sounds are played when following command is used
player action ["turnin",vehicle player] (of course, you need to be driver to hear that)
after using that driver will be once again able to hear interior sounds & able to switch seat
It happens only for driver since only driver is recognized as turned out character.
compare sounds of Offroad (Armed) with basic unarmed variant in 1st person view. If it's still not
Dec 13 2016
Nov 19 2016
Nov 5 2016
can be closed https://feedback.bistudio.com/T117552